| Index: include/gpu/GrFragmentProcessor.h
|
| diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
|
| index 9c9f05acdb8479b50ceab2b06f82a980ad95e8b9..a5e0d98c4d3fa490df3e04092d2fa9e11a85b970 100644
|
| --- a/include/gpu/GrFragmentProcessor.h
|
| +++ b/include/gpu/GrFragmentProcessor.h
|
| @@ -13,6 +13,7 @@
|
| class GrCoordTransform;
|
| class GrGLSLCaps;
|
| class GrGLFragmentProcessor;
|
| +class GrInvariantOutput;
|
| class GrProcessorKeyBuilder;
|
|
|
| /** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and
|
| @@ -82,7 +83,9 @@ public:
|
| * inout to indicate known values of its output. A component of the color member only has
|
| * meaning if the corresponding bit in validFlags is set.
|
| */
|
| - void computeInvariantOutput(GrInvariantOutput* inout) const;
|
| + void computeInvariantOutput(GrInvariantOutput* inout) const {
|
| + this->onComputeInvariantOutput(inout);
|
| + }
|
|
|
| protected:
|
| void addTextureAccess(const GrTextureAccess* textureAccess) override;
|
|
|