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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gm.h" | 9 #include "gm.h" |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
11 #include "GrFragmentProcessor.h" | 11 #include "GrFragmentProcessor.h" |
12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
13 #include "effects/GrExtractAlphaFragmentProcessor.h" | |
13 #include "gl/GrGLProcessor.h" | 14 #include "gl/GrGLProcessor.h" |
14 #include "gl/builders/GrGLProgramBuilder.h" | 15 #include "gl/builders/GrGLProgramBuilder.h" |
15 #include "Resources.h" | 16 #include "Resources.h" |
16 #include "SkReadBuffer.h" | 17 #include "SkReadBuffer.h" |
17 #include "SkShader.h" | 18 #include "SkShader.h" |
18 #include "SkStream.h" | 19 #include "SkStream.h" |
19 #include "SkTypeface.h" | 20 #include "SkTypeface.h" |
20 #include "SkWriteBuffer.h" | 21 #include "SkWriteBuffer.h" |
21 | 22 |
22 namespace skiagm { | 23 namespace skiagm { |
23 | 24 |
24 /////////////////////////////////////////////////////////////////////////////// | 25 /////////////////////////////////////////////////////////////////////////////// |
25 | 26 |
26 class DCShader : public SkShader { | 27 class DCShader : public SkShader { |
27 public: | 28 public: |
28 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} | 29 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} |
29 | 30 |
30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); | 31 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); |
31 | 32 |
32 void flatten(SkWriteBuffer& buf) const override { | 33 void flatten(SkWriteBuffer& buf) const override { |
33 buf.writeMatrix(fDeviceMatrix); | 34 buf.writeMatrix(fDeviceMatrix); |
34 } | 35 } |
35 | 36 |
36 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v iewM, | 37 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM, |
robertphillips
2015/08/28 21:33:05
indent ?
bsalomon
2015/08/29 01:42:50
Done.
| |
37 const SkMatrix* localMatrix, GrColor* color, GrProc essorDataManager*, | 38 const SkMatrix* localMatrix, SkFilterQuality, GrProcessorDataManager*) c onst override; |
38 GrFragmentProcessor** fp) const override; | |
39 | 39 |
40 #ifndef SK_IGNORE_TO_STRING | 40 #ifndef SK_IGNORE_TO_STRING |
41 void toString(SkString* str) const override { | 41 void toString(SkString* str) const override { |
42 str->appendf("DCShader: ()"); | 42 str->appendf("DCShader: ()"); |
43 } | 43 } |
44 #endif | 44 #endif |
45 | 45 |
46 private: | 46 private: |
47 const SkMatrix fDeviceMatrix; | 47 const SkMatrix fDeviceMatrix; |
48 }; | 48 }; |
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87 | 87 |
88 private: | 88 private: |
89 void onGetGLProcessorKey(const GrGLSLCaps& caps, | 89 void onGetGLProcessorKey(const GrGLSLCaps& caps, |
90 GrProcessorKeyBuilder* b) const override {} | 90 GrProcessorKeyBuilder* b) const override {} |
91 | 91 |
92 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 92 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
93 | 93 |
94 GrCoordTransform fDeviceTransform; | 94 GrCoordTransform fDeviceTransform; |
95 }; | 95 }; |
96 | 96 |
97 bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMat rix& viewM, | 97 const GrFragmentProcessor* DCShader::asFragmentProcessor(GrContext*, const SkMat rix& viewM, |
robertphillips
2015/08/28 21:33:05
indent ?
bsalomon
2015/08/29 01:42:49
Done.
| |
98 const SkMatrix* localMatrix, GrColor* color, | 98 const SkMatrix* localMatrix, SkFilterQuality, GrProcessorDataManager* procDa taManager) const { |
99 GrProcessorDataManager* procDataManager, | 99 SkAutoTUnref<const GrFragmentProcessor> inner(new DCFP(procDataManager, fDev iceMatrix)); |
100 GrFragmentProcessor** fp) const { | 100 return GrExtractAlphaFragmentProcessor::Create(inner); |
101 *fp = new DCFP(procDataManager, fDeviceMatrix); | |
102 *color = GrColorPackA4(paint.getAlpha()); | |
103 return true; | |
104 } | 101 } |
105 | 102 |
106 class DCShaderGM : public GM { | 103 class DCShaderGM : public GM { |
107 public: | 104 public: |
108 DCShaderGM() { | 105 DCShaderGM() { |
109 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); | 106 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); |
110 } | 107 } |
111 | 108 |
112 ~DCShaderGM() override { | 109 ~DCShaderGM() override { |
113 for (int i = 0; i < fPrims.count(); ++i) { | 110 for (int i = 0; i < fPrims.count(); ++i) { |
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287 }; | 284 }; |
288 | 285 |
289 SkTArray<Prim*> fPrims; | 286 SkTArray<Prim*> fPrims; |
290 | 287 |
291 typedef GM INHERITED; | 288 typedef GM INHERITED; |
292 }; | 289 }; |
293 | 290 |
294 DEF_GM(return new DCShaderGM;) | 291 DEF_GM(return new DCShaderGM;) |
295 } | 292 } |
296 #endif | 293 #endif |
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