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Side by Side Diff: content/common/gpu/client/context_provider_command_buffer.cc

Issue 1317743002: cc: Implement shared worker contexts. (v1) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix more tests and address feedback Created 5 years, 3 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/client/context_provider_command_buffer.h" 5 #include "content/common/gpu/client/context_provider_command_buffer.h"
6 6
7 #include <set> 7 #include <set>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/callback_helpers.h" 10 #include "base/callback_helpers.h"
(...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after
175 } 175 }
176 176
177 void ContextProviderCommandBuffer::DeleteCachedResources() { 177 void ContextProviderCommandBuffer::DeleteCachedResources() {
178 DCHECK(context_thread_checker_.CalledOnValidThread()); 178 DCHECK(context_thread_checker_.CalledOnValidThread());
179 179
180 if (gr_context_) 180 if (gr_context_)
181 gr_context_->FreeGpuResources(); 181 gr_context_->FreeGpuResources();
182 } 182 }
183 183
184 void ContextProviderCommandBuffer::OnLostContext() { 184 void ContextProviderCommandBuffer::OnLostContext() {
185 DCHECK(context_thread_checker_.CalledOnValidThread()); 185 // Note: no thread check here as this should not change the thread for which
186 // this context is currently bound. e.g. a worker context might be unbound
187 // and this should not result in it being bound to the current thread.
186 { 188 {
187 base::AutoLock lock(main_thread_lock_); 189 base::AutoLock lock(main_thread_lock_);
188 if (destroyed_) 190 if (destroyed_)
189 return; 191 return;
190 destroyed_ = true; 192 destroyed_ = true;
191 } 193 }
192 if (!lost_context_callback_.is_null()) 194 if (!lost_context_callback_.is_null())
193 base::ResetAndReturn(&lost_context_callback_).Run(); 195 base::ResetAndReturn(&lost_context_callback_).Run();
194 if (gr_context_) 196 if (gr_context_)
195 gr_context_->OnLostContext(); 197 gr_context_->OnLostContext();
196 } 198 }
197 199
198 void ContextProviderCommandBuffer::OnMemoryAllocationChanged( 200 void ContextProviderCommandBuffer::OnMemoryAllocationChanged(
199 const gpu::MemoryAllocation& allocation) { 201 const gpu::MemoryAllocation& allocation) {
200 DCHECK(context_thread_checker_.CalledOnValidThread()); 202 // Note: no thread check here as this should not change the thread for which
201 203 // this context is currently bound. e.g. a worker context might be unbound
204 // and this should not result in it being bound to the current thread.
202 if (memory_policy_changed_callback_.is_null()) 205 if (memory_policy_changed_callback_.is_null())
203 return; 206 return;
204 207
205 memory_policy_changed_callback_.Run(cc::ManagedMemoryPolicy(allocation)); 208 memory_policy_changed_callback_.Run(cc::ManagedMemoryPolicy(allocation));
206 } 209 }
207 210
208 void ContextProviderCommandBuffer::InitializeCapabilities() { 211 void ContextProviderCommandBuffer::InitializeCapabilities() {
209 Capabilities caps; 212 Capabilities caps;
210 caps.gpu = context3d_->GetImplementation()->capabilities(); 213 caps.gpu = context3d_->GetImplementation()->capabilities();
211 214
(...skipping 29 matching lines...) Expand all
241 244
242 if (!memory_policy_changed_callback_.is_null()) { 245 if (!memory_policy_changed_callback_.is_null()) {
243 DCHECK(context3d_->GetCommandBufferProxy()); 246 DCHECK(context3d_->GetCommandBufferProxy());
244 context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback( 247 context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback(
245 base::Bind(&ContextProviderCommandBuffer::OnMemoryAllocationChanged, 248 base::Bind(&ContextProviderCommandBuffer::OnMemoryAllocationChanged,
246 base::Unretained(this))); 249 base::Unretained(this)));
247 } 250 }
248 } 251 }
249 252
250 } // namespace content 253 } // namespace content
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