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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
10 #include "SkColor.h" | 10 #include "SkColor.h" |
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65 } else { | 65 } else { |
66 fNormLocalMatrix.reset(); | 66 fNormLocalMatrix.reset(); |
67 } | 67 } |
68 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf e. | 68 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf e. |
69 (void)fNormLocalMatrix.getType(); | 69 (void)fNormLocalMatrix.getType(); |
70 | 70 |
71 } | 71 } |
72 | 72 |
73 bool isOpaque() const override; | 73 bool isOpaque() const override; |
74 | 74 |
75 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v iewM, | 75 #if SK_SUPPORT_GPU |
76 const SkMatrix* localMatrix, GrColor* color, | 76 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM, |
robertphillips
2015/08/28 21:33:05
indent ?
bsalomon
2015/08/29 01:42:50
Done.
| |
77 GrProcessorDataManager*, GrFragmentProcessor** fp) const override; | 77 const SkMatrix* localMatrix, SkFilterQuality, GrProcessorDataManager*) c onst override; |
78 #endif | |
78 | 79 |
79 size_t contextSize() const override; | 80 size_t contextSize() const override; |
80 | 81 |
81 class LightingShaderContext : public SkShader::Context { | 82 class LightingShaderContext : public SkShader::Context { |
82 public: | 83 public: |
83 // The context takes ownership of the states. It will call their destruc tors | 84 // The context takes ownership of the states. It will call their destruc tors |
84 // but will NOT free the memory. | 85 // but will NOT free the memory. |
85 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&, | 86 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&, |
86 SkBitmapProcState* diffuseState, SkBitmapProcState * normalState); | 87 SkBitmapProcState* diffuseState, SkBitmapProcState * normalState); |
87 ~LightingShaderContext() override; | 88 ~LightingShaderContext() override; |
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120 typedef SkShader INHERITED; | 121 typedef SkShader INHERITED; |
121 }; | 122 }; |
122 | 123 |
123 //////////////////////////////////////////////////////////////////////////// | 124 //////////////////////////////////////////////////////////////////////////// |
124 | 125 |
125 #if SK_SUPPORT_GPU | 126 #if SK_SUPPORT_GPU |
126 | 127 |
127 #include "GrCoordTransform.h" | 128 #include "GrCoordTransform.h" |
128 #include "GrFragmentProcessor.h" | 129 #include "GrFragmentProcessor.h" |
129 #include "GrTextureAccess.h" | 130 #include "GrTextureAccess.h" |
131 #include "effects/GrExtractAlphaFragmentProcessor.h" | |
130 #include "gl/GrGLProcessor.h" | 132 #include "gl/GrGLProcessor.h" |
131 #include "gl/builders/GrGLProgramBuilder.h" | 133 #include "gl/builders/GrGLProgramBuilder.h" |
132 #include "SkGr.h" | 134 #include "SkGr.h" |
133 | 135 |
134 class LightingFP : public GrFragmentProcessor { | 136 class LightingFP : public GrFragmentProcessor { |
135 public: | 137 public: |
136 LightingFP(GrProcessorDataManager* pdm, GrTexture* diffuse, GrTexture* norma l, | 138 LightingFP(GrProcessorDataManager* pdm, GrTexture* diffuse, GrTexture* norma l, |
137 const SkMatrix& diffMatrix, const SkMatrix& normMatrix, | 139 const SkMatrix& diffMatrix, const SkMatrix& normMatrix, |
138 const GrTextureParams& diffParams, const GrTextureParams& normPar ams, | 140 const GrTextureParams& diffParams, const GrTextureParams& normPar ams, |
139 const SkLightingShader::Lights* lights, const SkVector& invNormRo tation) | 141 const SkLightingShader::Lights* lights, const SkVector& invNormRo tation) |
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334 if (!localMatrix2->invert(&inv)) { | 336 if (!localMatrix2->invert(&inv)) { |
335 return false; | 337 return false; |
336 } | 338 } |
337 lmInverse.postConcat(inv); | 339 lmInverse.postConcat(inv); |
338 } | 340 } |
339 result->preConcat(lmInverse); | 341 result->preConcat(lmInverse); |
340 | 342 |
341 return true; | 343 return true; |
342 } | 344 } |
343 | 345 |
344 bool SkLightingShaderImpl::asFragmentProcessor(GrContext* context, const SkPaint & paint, | 346 const GrFragmentProcessor* SkLightingShaderImpl::asFragmentProcessor(GrContext* context, |
robertphillips
2015/08/28 21:33:05
indent ?
bsalomon
2015/08/29 01:42:50
Done.
