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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
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22 | 22 |
23 // overrides from SkShader | 23 // overrides from SkShader |
24 bool isOpaque() const override; | 24 bool isOpaque() const override; |
25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
26 | 26 |
27 size_t contextSize() const override; | 27 size_t contextSize() const override; |
28 | 28 |
29 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
31 | 31 |
32 | 32 #if SK_SUPPORT_GPU |
33 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM,
const SkMatrix*, | 33 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, |
34 GrColor*, GrProcessorDataManager*, | 34 const SkMatrix*, SkFilterQual
ity, |
35 GrFragmentProcessor**) const override; | 35 GrProcessorDataManager*) cons
t override; |
| 36 #endif |
36 | 37 |
37 class BitmapProcShaderContext : public SkShader::Context { | 38 class BitmapProcShaderContext : public SkShader::Context { |
38 public: | 39 public: |
39 // The context takes ownership of the state. It will call its destructor | 40 // The context takes ownership of the state. It will call its destructor |
40 // but will NOT free the memory. | 41 // but will NOT free the memory. |
41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); | 42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); |
42 ~BitmapProcShaderContext() override; | 43 ~BitmapProcShaderContext() override; |
43 | 44 |
44 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; | 45 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; |
45 ShadeProc asAShadeProc(void** ctx) override; | 46 ShadeProc asAShadeProc(void** ctx) override; |
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71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
72 // yet found a situation where the size below isn't big enough. | 73 // yet found a situation where the size below isn't big enough. |
73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; | 74 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; |
74 | 75 |
75 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 76 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
76 // the SkShader. | 77 // the SkShader. |
77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 79 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
79 | 80 |
80 #endif | 81 #endif |
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