Index: cc/scheduler/scheduler_state_machine_unittest.cc |
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc |
index 67925a059b39b2295b977f9cacb5cc28ed487ba5..4fbc224088e5579a4abf69ef16254a9bb395c121 100644 |
--- a/cc/scheduler/scheduler_state_machine_unittest.cc |
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc |
@@ -198,7 +198,8 @@ TEST(SchedulerStateMachineTest, |
EXPECT_FALSE(state.CommitPending()); |
// Failing the draw makes us require a commit. |
- state.DidDrawIfPossibleCompleted(false); |
+ state.DidDrawIfPossibleCompleted( |
+ DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -235,8 +236,9 @@ TEST(SchedulerStateMachineTest, |
state.SetNeedsRedraw(true); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
- // Failing the draw makes us require a commit. |
- state.DidDrawIfPossibleCompleted(false); |
+ // Failing the draw for animation checkerboards makes us require a commit. |
+ state.DidDrawIfPossibleCompleted( |
+ DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
state.OnBeginImplFrame(BeginFrameArgs::CreateForTesting()); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
@@ -277,7 +279,8 @@ void TestFailedDrawsWillEventuallyForceADrawAfterTheNextCommit( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
// Fail the draw. |
- state.DidDrawIfPossibleCompleted(false); |
+ state.DidDrawIfPossibleCompleted( |
+ DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_TRUE(state.BeginImplFrameNeeded()); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -316,9 +319,9 @@ TEST(SchedulerStateMachineTest, |
void TestFailedDrawsDoNotRestartForcedDraw( |
bool deadline_scheduling_enabled) { |
SchedulerSettings scheduler_settings; |
- int drawLimit = 1; |
+ int draw_limit = 1; |
scheduler_settings.maximum_number_of_failed_draws_before_draw_is_forced_ = |
- drawLimit; |
+ draw_limit; |
scheduler_settings.deadline_scheduling_enabled = deadline_scheduling_enabled; |
scheduler_settings.impl_side_painting = true; |
StateMachine state(scheduler_settings); |
@@ -351,9 +354,10 @@ void TestFailedDrawsDoNotRestartForcedDraw( |
// Fail the draw enough times to force a redraw, |
// then once more for good measure. |
- for (int i = 0; i < drawLimit; ++i) |
- state.DidDrawIfPossibleCompleted(false); |
- state.DidDrawIfPossibleCompleted(false); |
+ for (int i = 0; i < draw_limit + 1; ++i) { |
+ state.DidDrawIfPossibleCompleted( |
+ DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ } |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
EXPECT_TRUE(state.BeginImplFrameNeeded()); |
EXPECT_TRUE(state.RedrawPending()); |
@@ -374,9 +378,10 @@ void TestFailedDrawsDoNotRestartForcedDraw( |
// After failing additional draws, we should still be in a forced |
// redraw, but not back in WAITING_FOR_COMMIT. |
- for (int i = 0; i < drawLimit; ++i) |
- state.DidDrawIfPossibleCompleted(false); |
- state.DidDrawIfPossibleCompleted(false); |
+ for (int i = 0; i < draw_limit + 1; ++i) { |
+ state.DidDrawIfPossibleCompleted( |
+ DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
+ } |
EXPECT_TRUE(state.RedrawPending()); |
EXPECT_TRUE(state.ForcedRedrawState() == |
SchedulerStateMachine::FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION); |
@@ -415,8 +420,9 @@ TEST(SchedulerStateMachineTest, TestFailedDrawIsRetriedInNextBeginImplFrame) { |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- // Fail the draw |
- state.DidDrawIfPossibleCompleted(false); |
+ // Failing the draw for animation checkerboards makes us require a commit. |
+ state.DidDrawIfPossibleCompleted( |
+ DrawSwapReadbackResult::DRAW_ABORTED_CHECKERBOARD_ANIMATIONS); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -453,7 +459,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(true); |
+ state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Before the next BeginImplFrame, set needs redraw again. |
@@ -470,7 +476,7 @@ TEST(SchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(true); |
+ state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// We just swapped, so we should proactively request another BeginImplFrame. |
@@ -715,7 +721,7 @@ TEST(SchedulerStateMachineTest, TestsetNeedsCommitIsNotLost) { |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(true); |
+ state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
// Verify that another commit will start immediately after draw. |
EXPECT_ACTION_UPDATE_STATE( |
@@ -762,7 +768,7 @@ TEST(SchedulerStateMachineTest, TestFullCycle) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(true); |
+ state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
// Should be synchronized, no draw needed, no action needed. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -813,7 +819,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidDrawIfPossibleCompleted(true); |
+ state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
// Should be synchronized, no draw needed, no action needed. |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1449,7 +1455,7 @@ TEST(SchedulerStateMachineTest, TestImmediateFinishCommit) { |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(true); |
+ state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
@@ -1492,7 +1498,7 @@ void TestImmediateFinishCommitDuringCommit(bool deadline_scheduling_enabled) { |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(true); |
+ state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Should be waiting for the normal BeginMainFrame. |
@@ -1546,7 +1552,7 @@ void ImmediateBeginMainFrameAbortedWhileInvisible( |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(true); |
+ state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Should be waiting for BeginMainFrame. |
@@ -1602,7 +1608,7 @@ TEST(SchedulerStateMachineTest, ImmediateFinishCommitWhileCantDraw) { |
state.CommitState()); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_READBACK); |
- state.DidDrawIfPossibleCompleted(true); |
+ state.DidDrawIfPossibleCompleted(DrawSwapReadbackResult::DRAW_SUCCESS); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
} |