| |
345 const SkMatrix& viewM, const SkMa trix* localMatrix, | 347 const SkMatrix& viewM, const SkMatrix* localMatrix, SkFilterQuality filterQu ality, |
346 GrColor* color, GrProcessorDataMa nager* pdm, | 348 GrProcessorDataManager* pdm) const { |
347 GrFragmentProcessor** fp) const { | |
348 // we assume diffuse and normal maps have same width and height | 349 // we assume diffuse and normal maps have same width and height |
349 // TODO: support different sizes | 350 // TODO: support different sizes |
350 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && | 351 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && |
351 fDiffuseMap.height() == fNormalMap.height()); | 352 fDiffuseMap.height() == fNormalMap.height()); |
352 SkMatrix diffM, normM; | 353 SkMatrix diffM, normM; |
353 | 354 |
354 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { | 355 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { |
355 return false; | 356 return nullptr; |
356 } | 357 } |
357 | 358 |
358 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) { | 359 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) { |
359 return false; | 360 return nullptr; |
360 } | 361 } |
361 | 362 |
362 bool doBicubic; | 363 bool doBicubic; |
363 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode ( | 364 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode ( |
364 SkTMin(paint.getFilterQuality(), kMedium _SkFilterQuality), | 365 SkTMin(filterQuality, kMedium_SkFilterQu ality), |
365 viewM, | 366 viewM, |
366 this->getLocalMatrix(), | 367 this->getLocalMatrix(), |
367 &doBicubic); | 368 &doBicubic); |
368 SkASSERT(!doBicubic); | 369 SkASSERT(!doBicubic); |
369 | 370 |
370 GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode ( | 371 GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode ( |
371 SkTMin(paint.getFilterQuality(), kMedium _SkFilterQuality), | 372 SkTMin(filterQuality, kMedium_SkFilterQu ality), |
372 viewM, | 373 viewM, |
373 fNormLocalMatrix, | 374 fNormLocalMatrix, |
374 &doBicubic); | 375 &doBicubic); |
375 SkASSERT(!doBicubic); | 376 SkASSERT(!doBicubic); |
376 | 377 |
377 // TODO: support other tile modes | 378 // TODO: support other tile modes |
378 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); | 379 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); |
379 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, | 380 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, |
380 fDiffuseMap, &diffParams)); | 381 fDiffuseMap, &diffParams)); |
381 if (!diffuseTexture) { | 382 if (!diffuseTexture) { |
382 SkErrorInternals::SetError(kInternalError_SkError, | 383 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit map to texture."); |
383 "Couldn't convert bitmap to texture."); | 384 return nullptr; |
384 return false; | |
385 } | 385 } |
386 | 386 |
387 GrTextureParams normParams(kClamp_TileMode, normFilterMode); | 387 GrTextureParams normParams(kClamp_TileMode, normFilterMode); |
388 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, | 388 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, |
389 fNormalMap, & normParams)); | 389 fNormalMap, & normParams)); |
390 if (!normalTexture) { | 390 if (!normalTexture) { |
391 SkErrorInternals::SetError(kInternalError_SkError, | 391 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit map to texture."); |
392 "Couldn't convert bitmap to texture."); | 392 return nullptr; |
393 return false; | |
394 } | 393 } |
395 | 394 |
396 *fp = new LightingFP(pdm, diffuseTexture, normalTexture, diffM, normM, diffP arams, normParams, | 395 SkAutoTUnref<const GrFragmentProcessor> inner ( |
397 fLights, fInvNormRotation); | 396 new LightingFP(pdm, diffuseTexture, normalTexture, diffM, normM, diffPar ams, normParams, |
398 | 397 fLights, fInvNormRotation)); |
399 *color = GrColorPackA4(paint.getAlpha()); | 398 return GrExtractAlphaFragmentProcessor::Create(inner); |
400 return true; | |
401 } | |
402 #else | |
403 | |
404 bool SkLightingShaderImpl::asFragmentProcessor(GrContext* context, const SkPaint & paint, | |
405 const SkMatrix& viewM, const SkMa trix* localMatrix, | |
406 GrColor* color, GrProcessorDataMa nager*, | |
407 GrFragmentProcessor** fp) const { | |
408 SkDEBUGFAIL("Should not call in GPU-less build"); | |
409 return false; | |
410 } | 399 } |
411 | 400 |
412 #endif | 401 #endif |
413 | 402 |
414 //////////////////////////////////////////////////////////////////////////// | 403 //////////////////////////////////////////////////////////////////////////// |
415 | 404 |
416 bool SkLightingShaderImpl::isOpaque() const { | 405 bool SkLightingShaderImpl::isOpaque() const { |
417 return fDiffuseMap.isOpaque(); | 406 return fDiffuseMap.isOpaque(); |
418 } | 407 } |
419 | 408 |
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725 normLocalM); | 714 normLocalM); |
726 } | 715 } |
727 | 716 |
728 /////////////////////////////////////////////////////////////////////////////// | 717 /////////////////////////////////////////////////////////////////////////////// |
729 | 718 |
730 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 719 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
731 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 720 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
732 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 721 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
733 | 722 |
734 /////////////////////////////////////////////////////////////////////////////// | 723 /////////////////////////////////////////////////////////////////////////////// |
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