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Side by Side Diff: src/core/SkLightingShader.cpp

Issue 1316513002: Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (Closed) Base URL: https://skia.googlesource.com/skia.git@things
Patch Set: Address comments, fix roll(?) Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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65 } else { 65 } else {
66 fNormLocalMatrix.reset(); 66 fNormLocalMatrix.reset();
67 } 67 }
68 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf e. 68 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf e.
69 (void)fNormLocalMatrix.getType(); 69 (void)fNormLocalMatrix.getType();
70 70
71 } 71 }
72 72
73 bool isOpaque() const override; 73 bool isOpaque() const override;
74 74
75 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v iewM, 75 #if SK_SUPPORT_GPU
76 const SkMatrix* localMatrix, GrColor* color, 76 const GrFragmentProcessor* asFragmentProcessor(GrContext*,
77 GrProcessorDataManager*, GrFragmentProcessor** fp) const override; 77 const SkMatrix& viewM,
78 const SkMatrix* localMatrix,
79 SkFilterQuality,
80 GrProcessorDataManager*) cons t override;
81 #endif
78 82
79 size_t contextSize() const override; 83 size_t contextSize() const override;
80 84
81 class LightingShaderContext : public SkShader::Context { 85 class LightingShaderContext : public SkShader::Context {
82 public: 86 public:
83 // The context takes ownership of the states. It will call their destruc tors 87 // The context takes ownership of the states. It will call their destruc tors
84 // but will NOT free the memory. 88 // but will NOT free the memory.
85 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&, 89 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&,
86 SkBitmapProcState* diffuseState, SkBitmapProcState * normalState); 90 SkBitmapProcState* diffuseState, SkBitmapProcState * normalState);
87 ~LightingShaderContext() override; 91 ~LightingShaderContext() override;
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120 typedef SkShader INHERITED; 124 typedef SkShader INHERITED;
121 }; 125 };
122 126
123 //////////////////////////////////////////////////////////////////////////// 127 ////////////////////////////////////////////////////////////////////////////
124 128
125 #if SK_SUPPORT_GPU 129 #if SK_SUPPORT_GPU
126 130
127 #include "GrCoordTransform.h" 131 #include "GrCoordTransform.h"
128 #include "GrFragmentProcessor.h" 132 #include "GrFragmentProcessor.h"
129 #include "GrTextureAccess.h" 133 #include "GrTextureAccess.h"
134 #include "effects/GrExtractAlphaFragmentProcessor.h"
130 #include "gl/GrGLProcessor.h" 135 #include "gl/GrGLProcessor.h"
131 #include "gl/builders/GrGLProgramBuilder.h" 136 #include "gl/builders/GrGLProgramBuilder.h"
132 #include "SkGr.h" 137 #include "SkGr.h"
133 138
134 class LightingFP : public GrFragmentProcessor { 139 class LightingFP : public GrFragmentProcessor {
135 public: 140 public:
136 LightingFP(GrProcessorDataManager* pdm, GrTexture* diffuse, GrTexture* norma l, 141 LightingFP(GrProcessorDataManager* pdm, GrTexture* diffuse, GrTexture* norma l,
137 const SkMatrix& diffMatrix, const SkMatrix& normMatrix, 142 const SkMatrix& diffMatrix, const SkMatrix& normMatrix,
138 const GrTextureParams& diffParams, const GrTextureParams& normPar ams, 143 const GrTextureParams& diffParams, const GrTextureParams& normPar ams,
139 const SkLightingShader::Lights* lights, const SkVector& invNormRo tation) 144 const SkLightingShader::Lights* lights, const SkVector& invNormRo tation)
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334 if (!localMatrix2->invert(&inv)) { 339 if (!localMatrix2->invert(&inv)) {
335 return false; 340 return false;
336 } 341 }
337 lmInverse.postConcat(inv); 342 lmInverse.postConcat(inv);
338 } 343 }
339 result->preConcat(lmInverse); 344 result->preConcat(lmInverse);
340 345
341 return true; 346 return true;
342 } 347 }
343 348
344 bool SkLightingShaderImpl::asFragmentProcessor(GrContext* context, const SkPaint & paint, 349 const GrFragmentProcessor* SkLightingShaderImpl::asFragmentProcessor(
345 const SkMatrix& viewM, const SkMa trix* localMatrix, 350 GrContext* context,
346 GrColor* color, GrProcessorDataMa nager* pdm, 351 const SkMatrix& vie wM,
347 GrFragmentProcessor** fp) const { 352 const SkMatrix* loc alMatrix,
353 SkFilterQuality fil terQuality,
354 GrProcessorDataMana ger* pdm) const {
348 // we assume diffuse and normal maps have same width and height 355 // we assume diffuse and normal maps have same width and height
349 // TODO: support different sizes 356 // TODO: support different sizes
350 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && 357 SkASSERT(fDiffuseMap.width() == fNormalMap.width() &&
