| Index: src/core/SkPx.h
|
| diff --git a/src/core/SkPx.h b/src/core/SkPx.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..62ec598cd6963afd6d42434a095b81e0f34df7b2
|
| --- /dev/null
|
| +++ b/src/core/SkPx.h
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| @@ -0,0 +1,89 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkPx_DEFINED
|
| +#define SkPx_DEFINED
|
| +
|
| +#include "SkTypes.h"
|
| +#include "SkColorPriv.h"
|
| +
|
| +// We'll include one of src/opts/SkPx_{sse,neon,none}.h to define a type SkPx.
|
| +//
|
| +// SkPx represents up to SkPx::N 8888 pixels. It's agnostic to whether these
|
| +// are SkColors or SkPMColors; it only assumes that alpha is the high byte.
|
| +static_assert(SK_A32_SHIFT == 24, "For both SkColor and SkPMColor, alpha is always the high byte.");
|
| +//
|
| +// SkPx::Alpha represents up to SkPx::N 8-bit values, usually coverage or alpha.
|
| +// SkPx::Wide represents up to SkPx::N pixels with 16 bits per component.
|
| +//
|
| +// SkPx supports the following methods:
|
| +// static SkPx Dup(uint32_t);
|
| +// static SkPx Load(const uint32_t*);
|
| +// static SkPx Load(const uint32_t*, int n); // where 0<n<SkPx::N
|
| +// void store(uint32_t*) const;
|
| +// void store(uint32_t*, int n) const; // where 0<n<SkPx::N
|
| +//
|
| +// Alpha alpha() const; // argb -> a
|
| +// Wide widenLo() const; // argb -> 0a0r0g0b
|
| +// Wide widenHi() const; // argb -> a0r0g0b0
|
| +// Wide widenLoHi() const; // argb -> aarrggbb
|
| +//
|
| +// SkPx operator+(const SkPx&) const;
|
| +// SkPx operator-(const SkPx&) const;
|
| +// SkPx saturatedAdd(const SkPx&) const;
|
| +//
|
| +// Wide operator*(const Alpha&) const; // argb * A -> (a*A)(r*A)(g*A)(b*A)
|
| +//
|
| +// // Fast approximate (px*a+127)/255.
|
| +// // Never off by more than 1, and always correct when px or a is 0 or 255.
|
| +// // We use the approximation (px*a+px)/256.
|
| +// SkPx approxMulDiv255(const Alpha&) const;
|
| +//
|
| +// SkPx addAlpha(const Alpha&) const; // argb + A -> (a+A)rgb
|
| +//
|
| +// SkPx::Alpha supports the following methods:
|
| +// static Alpha Dup(uint8_t);
|
| +// static Alpha Load(const uint8_t*);
|
| +// static Alpha Load(const uint8_t*, int n); // where 0<n<SkPx::N
|
| +//
|
| +// Alpha inv() const; // a -> 255-a
|
| +//
|
| +// SkPx::Wide supports the following methods:
|
| +// Wide operator+(const Wide&);
|
| +// Wide operator-(const Wide&);
|
| +// Wide shl<int bits>();
|
| +// Wide shr<int bits>();
|
| +//
|
| +// // Return the high byte of each component of (*this + o.widenLo()).
|
| +// SkPx addNarrowHi(const SkPx& o);
|
| +//
|
| +// Methods left unwritten, but certainly to come:
|
| +// SkPx SkPx::operator<(const SkPx&) const;
|
| +// SkPx SkPx::thenElse(const SkPx& then, const SkPx& else) const;
|
| +// Wide Wide::operator<(const Wide&) const;
|
| +// Wide Wide::thenElse(const Wide& then, const Wide& else) const;
|
| +//
|
| +// SkPx Wide::div255() const; // Rounds, think (*this + 127) / 255.
|
| +//
|
| +// The different implementations of SkPx have complete freedom to choose
|
| +// SkPx::N and how they represent SkPx, SkPx::Alpha, and SkPx::Wide.
|
| +//
|
| +// All observable math must remain identical.
|
| +
|
| +#if defined(SKNX_NO_SIMD)
|
| + #include "../opts/SkPx_none.h"
|
| +#else
|
| + #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| + #include "../opts/SkPx_sse.h"
|
| + #elif defined(SK_ARM_HAS_NEON)
|
| + #include "../opts/SkPx_neon.h"
|
| + #else
|
| + #include "../opts/SkPx_none.h"
|
| + #endif
|
| +#endif
|
| +
|
| +#endif//SkPx_DEFINED
|
|
|