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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPictureShader_DEFINED | 8 #ifndef SkPictureShader_DEFINED |
9 #define SkPictureShader_DEFINED | 9 #define SkPictureShader_DEFINED |
10 | 10 |
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23 public: | 23 public: |
24 static SkShader* Create(const SkPicture*, TileMode, TileMode, const SkMatrix *, | 24 static SkShader* Create(const SkPicture*, TileMode, TileMode, const SkMatrix *, |
25 const SkRect*); | 25 const SkRect*); |
26 virtual ~SkPictureShader(); | 26 virtual ~SkPictureShader(); |
27 | 27 |
28 size_t contextSize() const override; | 28 size_t contextSize() const override; |
29 | 29 |
30 SK_TO_STRING_OVERRIDE() | 30 SK_TO_STRING_OVERRIDE() |
31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) | 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) |
32 | 32 |
33 bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*, | 33 #if SK_SUPPORT_GPU |
34 GrColor*, GrProcessorDataManager*, | 34 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM, |
robertphillips
2015/08/28 21:33:05
tabs ?
bsalomon
2015/08/29 01:42:50
Done.
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35 GrFragmentProcessor**) const override; | 35 const SkMatrix*, SkFilterQuality, GrProcessorDataManager*) const overrid e; |
36 #endif | |
36 | 37 |
37 protected: | 38 protected: |
38 SkPictureShader(SkReadBuffer&); | 39 SkPictureShader(SkReadBuffer&); |
39 void flatten(SkWriteBuffer&) const override; | 40 void flatten(SkWriteBuffer&) const override; |
40 Context* onCreateContext(const ContextRec&, void* storage) const override; | 41 Context* onCreateContext(const ContextRec&, void* storage) const override; |
41 | 42 |
42 private: | 43 private: |
43 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const SkRect*); | 44 SkPictureShader(const SkPicture*, TileMode, TileMode, const SkMatrix*, const SkRect*); |
44 | 45 |
45 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix, cons t int maxTextureSize = 0) const; | 46 SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix, cons t int maxTextureSize = 0) const; |
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68 SkShader::Context* fBitmapShaderContext; | 69 SkShader::Context* fBitmapShaderContext; |
69 void* fBitmapShaderContextStorage; | 70 void* fBitmapShaderContextStorage; |
70 | 71 |
71 typedef SkShader::Context INHERITED; | 72 typedef SkShader::Context INHERITED; |
72 }; | 73 }; |
73 | 74 |
74 typedef SkShader INHERITED; | 75 typedef SkShader INHERITED; |
75 }; | 76 }; |
76 | 77 |
77 #endif // SkPictureShader_DEFINED | 78 #endif // SkPictureShader_DEFINED |
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