Chromium Code Reviews| Index: gm/dcshader.cpp |
| diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp |
| index 3eee43d1474cb058c336bdf770550cd870049cc7..28c811de222bfa285e41dcc3dea62a52fd056d47 100644 |
| --- a/gm/dcshader.cpp |
| +++ b/gm/dcshader.cpp |
| @@ -10,6 +10,7 @@ |
| #if SK_SUPPORT_GPU |
| #include "GrFragmentProcessor.h" |
| #include "GrCoordTransform.h" |
| +#include "effects/GrExtractAlphaFragmentProcessor.h" |
| #include "gl/GrGLProcessor.h" |
| #include "gl/builders/GrGLProgramBuilder.h" |
| #include "Resources.h" |
| @@ -33,9 +34,8 @@ public: |
| buf.writeMatrix(fDeviceMatrix); |
| } |
| - bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, |
| - const SkMatrix* localMatrix, GrColor* color, GrProcessorDataManager*, |
| - GrFragmentProcessor** fp) const override; |
| + const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& viewM, |
|
robertphillips
2015/08/28 21:33:05
indent ?
bsalomon
2015/08/29 01:42:50
Done.
|
| + const SkMatrix* localMatrix, SkFilterQuality, GrProcessorDataManager*) const override; |
| #ifndef SK_IGNORE_TO_STRING |
| void toString(SkString* str) const override { |
| @@ -94,13 +94,10 @@ private: |
| GrCoordTransform fDeviceTransform; |
| }; |
| -bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, |
| - const SkMatrix* localMatrix, GrColor* color, |
| - GrProcessorDataManager* procDataManager, |
| - GrFragmentProcessor** fp) const { |
| - *fp = new DCFP(procDataManager, fDeviceMatrix); |
| - *color = GrColorPackA4(paint.getAlpha()); |
| - return true; |
| +const GrFragmentProcessor* DCShader::asFragmentProcessor(GrContext*, const SkMatrix& viewM, |
|
robertphillips
2015/08/28 21:33:05
indent ?
bsalomon
2015/08/29 01:42:49
Done.
|
| + const SkMatrix* localMatrix, SkFilterQuality, GrProcessorDataManager* procDataManager) const { |
| + SkAutoTUnref<const GrFragmentProcessor> inner(new DCFP(procDataManager, fDeviceMatrix)); |
| + return GrExtractAlphaFragmentProcessor::Create(inner); |
| } |
| class DCShaderGM : public GM { |