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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/client/context_provider_command_buffer.h" | 5 #include "content/common/gpu/client/context_provider_command_buffer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/callback_helpers.h" | 10 #include "base/callback_helpers.h" |
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175 } | 175 } |
176 | 176 |
177 void ContextProviderCommandBuffer::DeleteCachedResources() { | 177 void ContextProviderCommandBuffer::DeleteCachedResources() { |
178 DCHECK(context_thread_checker_.CalledOnValidThread()); | 178 DCHECK(context_thread_checker_.CalledOnValidThread()); |
179 | 179 |
180 if (gr_context_) | 180 if (gr_context_) |
181 gr_context_->FreeGpuResources(); | 181 gr_context_->FreeGpuResources(); |
182 } | 182 } |
183 | 183 |
184 void ContextProviderCommandBuffer::OnLostContext() { | 184 void ContextProviderCommandBuffer::OnLostContext() { |
185 DCHECK(context_thread_checker_.CalledOnValidThread()); | 185 // Note: no thread check here as this should not change the thread for which |
| 186 // this context is currently bound. e.g. a worker context might be unbound |
| 187 // and this should not result in it being bound to the current thread. |
186 { | 188 { |
187 base::AutoLock lock(main_thread_lock_); | 189 base::AutoLock lock(main_thread_lock_); |
188 if (destroyed_) | 190 if (destroyed_) |
189 return; | 191 return; |
190 destroyed_ = true; | 192 destroyed_ = true; |
191 } | 193 } |
192 if (!lost_context_callback_.is_null()) | 194 if (!lost_context_callback_.is_null()) |
193 base::ResetAndReturn(&lost_context_callback_).Run(); | 195 base::ResetAndReturn(&lost_context_callback_).Run(); |
194 if (gr_context_) | 196 if (gr_context_) |
195 gr_context_->OnLostContext(); | 197 gr_context_->OnLostContext(); |
196 } | 198 } |
197 | 199 |
198 void ContextProviderCommandBuffer::OnMemoryAllocationChanged( | 200 void ContextProviderCommandBuffer::OnMemoryAllocationChanged( |
199 const gpu::MemoryAllocation& allocation) { | 201 const gpu::MemoryAllocation& allocation) { |
200 DCHECK(context_thread_checker_.CalledOnValidThread()); | 202 // Note: no thread check here as this should not change the thread for which |
201 | 203 // this context is currently bound. e.g. a worker context might be unbound |
| 204 // and this should not result in it being bound to the current thread. |
202 if (memory_policy_changed_callback_.is_null()) | 205 if (memory_policy_changed_callback_.is_null()) |
203 return; | 206 return; |
204 | 207 |
205 memory_policy_changed_callback_.Run(cc::ManagedMemoryPolicy(allocation)); | 208 memory_policy_changed_callback_.Run(cc::ManagedMemoryPolicy(allocation)); |
206 } | 209 } |
207 | 210 |
208 void ContextProviderCommandBuffer::InitializeCapabilities() { | 211 void ContextProviderCommandBuffer::InitializeCapabilities() { |
209 Capabilities caps; | 212 Capabilities caps; |
210 caps.gpu = context3d_->GetImplementation()->capabilities(); | 213 caps.gpu = context3d_->GetImplementation()->capabilities(); |
211 | 214 |
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241 | 244 |
242 if (!memory_policy_changed_callback_.is_null()) { | 245 if (!memory_policy_changed_callback_.is_null()) { |
243 DCHECK(context3d_->GetCommandBufferProxy()); | 246 DCHECK(context3d_->GetCommandBufferProxy()); |
244 context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback( | 247 context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback( |
245 base::Bind(&ContextProviderCommandBuffer::OnMemoryAllocationChanged, | 248 base::Bind(&ContextProviderCommandBuffer::OnMemoryAllocationChanged, |
246 base::Unretained(this))); | 249 base::Unretained(this))); |
247 } | 250 } |
248 } | 251 } |
249 | 252 |
250 } // namespace content | 253 } // namespace content |
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