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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gm.h" | 9 #include "gm.h" |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
11 #include "GrFragmentProcessor.h" | 11 #include "GrFragmentProcessor.h" |
12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
| 13 #include "effects/GrExtractAlphaFragmentProcessor.h" |
13 #include "gl/GrGLProcessor.h" | 14 #include "gl/GrGLProcessor.h" |
14 #include "gl/builders/GrGLProgramBuilder.h" | 15 #include "gl/builders/GrGLProgramBuilder.h" |
15 #include "Resources.h" | 16 #include "Resources.h" |
16 #include "SkReadBuffer.h" | 17 #include "SkReadBuffer.h" |
17 #include "SkShader.h" | 18 #include "SkShader.h" |
18 #include "SkStream.h" | 19 #include "SkStream.h" |
19 #include "SkTypeface.h" | 20 #include "SkTypeface.h" |
20 #include "SkWriteBuffer.h" | 21 #include "SkWriteBuffer.h" |
21 | 22 |
22 namespace skiagm { | 23 namespace skiagm { |
23 | 24 |
24 /////////////////////////////////////////////////////////////////////////////// | 25 /////////////////////////////////////////////////////////////////////////////// |
25 | 26 |
26 class DCShader : public SkShader { | 27 class DCShader : public SkShader { |
27 public: | 28 public: |
28 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} | 29 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} |
29 | 30 |
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); | 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); |
31 | 32 |
32 void flatten(SkWriteBuffer& buf) const override { | 33 void flatten(SkWriteBuffer& buf) const override { |
33 buf.writeMatrix(fDeviceMatrix); | 34 buf.writeMatrix(fDeviceMatrix); |
34 } | 35 } |
35 | 36 |
36 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v
iewM, | 37 const GrFragmentProcessor* asFragmentProcessor(GrContext*, |
37 const SkMatrix* localMatrix, GrColor* color, GrProc
essorDataManager*, | 38 const SkMatrix& viewM, |
38 GrFragmentProcessor** fp) const override; | 39 const SkMatrix* localMatrix, |
| 40 SkFilterQuality, |
| 41 GrProcessorDataManager*) cons
t override; |
39 | 42 |
40 #ifndef SK_IGNORE_TO_STRING | 43 #ifndef SK_IGNORE_TO_STRING |
41 void toString(SkString* str) const override { | 44 void toString(SkString* str) const override { |
42 str->appendf("DCShader: ()"); | 45 str->appendf("DCShader: ()"); |
43 } | 46 } |
44 #endif | 47 #endif |
45 | 48 |
46 private: | 49 private: |
47 const SkMatrix fDeviceMatrix; | 50 const SkMatrix fDeviceMatrix; |
48 }; | 51 }; |
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87 | 90 |
88 private: | 91 private: |
89 void onGetGLProcessorKey(const GrGLSLCaps& caps, | 92 void onGetGLProcessorKey(const GrGLSLCaps& caps, |
90 GrProcessorKeyBuilder* b) const override {} | 93 GrProcessorKeyBuilder* b) const override {} |
91 | 94 |
92 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 95 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
93 | 96 |
94 GrCoordTransform fDeviceTransform; | 97 GrCoordTransform fDeviceTransform; |
95 }; | 98 }; |
96 | 99 |
97 bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMat
rix& viewM, | 100 const GrFragmentProcessor* DCShader::asFragmentProcessor( |
98 const SkMatrix* localMatrix, GrColor* color, | 101 GrContext*, |
99 GrProcessorDataManager* procDataManager, | 102 const SkMatrix& viewM, |
100 GrFragmentProcessor** fp) const { | 103 const SkMatrix* localMatrix, |
101 *fp = new DCFP(procDataManager, fDeviceMatrix); | 104 SkFilterQuality, |
102 *color = GrColorPackA4(paint.getAlpha()); | 105 GrProcessorDataManager* procDat
aManager) const { |
103 return true; | 106 SkAutoTUnref<const GrFragmentProcessor> inner(new DCFP(procDataManager, fDev
iceMatrix)); |
| 107 return GrExtractAlphaFragmentProcessor::Create(inner); |
104 } | 108 } |
105 | 109 |
106 class DCShaderGM : public GM { | 110 class DCShaderGM : public GM { |
107 public: | 111 public: |
108 DCShaderGM() { | 112 DCShaderGM() { |
109 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); | 113 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); |
110 } | 114 } |
111 | 115 |
112 ~DCShaderGM() override { | 116 ~DCShaderGM() override { |
113 for (int i = 0; i < fPrims.count(); ++i) { | 117 for (int i = 0; i < fPrims.count(); ++i) { |
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287 }; | 291 }; |
288 | 292 |
289 SkTArray<Prim*> fPrims; | 293 SkTArray<Prim*> fPrims; |
290 | 294 |
291 typedef GM INHERITED; | 295 typedef GM INHERITED; |
292 }; | 296 }; |
293 | 297 |
294 DEF_GM(return new DCShaderGM;) | 298 DEF_GM(return new DCShaderGM;) |
295 } | 299 } |
296 #endif | 300 #endif |
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