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Side by Side Diff: src/core/SkShader.cpp

Issue 1316513002: Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (Closed) Base URL: https://skia.googlesource.com/skia.git@things
Patch Set: Address comments, fix roll(?) Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkAtomics.h" 8 #include "SkAtomics.h"
9 #include "SkBitmapProcShader.h" 9 #include "SkBitmapProcShader.h"
10 #include "SkColorShader.h" 10 #include "SkColorShader.h"
(...skipping 196 matching lines...) Expand 10 before | Expand all | Expand 10 after
207 ////////////////////////////////////////////////////////////////////////////// 207 //////////////////////////////////////////////////////////////////////////////
208 208
209 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const { 209 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const {
210 return kNone_BitmapType; 210 return kNone_BitmapType;
211 } 211 }
212 212
213 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { 213 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
214 return kNone_GradientType; 214 return kNone_GradientType;
215 } 215 }
216 216
217 bool SkShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&, const SkMatrix*, 217 const GrFragmentProcessor* SkShader::asFragmentProcessor(GrContext*, const SkMat rix&,
218 GrColor*, GrProcessorDataManager*, 218 const SkMatrix*, SkFilt erQuality,
219 GrFragmentProcessor**) const { 219 GrProcessorDataManager* ) const {
220 return false; 220 return nullptr;
221 } 221 }
222 222
223 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { 223 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const {
224 return nullptr; 224 return nullptr;
225 } 225 }
226 226
227 SkShader* SkShader::CreateEmptyShader() { return new SkEmptyShader; } 227 SkShader* SkShader::CreateEmptyShader() { return new SkEmptyShader; }
228 228
229 SkShader* SkShader::CreateColorShader(SkColor color) { return new SkColorShader( color); } 229 SkShader* SkShader::CreateColorShader(SkColor color) { return new SkColorShader( color); }
230 230
(...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after
328 } 328 }
329 info->fColorCount = 1; 329 info->fColorCount = 1;
330 info->fTileMode = SkShader::kRepeat_TileMode; 330 info->fTileMode = SkShader::kRepeat_TileMode;
331 } 331 }
332 return kColor_GradientType; 332 return kColor_GradientType;
333 } 333 }
334 334
335 #if SK_SUPPORT_GPU 335 #if SK_SUPPORT_GPU
336 336
337 #include "SkGr.h" 337 #include "SkGr.h"
338 338 #include "effects/GrConstColorProcessor.h"
339 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix&, 339 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const SkMatrix&,
340 const SkMatrix*, GrColor* paintColor, 340 const SkMatrix*, S kFilterQuality,
341 GrProcessorDataManager*, GrFragmentProce ssor** fp) const { 341 GrProcessorDataMan ager*) const {
342 *fp = nullptr; 342 GrColor color = SkColor2GrColor(fColor);
343 SkColor skColor = fColor; 343 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate A_InputMode);
344 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha());
345 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA));
346 return true;
347 }
348
349 #else
350
351 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatr ix&,
352 const SkMatrix*, GrColor*, GrProcessorDa taManager*,
353 GrFragmentProcessor**) const {
354 SkDEBUGFAIL("Should not call in GPU-less build");
355 return false;
356 } 344 }
357 345
358 #endif 346 #endif
359 347
360 #ifndef SK_IGNORE_TO_STRING 348 #ifndef SK_IGNORE_TO_STRING
361 void SkColorShader::toString(SkString* str) const { 349 void SkColorShader::toString(SkString* str) const {
362 str->append("SkColorShader: ("); 350 str->append("SkColorShader: (");
363 351
364 str->append("Color: "); 352 str->append("Color: ");
365 str->appendHex(fColor); 353 str->appendHex(fColor);
(...skipping 14 matching lines...) Expand all
380 #include "SkEmptyShader.h" 368 #include "SkEmptyShader.h"
381 369
382 void SkEmptyShader::toString(SkString* str) const { 370 void SkEmptyShader::toString(SkString* str) const {
383 str->append("SkEmptyShader: ("); 371 str->append("SkEmptyShader: (");
384 372
385 this->INHERITED::toString(str); 373 this->INHERITED::toString(str);
386 374
387 str->append(")"); 375 str->append(")");
388 } 376 }
389 #endif 377 #endif
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