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Unified Diff: content/common/gpu/client/context_provider_command_buffer.cc

Issue 1317743002: cc: Implement shared worker contexts. (v1) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add missing context3d_task_runner_ check Created 5 years, 3 months ago
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Index: content/common/gpu/client/context_provider_command_buffer.cc
diff --git a/content/common/gpu/client/context_provider_command_buffer.cc b/content/common/gpu/client/context_provider_command_buffer.cc
index ba9f0ebfbed6a6f75196c29a7bf89da933557773..4bb788835ee9983119820c796b51d0e700708ba9 100644
--- a/content/common/gpu/client/context_provider_command_buffer.cc
+++ b/content/common/gpu/client/context_provider_command_buffer.cc
@@ -9,6 +9,7 @@
#include "base/callback_helpers.h"
#include "base/strings/stringprintf.h"
+#include "base/thread_task_runner_handle.h"
#include "cc/output/managed_memory_policy.h"
#include "content/common/gpu/client/grcontext_for_webgraphicscontext3d.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
@@ -36,6 +37,11 @@ class ContextProviderCommandBuffer::LostContextCallbackProxy
ContextProviderCommandBuffer* provider_;
};
+void DestroyContext3d(
+ scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context3d) {
+ context3d.reset();
+}
+
scoped_refptr<ContextProviderCommandBuffer>
ContextProviderCommandBuffer::Create(
scoped_ptr<WebGraphicsContext3DCommandBufferImpl> context3d,
@@ -71,6 +77,13 @@ ContextProviderCommandBuffer::~ContextProviderCommandBuffer() {
CommandBufferProxyImpl::MemoryAllocationChangedCallback());
}
lost_context_callback_proxy_.reset();
+
+ // Destroy the context3d_ on the same thread it was initialized on.
+ if (context3d_task_runner_.get() && base::ThreadTaskRunnerHandle::IsSet() &&
danakj 2015/09/02 18:19:28 you don't need .get() when checking boolness
reveman 2015/09/02 18:53:08 Done.
+ base::ThreadTaskRunnerHandle::Get() != context3d_task_runner_.get()) {
danakj 2015/09/02 18:19:27 I dislike the pattern of "if not on the thread, po
reveman 2015/09/02 18:53:08 I agree and that's what I initially did but it bre
danakj 2015/09/02 21:15:36 I guess this all makes me kinda sad then. Maybe we
reveman 2015/09/02 21:32:35 I'm looking at making this not refcounted. In a se
+ context3d_task_runner_->PostTask(
+ FROM_HERE, base::Bind(&DestroyContext3d, base::Passed(&context3d_)));
piman 2015/09/02 18:26:08 The potential issue is that it may just mask the p
+ }
}
@@ -98,6 +111,10 @@ bool ContextProviderCommandBuffer::BindToCurrentThread() {
if (!context3d_->InitializeOnCurrentThread())
return false;
+ // The context3d_ should be destroyed on the thread it was initialized.
+ if (base::ThreadTaskRunnerHandle::IsSet())
+ context3d_task_runner_ = base::ThreadTaskRunnerHandle::Get();
+
InitializeCapabilities();
std::string unique_context_name =
@@ -182,7 +199,9 @@ void ContextProviderCommandBuffer::DeleteCachedResources() {
}
void ContextProviderCommandBuffer::OnLostContext() {
- DCHECK(context_thread_checker_.CalledOnValidThread());
+ // Note: no thread check here as this should not change the thread for which
+ // this context is currently bound. e.g. a worker context might be unbound
+ // and this should not result in it being bound to the current thread.
{
base::AutoLock lock(main_thread_lock_);
if (destroyed_)
@@ -197,8 +216,9 @@ void ContextProviderCommandBuffer::OnLostContext() {
void ContextProviderCommandBuffer::OnMemoryAllocationChanged(
const gpu::MemoryAllocation& allocation) {
- DCHECK(context_thread_checker_.CalledOnValidThread());
-
+ // Note: no thread check here as this should not change the thread for which
+ // this context is currently bound. e.g. a worker context might be unbound
+ // and this should not result in it being bound to the current thread.
if (memory_policy_changed_callback_.is_null())
return;
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