351 fDiffuseMap.height() == fNormalMap.height()); 358 fDiffuseMap.height() == fNormalMap.height());
352 SkMatrix diffM, normM; 359 SkMatrix diffM, normM;
353 360
354 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { 361 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) {
355 return false; 362 return nullptr;
356 } 363 }
357 364
358 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) { 365 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) {
359 return false; 366 return nullptr;
360 } 367 }
361 368
362 bool doBicubic; 369 bool doBicubic;
363 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode ( 370 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode (
364 SkTMin(paint.getFilterQuality(), kMedium _SkFilterQuality), 371 SkTMin(filterQuality, kMedium_SkFilterQu ality),
365 viewM, 372 viewM,
366 this->getLocalMatrix(), 373 this->getLocalMatrix(),
367 &doBicubic); 374 &doBicubic);
368 SkASSERT(!doBicubic); 375 SkASSERT(!doBicubic);
369 376
370 GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode ( 377 GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode (
371 SkTMin(paint.getFilterQuality(), kMedium _SkFilterQuality), 378 SkTMin(filterQuality, kMedium_SkFilterQu ality),
372 viewM, 379 viewM,
373 fNormLocalMatrix, 380 fNormLocalMatrix,
374 &doBicubic); 381 &doBicubic);
375 SkASSERT(!doBicubic); 382 SkASSERT(!doBicubic);
376 383
377 // TODO: support other tile modes 384 // TODO: support other tile modes
378 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); 385 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode);
379 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, 386 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context,
380 fDiffuseMap, &diffParams)); 387 fDiffuseMap, &diffParams));
381 if (!diffuseTexture) { 388 if (!diffuseTexture) {
382 SkErrorInternals::SetError(kInternalError_SkError, 389 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit map to texture.");
383 "Couldn't convert bitmap to texture."); 390 return nullptr;
384 return false;
385 } 391 }
386 392
387 GrTextureParams normParams(kClamp_TileMode, normFilterMode); 393 GrTextureParams normParams(kClamp_TileMode, normFilterMode);
388 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, 394 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context,
389 fNormalMap, & normParams)); 395 fNormalMap, & normParams));
390 if (!normalTexture) { 396 if (!normalTexture) {
391 SkErrorInternals::SetError(kInternalError_SkError, 397 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit map to texture.");
392 "Couldn't convert bitmap to texture."); 398 return nullptr;
393 return false;
394 } 399 }
395 400
396 *fp = new LightingFP(pdm, diffuseTexture, normalTexture, diffM, normM, diffP arams, normParams, 401 SkAutoTUnref<const GrFragmentProcessor> inner (
397 fLights, fInvNormRotation); 402 new LightingFP(pdm, diffuseTexture, normalTexture, diffM, normM, diffPar ams, normParams,
398 403 fLights, fInvNormRotation));
399 *color = GrColorPackA4(paint.getAlpha()); 404 return GrExtractAlphaFragmentProcessor::Create(inner);
400 return true;
401 }
402 #else
403
404 bool SkLightingShaderImpl::asFragmentProcessor(GrContext* context, const SkPaint & paint,
405 const SkMatrix& viewM, const SkMa trix* localMatrix,
406 GrColor* color, GrProcessorDataMa nager*,
407 GrFragmentProcessor** fp) const {
408 SkDEBUGFAIL("Should not call in GPU-less build");
409 return false;
410 } 405 }
411 406
412 #endif 407 #endif
413 408
414 //////////////////////////////////////////////////////////////////////////// 409 ////////////////////////////////////////////////////////////////////////////
415 410
416 bool SkLightingShaderImpl::isOpaque() const { 411 bool SkLightingShaderImpl::isOpaque() const {
417 return fDiffuseMap.isOpaque(); 412 return fDiffuseMap.isOpaque();
418 } 413 }
419 414
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725 normLocalM); 720 normLocalM);
726 } 721 }
727 722
728 /////////////////////////////////////////////////////////////////////////////// 723 ///////////////////////////////////////////////////////////////////////////////
729 724
730 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) 725 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader)
731 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) 726 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl)
732 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 727 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
733 728
734 /////////////////////////////////////////////////////////////////////////////// 729 ///////////////////////////////////////////////////////////////////////////////
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