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Side by Side Diff: src/core/SkLightingShader.cpp

Issue 1316513002: Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (Closed) Base URL: https://skia.googlesource.com/skia.git@things
Patch Set: nullptr Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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65 } else { 65 } else {
66 fNormLocalMatrix.reset(); 66 fNormLocalMatrix.reset();
67 } 67 }
68 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf e. 68 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf e.
69 (void)fNormLocalMatrix.getType(); 69 (void)fNormLocalMatrix.getType();
70 70
71 } 71 }
72 72
73 bool isOpaque() const override; 73 bool isOpaque() const override;
74 74
75 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v iewM, 75 #if SK_SUPPORT_GPU
76 const SkMatrix* localMatrix, GrColor* color, 76 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM,
robertphillips 2015/08/28 21:33:05 indent ?
bsalomon 2015/08/29 01:42:50 Done.
77 GrProcessorDataManager*, GrFragmentProcessor** fp) const override; 77 const SkMatrix* localMatrix, SkFilterQuality, GrProcessorDataManager*) c onst override;
78 #endif
78 79
79 size_t contextSize() const override; 80 size_t contextSize() const override;
80 81
81 class LightingShaderContext : public SkShader::Context { 82 class LightingShaderContext : public SkShader::Context {
82 public: 83 public:
83 // The context takes ownership of the states. It will call their destruc tors 84 // The context takes ownership of the states. It will call their destruc tors
84 // but will NOT free the memory. 85 // but will NOT free the memory.
85 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&, 86 LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&,
86 SkBitmapProcState* diffuseState, SkBitmapProcState * normalState); 87 SkBitmapProcState* diffuseState, SkBitmapProcState * normalState);
87 ~LightingShaderContext() override; 88 ~LightingShaderContext() override;
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120 typedef SkShader INHERITED; 121 typedef SkShader INHERITED;
121 }; 122 };
122 123
123 //////////////////////////////////////////////////////////////////////////// 124 ////////////////////////////////////////////////////////////////////////////
124 125
125 #if SK_SUPPORT_GPU 126 #if SK_SUPPORT_GPU
126 127
127 #include "GrCoordTransform.h" 128 #include "GrCoordTransform.h"
128 #include "GrFragmentProcessor.h" 129 #include "GrFragmentProcessor.h"
129 #include "GrTextureAccess.h" 130 #include "GrTextureAccess.h"
131 #include "effects/GrExtractAlphaFragmentProcessor.h"
130 #include "gl/GrGLProcessor.h" 132 #include "gl/GrGLProcessor.h"
131 #include "gl/builders/GrGLProgramBuilder.h" 133 #include "gl/builders/GrGLProgramBuilder.h"
132 #include "SkGr.h" 134 #include "SkGr.h"
133 135
134 class LightingFP : public GrFragmentProcessor { 136 class LightingFP : public GrFragmentProcessor {
135 public: 137 public:
136 LightingFP(GrProcessorDataManager* pdm, GrTexture* diffuse, GrTexture* norma l, 138 LightingFP(GrProcessorDataManager* pdm, GrTexture* diffuse, GrTexture* norma l,
137 const SkMatrix& diffMatrix, const SkMatrix& normMatrix, 139 const SkMatrix& diffMatrix, const SkMatrix& normMatrix,
138 const GrTextureParams& diffParams, const GrTextureParams& normPar ams, 140 const GrTextureParams& diffParams, const GrTextureParams& normPar ams,
139 const SkLightingShader::Lights* lights, const SkVector& invNormRo tation) 141 const SkLightingShader::Lights* lights, const SkVector& invNormRo tation)
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334 if (!localMatrix2->invert(&inv)) { 336 if (!localMatrix2->invert(&inv)) {
335 return false; 337 return false;
336 } 338 }
337 lmInverse.postConcat(inv); 339 lmInverse.postConcat(inv);
338 } 340 }
339 result->preConcat(lmInverse); 341 result->preConcat(lmInverse);
340 342
341 return true; 343 return true;
342 } 344 }
343 345
344 bool SkLightingShaderImpl::asFragmentProcessor(GrContext* context, const SkPaint & paint, 346 const GrFragmentProcessor* SkLightingShaderImpl::asFragmentProcessor(GrContext* context,
robertphillips 2015/08/28 21:33:05 indent ?
bsalomon 2015/08/29 01:42:50 Done.
