Index: include/gpu/GrFragmentProcessor.h |
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h |
index 9c9f05acdb8479b50ceab2b06f82a980ad95e8b9..3fc87c0de77de957d9a081a8c91403fc26c8b425 100644 |
--- a/include/gpu/GrFragmentProcessor.h |
+++ b/include/gpu/GrFragmentProcessor.h |
@@ -9,6 +9,7 @@ |
#define GrFragmentProcessor_DEFINED |
#include "GrProcessor.h" |
robertphillips
2015/08/28 21:33:05
Do we even need this include ?
bsalomon
2015/08/29 01:42:50
Done.
|
+#include "GrInvariantOutput.h" |
class GrCoordTransform; |
class GrGLSLCaps; |
@@ -82,7 +83,9 @@ public: |
* inout to indicate known values of its output. A component of the color member only has |
* meaning if the corresponding bit in validFlags is set. |
*/ |
- void computeInvariantOutput(GrInvariantOutput* inout) const; |
+ void computeInvariantOutput(GrInvariantOutput* inout) const { |
+ this->onComputeInvariantOutput(inout); |
+ } |
protected: |
void addTextureAccess(const GrTextureAccess* textureAccess) override; |