| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 | 22 |
| 23 // overrides from SkShader | 23 // overrides from SkShader |
| 24 bool isOpaque() const override; | 24 bool isOpaque() const override; |
| 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 25 BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
| 26 | 26 |
| 27 size_t contextSize() const override; | 27 size_t contextSize() const override; |
| 28 | 28 |
| 29 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
| 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
| 31 | 31 |
| 32 | 32 #if SK_SUPPORT_GPU |
| 33 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM,
const SkMatrix*, | 33 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, |
| 34 GrColor*, GrProcessorDataManager*, | 34 const SkMatrix*, SkFilterQual
ity, |
| 35 GrFragmentProcessor**) const override; | 35 GrProcessorDataManager*) cons
t override; |
| 36 #endif |
| 36 | 37 |
| 37 class BitmapProcShaderContext : public SkShader::Context { | 38 class BitmapProcShaderContext : public SkShader::Context { |
| 38 public: | 39 public: |
| 39 // The context takes ownership of the state. It will call its destructor | 40 // The context takes ownership of the state. It will call its destructor |
| 40 // but will NOT free the memory. | 41 // but will NOT free the memory. |
| 41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); | 42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk
BitmapProcState*); |
| 42 ~BitmapProcShaderContext() override; | 43 ~BitmapProcShaderContext() override; |
| 43 | 44 |
| 44 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; | 45 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; |
| 45 ShadeProc asAShadeProc(void** ctx) override; | 46 ShadeProc asAShadeProc(void** ctx) override; |
| (...skipping 25 matching lines...) Expand all Loading... |
| 71 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 72 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 72 // yet found a situation where the size below isn't big enough. | 73 // yet found a situation where the size below isn't big enough. |
| 73 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; | 74 typedef SkSmallAllocator<3, 1152> SkTBlitterAllocator; |
| 74 | 75 |
| 75 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 76 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
| 76 // the SkShader. | 77 // the SkShader. |
| 77 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 78 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
| 78 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 79 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
| 79 | 80 |
| 80 #endif | 81 #endif |
| OLD | NEW |