| Index: src/opts/SkPx_neon.h
|
| diff --git a/src/opts/SkPx_neon.h b/src/opts/SkPx_neon.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d529dd4c311482da45d5ef50cf5731377b594c4f
|
| --- /dev/null
|
| +++ b/src/opts/SkPx_neon.h
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| @@ -0,0 +1,183 @@
|
| +/*
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| + * Copyright 2015 Google Inc.
|
| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkPx_neon_DEFINED
|
| +#define SkPx_neon_DEFINED
|
| +
|
| +// When we have NEON, we like to work 8 pixels at a time.
|
| +// This lets us exploit vld4/vst4 and represent SkPx as planar uint8x8x4_t,
|
| +// Wide as planar uint16x8x4_t, and Alpha as a single uint8x8_t plane.
|
| +
|
| +struct SkPx_neon {
|
| + static const int N = 8;
|
| +
|
| + uint8x8x4_t fVec;
|
| + SkPx_neon(uint8x8x4_t vec) : fVec(vec) {}
|
| +
|
| + static SkPx_neon Dup(uint32_t px) { return vld4_dup_u8((const uint8_t*)&px); }
|
| + static SkPx_neon Load(const uint32_t* px) { return vld4_u8((const uint8_t*)px); }
|
| + static SkPx_neon Load(const uint32_t* px, int n) {
|
| + SkASSERT(0 < n && n < 8);
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| + uint8x8x4_t v = vld4_dup_u8((const uint8_t*)px); // n>=1, so start all lanes with pixel 0.
|
| + switch (n) {
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| + case 7: v = vld4_lane_u8((const uint8_t*)(px+6), v, 6); // fall through
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| + case 6: v = vld4_lane_u8((const uint8_t*)(px+5), v, 5); // fall through
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| + case 5: v = vld4_lane_u8((const uint8_t*)(px+4), v, 4); // fall through
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| + case 4: v = vld4_lane_u8((const uint8_t*)(px+3), v, 3); // fall through
|
| + case 3: v = vld4_lane_u8((const uint8_t*)(px+2), v, 2); // fall through
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| + case 2: v = vld4_lane_u8((const uint8_t*)(px+1), v, 1);
|
| + }
|
| + return v;
|
| + }
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| +
|
| + void store(uint32_t* px) const { vst4_u8((uint8_t*)px, fVec); }
|
| + void store(uint32_t* px, int n) const {
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| + SkASSERT(0 < n && n < 8);
|
| + switch (n) {
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| + case 7: vst4_lane_u8((uint8_t*)(px+6), fVec, 6);
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| + case 6: vst4_lane_u8((uint8_t*)(px+5), fVec, 5);
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| + case 5: vst4_lane_u8((uint8_t*)(px+4), fVec, 4);
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| + case 4: vst4_lane_u8((uint8_t*)(px+3), fVec, 3);
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| + case 3: vst4_lane_u8((uint8_t*)(px+2), fVec, 2);
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| + case 2: vst4_lane_u8((uint8_t*)(px+1), fVec, 1);
|
| + case 1: vst4_lane_u8((uint8_t*)(px+0), fVec, 0);
|
| + }
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| + }
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| +
|
| + struct Alpha {
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| + uint8x8_t fA;
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| + Alpha(uint8x8_t a) : fA(a) {}
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| +
|
| + static Alpha Dup(uint8_t a) { return vdup_n_u8(a); }
|
| + static Alpha Load(const uint8_t* a) { return vld1_u8(a); }
|
| + static Alpha Load(const uint8_t* a, int n) {
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| + SkASSERT(0 < n && n < 8);
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| + uint8x8_t v = vld1_dup_u8(a); // n>=1, so start all lanes with alpha 0.
