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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
(...skipping 318 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
329 fPicture ? fPicture->cullRect().fRight : 0, | 329 fPicture ? fPicture->cullRect().fRight : 0, |
330 fPicture ? fPicture->cullRect().fBottom : 0); | 330 fPicture ? fPicture->cullRect().fBottom : 0); |
331 | 331 |
332 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | 332 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
333 | 333 |
334 this->INHERITED::toString(str); | 334 this->INHERITED::toString(str); |
335 } | 335 } |
336 #endif | 336 #endif |
337 | 337 |
338 #if SK_SUPPORT_GPU | 338 #if SK_SUPPORT_GPU |
339 bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& pai nt, | 339 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor(GrContext* conte xt, |
340 const SkMatrix& viewM, const SkMatrix* localMatrix, | 340 const SkMatrix& viewM, const SkMatrix* localMatrix, SkFilterQuality fq, |
341 GrColor* paintColor, | 341 GrProcessorDataManager* procDataManager) const { |
342 GrProcessorDataManager* procDataManage r, | |
343 GrFragmentProcessor** fp) const { | |
344 int maxTextureSize = 0; | 342 int maxTextureSize = 0; |
345 if (context) { | 343 if (context) { |
346 maxTextureSize = context->caps()->maxTextureSize(); | 344 maxTextureSize = context->caps()->maxTextureSize(); |
347 } | 345 } |
348 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); | 346 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); |
349 if (!bitmapShader) { | 347 if (!bitmapShader) { |
350 return false; | 348 return nullptr; |
351 } | 349 } |
352 return bitmapShader->asFragmentProcessor(context, paint, viewM, nullptr, pai ntColor, | 350 return bitmapShader->asFragmentProcessor(context, viewM, NULL, fq, procDataM anager); |
wangyix
2015/08/28 15:02:13
NULL is passed to asFragmentProcessor() everywhere
bsalomon
2015/08/28 15:08:27
Done.
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353 procDataManager, fp); | |
354 } | |
355 #else | |
356 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa trix&, | |
357 const SkMatrix*, GrColor*, GrProcessor DataManager*, | |
358 GrFragmentProcessor**) const { | |
359 SkDEBUGFAIL("Should not call in GPU-less build"); | |
360 return false; | |
361 } | 351 } |
362 #endif | 352 #endif |
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