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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
| 9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
| 10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
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| 207 ////////////////////////////////////////////////////////////////////////////// | 207 ////////////////////////////////////////////////////////////////////////////// |
| 208 | 208 |
| 209 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ | 209 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ |
| 210 return kNone_BitmapType; | 210 return kNone_BitmapType; |
| 211 } | 211 } |
| 212 | 212 |
| 213 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 213 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
| 214 return kNone_GradientType; | 214 return kNone_GradientType; |
| 215 } | 215 } |
| 216 | 216 |
| 217 bool SkShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&,
const SkMatrix*, | 217 const GrFragmentProcessor* SkShader::asFragmentProcessor(GrContext*, const SkMat
rix&, |
| 218 GrColor*, GrProcessorDataManager*, | 218 const SkMatrix*, SkFilt
erQuality, |
| 219 GrFragmentProcessor**) const { | 219 GrProcessorDataManager*
) const { |
| 220 return false; | 220 return nullptr; |
| 221 } | 221 } |
| 222 | 222 |
| 223 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { | 223 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { |
| 224 return nullptr; | 224 return nullptr; |
| 225 } | 225 } |
| 226 | 226 |
| 227 SkShader* SkShader::CreateEmptyShader() { return new SkEmptyShader; } | 227 SkShader* SkShader::CreateEmptyShader() { return new SkEmptyShader; } |
| 228 | 228 |
| 229 SkShader* SkShader::CreateColorShader(SkColor color) { return new SkColorShader(
color); } | 229 SkShader* SkShader::CreateColorShader(SkColor color) { return new SkColorShader(
color); } |
| 230 | 230 |
| (...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 328 } | 328 } |
| 329 info->fColorCount = 1; | 329 info->fColorCount = 1; |
| 330 info->fTileMode = SkShader::kRepeat_TileMode; | 330 info->fTileMode = SkShader::kRepeat_TileMode; |
| 331 } | 331 } |
| 332 return kColor_GradientType; | 332 return kColor_GradientType; |
| 333 } | 333 } |
| 334 | 334 |
| 335 #if SK_SUPPORT_GPU | 335 #if SK_SUPPORT_GPU |
| 336 | 336 |
| 337 #include "SkGr.h" | 337 #include "SkGr.h" |
| 338 | 338 #include "effects/GrConstColorProcessor.h" |
| 339 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const
SkMatrix&, | 339 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const
SkMatrix&, |
| 340 const SkMatrix*, GrColor* paintColor, | 340 const SkMatrix*, S
kFilterQuality, |
| 341 GrProcessorDataManager*, GrFragmentProce
ssor** fp) const { | 341 GrProcessorDataMan
ager*) const { |
| 342 *fp = nullptr; | 342 GrColor color = SkColor2GrColor(fColor); |
| 343 SkColor skColor = fColor; | 343 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); |
| 344 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); | |
| 345 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); | |
| 346 return true; | |
| 347 } | |
| 348 | |
| 349 #else | |
| 350 | |
| 351 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatr
ix&, | |
| 352 const SkMatrix*, GrColor*, GrProcessorDa
taManager*, | |
| 353 GrFragmentProcessor**) const { | |
| 354 SkDEBUGFAIL("Should not call in GPU-less build"); | |
| 355 return false; | |
| 356 } | 344 } |
| 357 | 345 |
| 358 #endif | 346 #endif |
| 359 | 347 |
| 360 #ifndef SK_IGNORE_TO_STRING | 348 #ifndef SK_IGNORE_TO_STRING |
| 361 void SkColorShader::toString(SkString* str) const { | 349 void SkColorShader::toString(SkString* str) const { |
| 362 str->append("SkColorShader: ("); | 350 str->append("SkColorShader: ("); |
| 363 | 351 |
| 364 str->append("Color: "); | 352 str->append("Color: "); |
| 365 str->appendHex(fColor); | 353 str->appendHex(fColor); |
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| 380 #include "SkEmptyShader.h" | 368 #include "SkEmptyShader.h" |
| 381 | 369 |
| 382 void SkEmptyShader::toString(SkString* str) const { | 370 void SkEmptyShader::toString(SkString* str) const { |
| 383 str->append("SkEmptyShader: ("); | 371 str->append("SkEmptyShader: ("); |
| 384 | 372 |
| 385 this->INHERITED::toString(str); | 373 this->INHERITED::toString(str); |
| 386 | 374 |
| 387 str->append(")"); | 375 str->append(")"); |
| 388 } | 376 } |
| 389 #endif | 377 #endif |
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