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| + switch (n) {
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| + case 7: v = vld1_lane_u8(a+6, v, 6); // fall through
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| + case 6: v = vld1_lane_u8(a+5, v, 5); // fall through
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| + case 5: v = vld1_lane_u8(a+4, v, 4); // fall through
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| + case 4: v = vld1_lane_u8(a+3, v, 3); // fall through
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| + case 3: v = vld1_lane_u8(a+2, v, 2); // fall through
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| + case 2: v = vld1_lane_u8(a+1, v, 1);
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| + }
|
| + return v;
|
| + }
|
| + Alpha inv() const { return vsub_u8(vdup_n_u8(255), fA); }
|
| + };
|
| +
|
| + struct Wide {
|
| + uint16x8x4_t fVec;
|
| + Wide(uint16x8x4_t vec) : fVec(vec) {}
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| +
|
| + Wide operator+(const Wide& o) const {
|
| + return (uint16x8x4_t) {{
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| + vaddq_u16(fVec.val[0], o.fVec.val[0]),
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| + vaddq_u16(fVec.val[1], o.fVec.val[1]),
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| + vaddq_u16(fVec.val[2], o.fVec.val[2]),
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| + vaddq_u16(fVec.val[3], o.fVec.val[3]),
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| + }};
|
| + }
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| + Wide operator-(const Wide& o) const {
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| + return (uint16x8x4_t) {{
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| + vsubq_u16(fVec.val[0], o.fVec.val[0]),
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| + vsubq_u16(fVec.val[1], o.fVec.val[1]),
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| + vsubq_u16(fVec.val[2], o.fVec.val[2]),
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| + vsubq_u16(fVec.val[3], o.fVec.val[3]),
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| + }};
|
| + }
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| +
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| + template <int bits> Wide shl() const {
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| + return (uint16x8x4_t) {{
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| + vshlq_n_u16(fVec.val[0], bits),
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| + vshlq_n_u16(fVec.val[1], bits),
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| + vshlq_n_u16(fVec.val[2], bits),
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| + vshlq_n_u16(fVec.val[3], bits),
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| + }};
|
| + }
|
| + template <int bits> Wide shr() const {
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| + return (uint16x8x4_t) {{
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| + vshrq_n_u16(fVec.val[0], bits),
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| + vshrq_n_u16(fVec.val[1], bits),
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| + vshrq_n_u16(fVec.val[2], bits),
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| + vshrq_n_u16(fVec.val[3], bits),
|
| + }};
|
| + }
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| +
|
| + SkPx_neon addNarrowHi(const SkPx_neon& o) const {
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| + return (uint8x8x4_t) {{
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| + vshrn_n_u16(vaddw_u8(fVec.val[0], o.fVec.val[0]), 8),
|
| + vshrn_n_u16(vaddw_u8(fVec.val[1], o.fVec.val[1]), 8),
|
| + vshrn_n_u16(vaddw_u8(fVec.val[2], o.fVec.val[2]), 8),
|
| + vshrn_n_u16(vaddw_u8(fVec.val[3], o.fVec.val[3]), 8),
|
| + }};
|
| + }
|
| + };
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| +
|
| + Alpha alpha() const { return fVec.val[3]; }
|
| +
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| + Wide widenLo() const {
|
| + return (uint16x8x4_t) {{
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| + vmovl_u8(fVec.val[0]),
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| + vmovl_u8(fVec.val[1]),
|
| + vmovl_u8(fVec.val[2]),
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| + vmovl_u8(fVec.val[3]),
|
| + }};
|
| + }
|
| + // TODO: these two can probably be done faster.
|
| + Wide widenHi() const { return this->widenLo().shl<8>(); }
|
| + Wide widenLoHi() const { return this->widenLo() + this->widenHi(); }
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| +
|
| + SkPx_neon operator+(const SkPx_neon& o) const {
|
| + return (uint8x8x4_t) {{
|
| + vadd_u8(fVec.val[0], o.fVec.val[0]),
|
| + vadd_u8(fVec.val[1], o.fVec.val[1]),
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| + vadd_u8(fVec.val[2], o.fVec.val[2]),
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| + vadd_u8(fVec.val[3], o.fVec.val[3]),
|
| + }};
|
| + }
|
| + SkPx_neon operator-(const SkPx_neon& o) const {
|
| + return (uint8x8x4_t) {{
|
| + vsub_u8(fVec.val[0], o.fVec.val[0]),
|
| + vsub_u8(fVec.val[1], o.fVec.val[1]),
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| + vsub_u8(fVec.val[2], o.fVec.val[2]),
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| + vsub_u8(fVec.val[3], o.fVec.val[3]),
|
| + }};
|
| + }
|
| + SkPx_neon saturatedAdd(const SkPx_neon& o) const {
|
| + return (uint8x8x4_t) {{
|
| + vqadd_u8(fVec.val[0], o.fVec.val[0]),
|
| + vqadd_u8(fVec.val[1], o.fVec.val[1]),
|
| + vqadd_u8(fVec.val[2], o.fVec.val[2]),
|
| + vqadd_u8(fVec.val[3], o.fVec.val[3]),
|
| + }};
|
| + }
|
| +
|
| + Wide operator*(const Alpha& a) const {
|
| + return (uint16x8x4_t) {{
|
| + vmull_u8(fVec.val[0], a.fA),
|
| + vmull_u8(fVec.val[1], a.fA),
|
| + vmull_u8(fVec.val[2], a.fA),
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| + vmull_u8(fVec.val[3], a.fA),
|
| + }};
|
| + }
|
| + SkPx_neon approxMulDiv255(const Alpha& a) const {
|
| + return (*this * a).addNarrowHi(*this);
|
| + }
|
| +
|
| + SkPx_neon addAlpha(const Alpha& a) const {
|
| + return (uint8x8x4_t) {{
|
| + fVec.val[0],
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| + fVec.val[1],
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| + fVec.val[2],
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| + vadd_u8(fVec.val[3], a.fA),
|
| + }};
|
| + }
|
| +};
|
| +typedef SkPx_neon SkPx;
|
| +
|
| +#endif//SkPx_neon_DEFINED
|
|
|