345 const SkMatrix& viewM, const SkMa trix* localMatrix, 347 const SkMatrix& viewM, const SkMatrix* localMatrix, SkFilterQuality filterQu ality,
346 GrColor* color, GrProcessorDataMa nager* pdm, 348 GrProcessorDataManager* pdm) const {
347 GrFragmentProcessor** fp) const {
348 // we assume diffuse and normal maps have same width and height 349 // we assume diffuse and normal maps have same width and height
349 // TODO: support different sizes 350 // TODO: support different sizes
350 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && 351 SkASSERT(fDiffuseMap.width() == fNormalMap.width() &&
351 fDiffuseMap.height() == fNormalMap.height()); 352 fDiffuseMap.height() == fNormalMap.height());
352 SkMatrix diffM, normM; 353 SkMatrix diffM, normM;
353 354
354 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { 355 if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) {
355 return false; 356 return nullptr;
356 } 357 }
357 358
358 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) { 359 if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) {
359 return false; 360 return nullptr;
360 } 361 }
361 362
362 bool doBicubic; 363 bool doBicubic;
363 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode ( 364 GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode (
364 SkTMin(paint.getFilterQuality(), kMedium _SkFilterQuality), 365 SkTMin(filterQuality, kMedium_SkFilterQu ality),
365 viewM, 366 viewM,
366 this->getLocalMatrix(), 367 this->getLocalMatrix(),
367 &doBicubic); 368 &doBicubic);
368 SkASSERT(!doBicubic); 369 SkASSERT(!doBicubic);
369 370
370 GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode ( 371 GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode (
371 SkTMin(paint.getFilterQuality(), kMedium _SkFilterQuality), 372 SkTMin(filterQuality, kMedium_SkFilterQu ality),
372 viewM, 373 viewM,
373 fNormLocalMatrix, 374 fNormLocalMatrix,
374 &doBicubic); 375 &doBicubic);
375 SkASSERT(!doBicubic); 376 SkASSERT(!doBicubic);
376 377
377 // TODO: support other tile modes 378 // TODO: support other tile modes
378 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); 379 GrTextureParams diffParams(kClamp_TileMode, diffFilterMode);
379 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, 380 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context,
380 fDiffuseMap, &diffParams)); 381 fDiffuseMap, &diffParams));
381 if (!diffuseTexture) { 382 if (!diffuseTexture) {
382 SkErrorInternals::SetError(kInternalError_SkError, 383 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit map to texture.");
383 "Couldn't convert bitmap to texture."); 384 return nullptr;
384 return false;
385 } 385 }
386 386
387 GrTextureParams normParams(kClamp_TileMode, normFilterMode); 387 GrTextureParams normParams(kClamp_TileMode, normFilterMode);
388 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, 388 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context,
389 fNormalMap, & normParams)); 389 fNormalMap, & normParams));
390 if (!normalTexture) { 390 if (!normalTexture) {
391 SkErrorInternals::SetError(kInternalError_SkError, 391 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit map to texture.");
392 "Couldn't convert bitmap to texture."); 392 return nullptr;
393 return false;
394 } 393 }
395 394
396 *fp = new LightingFP(pdm, diffuseTexture, normalTexture, diffM, normM, diffP arams, normParams, 395 SkAutoTUnref<const GrFragmentProcessor> inner (
397 fLights, fInvNormRotation); 396 new LightingFP(pdm, diffuseTexture, normalTexture, diffM, normM, diffPar ams, normParams,
398 397 fLights, fInvNormRotation));
399 *color = GrColorPackA4(paint.getAlpha()); 398 return GrExtractAlphaFragmentProcessor::Create(inner);
400 return true;
401 }
402 #else
403
404 bool SkLightingShaderImpl::asFragmentProcessor(GrContext* context, const SkPaint & paint,
405 const SkMatrix& viewM, const SkMa trix* localMatrix,
406 GrColor* color, GrProcessorDataMa nager*,
407 GrFragmentProcessor** fp) const {
408 SkDEBUGFAIL("Should not call in GPU-less build");
409 return false;
410 } 399 }
411 400
412 #endif 401 #endif
413 402
414 //////////////////////////////////////////////////////////////////////////// 403 ////////////////////////////////////////////////////////////////////////////
415 404
416 bool SkLightingShaderImpl::isOpaque() const { 405 bool SkLightingShaderImpl::isOpaque() const {
417 return fDiffuseMap.isOpaque(); 406 return fDiffuseMap.isOpaque();
418 } 407 }
419 408
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725 normLocalM); 714 normLocalM);
726 } 715 }
727 716
728 /////////////////////////////////////////////////////////////////////////////// 717 ///////////////////////////////////////////////////////////////////////////////
729 718
730 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) 719 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader)
731 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) 720 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl)
732 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 721 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
733 722
734 /////////////////////////////////////////////////////////////////////////////// 723 ///////////////////////////////////////////////////////////////////////////////
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