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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ | 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ | 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 7 | 7 |
| 8 #include "src/ast.h" | 8 #include "src/ast.h" |
| 9 #include "src/compiler/js-graph.h" | 9 #include "src/compiler/js-graph.h" |
| 10 #include "src/compiler/liveness-analyzer.h" | 10 #include "src/compiler/liveness-analyzer.h" |
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| 310 Node* BuildGlobalLoad(Node* script_context, Node* global, Handle<Name> name, | 310 Node* BuildGlobalLoad(Node* script_context, Node* global, Handle<Name> name, |
| 311 const VectorSlotPair& feedback, TypeofMode typeof_mode, | 311 const VectorSlotPair& feedback, TypeofMode typeof_mode, |
| 312 int slot_index); | 312 int slot_index); |
| 313 Node* BuildGlobalStore(Node* script_context, Node* global, Handle<Name> name, | 313 Node* BuildGlobalStore(Node* script_context, Node* global, Handle<Name> name, |
| 314 Node* value, const VectorSlotPair& feedback, | 314 Node* value, const VectorSlotPair& feedback, |
| 315 TypeFeedbackId id, int slot_index); | 315 TypeFeedbackId id, int slot_index); |
| 316 | 316 |
| 317 // Builders for accessing the function context. | 317 // Builders for accessing the function context. |
| 318 Node* BuildLoadBuiltinsObject(); | 318 Node* BuildLoadBuiltinsObject(); |
| 319 Node* BuildLoadGlobalObject(); | 319 Node* BuildLoadGlobalObject(); |
| 320 Node* BuildLoadNativeContextField(int index); |
| 320 Node* BuildLoadGlobalProxy(); | 321 Node* BuildLoadGlobalProxy(); |
| 321 Node* BuildLoadFeedbackVector(); | 322 Node* BuildLoadFeedbackVector(); |
| 322 | 323 |
| 323 // Builder for accessing a (potentially immutable) object field. | 324 // Builder for accessing a (potentially immutable) object field. |
| 324 Node* BuildLoadObjectField(Node* object, int offset); | 325 Node* BuildLoadObjectField(Node* object, int offset); |
| 325 Node* BuildLoadImmutableObjectField(Node* object, int offset); | 326 Node* BuildLoadImmutableObjectField(Node* object, int offset); |
| 326 | 327 |
| 327 // Builders for accessing external references. | 328 // Builders for accessing external references. |
| 328 Node* BuildLoadExternal(ExternalReference ref, MachineType type); | 329 Node* BuildLoadExternal(ExternalReference ref, MachineType type); |
| 329 Node* BuildStoreExternal(ExternalReference ref, MachineType type, Node* val); | 330 Node* BuildStoreExternal(ExternalReference ref, MachineType type, Node* val); |
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| 560 | 561 |
| 561 // Prepare environment to be used as loop header. | 562 // Prepare environment to be used as loop header. |
| 562 void PrepareForLoop(BitVector* assigned, bool is_osr = false); | 563 void PrepareForLoop(BitVector* assigned, bool is_osr = false); |
| 563 }; | 564 }; |
| 564 | 565 |
| 565 } // namespace compiler | 566 } // namespace compiler |
| 566 } // namespace internal | 567 } // namespace internal |
| 567 } // namespace v8 | 568 } // namespace v8 |
| 568 | 569 |
| 569 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ | 570 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ |
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