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Side by Side Diff: content/renderer/render_thread_impl.cc

Issue 1317743002: cc: Implement shared worker contexts. (v1) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: surfaces_context_provider fix Created 5 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/render_thread_impl.h" 5 #include "content/renderer/render_thread_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <map> 9 #include <map>
10 #include <vector> 10 #include <vector>
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836 // RenderThreadImpl. 836 // RenderThreadImpl.
837 embedded_worker_dispatcher_.reset(); 837 embedded_worker_dispatcher_.reset();
838 838
839 // Ramp down IDB before we ramp down WebKit (and V8), since IDB classes might 839 // Ramp down IDB before we ramp down WebKit (and V8), since IDB classes might
840 // hold pointers to V8 objects (e.g., via pending requests). 840 // hold pointers to V8 objects (e.g., via pending requests).
841 main_thread_indexed_db_dispatcher_.reset(); 841 main_thread_indexed_db_dispatcher_.reset();
842 842
843 main_thread_compositor_task_runner_ = NULL; 843 main_thread_compositor_task_runner_ = NULL;
844 844
845 // Context providers must be released prior to destroying the GPU channel. 845 // Context providers must be released prior to destroying the GPU channel.
846 if (shared_worker_context_provider_) {
847 base::AutoLock lock(*shared_worker_context_provider_->GetLock());
848 shared_worker_context_provider_->Destroy();
849 shared_worker_context_provider_ = nullptr;
850 }
846 gpu_va_context_provider_ = nullptr; 851 gpu_va_context_provider_ = nullptr;
847 shared_main_thread_contexts_ = nullptr; 852 shared_main_thread_contexts_ = nullptr;
848 853
849 if (gpu_channel_.get()) 854 if (gpu_channel_.get())
850 gpu_channel_->DestroyChannel(); 855 gpu_channel_->DestroyChannel();
851 856
852 // TODO(port) 857 // TODO(port)
853 #if defined(OS_WIN) 858 #if defined(OS_WIN)
854 // Clean up plugin channels before this thread goes away. 859 // Clean up plugin channels before this thread goes away.
855 NPChannelBase::CleanupChannels(); 860 NPChannelBase::CleanupChannels();
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1875 AddFilter(renderer_demuxer_.get()); 1880 AddFilter(renderer_demuxer_.get());
1876 #endif 1881 #endif
1877 } 1882 }
1878 return media_thread_->task_runner(); 1883 return media_thread_->task_runner();
1879 } 1884 }
1880 1885
1881 base::TaskRunner* RenderThreadImpl::GetWorkerTaskRunner() { 1886 base::TaskRunner* RenderThreadImpl::GetWorkerTaskRunner() {
1882 return raster_worker_pool_.get(); 1887 return raster_worker_pool_.get();
1883 } 1888 }
1884 1889
1890 scoped_refptr<ContextProviderCommandBuffer>
1891 RenderThreadImpl::SharedWorkerContextProvider() {
1892 DCHECK(IsMainThread());
1893 // Try to reuse existing shared worker context provider.
1894 if (shared_worker_context_provider_) {
1895 base::AutoLock lock(*shared_worker_context_provider_->GetLock());
1896 if (shared_worker_context_provider_->ContextGL()
1897 ->GetGraphicsResetStatusKHR() != GL_NO_ERROR) {
1898 shared_worker_context_provider_->Destroy();
1899 shared_worker_context_provider_ = nullptr;
1900 }
1901 }
1902 if (!shared_worker_context_provider_) {
1903 shared_worker_context_provider_ = ContextProviderCommandBuffer::Create(
1904 CreateOffscreenContext3d(), RENDER_WORKER_CONTEXT);
1905 if (shared_worker_context_provider_ &&
1906 !shared_worker_context_provider_->BindToCurrentThread())
1907 shared_worker_context_provider_ = nullptr;
1908 if (shared_worker_context_provider_)
1909 shared_worker_context_provider_->SetupLock();
1910 }
1911 return shared_worker_context_provider_;
1912 }
1913
1885 void RenderThreadImpl::SampleGamepads(blink::WebGamepads* data) { 1914 void RenderThreadImpl::SampleGamepads(blink::WebGamepads* data) {
1886 blink_platform_impl_->sampleGamepads(*data); 1915 blink_platform_impl_->sampleGamepads(*data);
1887 } 1916 }
1888 1917
1889 bool RenderThreadImpl::RendererIsHidden() const { 1918 bool RenderThreadImpl::RendererIsHidden() const {
1890 return widget_count_ > 0 && hidden_widget_count_ == widget_count_; 1919 return widget_count_ > 0 && hidden_widget_count_ == widget_count_;
1891 } 1920 }
1892 1921
1893 void RenderThreadImpl::WidgetCreated() { 1922 void RenderThreadImpl::WidgetCreated() {
1894 bool renderer_was_hidden = RendererIsHidden(); 1923 bool renderer_was_hidden = RendererIsHidden();
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1967 } 1996 }
1968 1997
1969 void RenderThreadImpl::PendingRenderFrameConnect::OnConnectionError() { 1998 void RenderThreadImpl::PendingRenderFrameConnect::OnConnectionError() {
1970 size_t erased = 1999 size_t erased =
1971 RenderThreadImpl::current()->pending_render_frame_connects_.erase( 2000 RenderThreadImpl::current()->pending_render_frame_connects_.erase(
1972 routing_id_); 2001 routing_id_);
1973 DCHECK_EQ(1u, erased); 2002 DCHECK_EQ(1u, erased);
1974 } 2003 }
1975 2004
1976 } // namespace content 2005 } // namespace content
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