Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
| (...skipping 318 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 329 fPicture ? fPicture->cullRect().fRight : 0, | 329 fPicture ? fPicture->cullRect().fRight : 0, |
| 330 fPicture ? fPicture->cullRect().fBottom : 0); | 330 fPicture ? fPicture->cullRect().fBottom : 0); |
| 331 | 331 |
| 332 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | 332 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
| 333 | 333 |
| 334 this->INHERITED::toString(str); | 334 this->INHERITED::toString(str); |
| 335 } | 335 } |
| 336 #endif | 336 #endif |
| 337 | 337 |
| 338 #if SK_SUPPORT_GPU | 338 #if SK_SUPPORT_GPU |
| 339 bool SkPictureShader::asFragmentProcessor(GrContext* context, const SkPaint& pai nt, | 339 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor(GrContext* conte xt, |
| 340 const SkMatrix& viewM, const SkMatrix* localMatrix, | 340 const SkMatrix& viewM, const SkMatrix* localMatrix, SkFilterQuality fq, |
| 341 GrColor* paintColor, | 341 GrProcessorDataManager* procDataManager) const { |
| 342 GrProcessorDataManager* procDataManage r, | |
| 343 GrFragmentProcessor** fp) const { | |
| 344 int maxTextureSize = 0; | 342 int maxTextureSize = 0; |
| 345 if (context) { | 343 if (context) { |
| 346 maxTextureSize = context->caps()->maxTextureSize(); | 344 maxTextureSize = context->caps()->maxTextureSize(); |
| 347 } | 345 } |
| 348 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); | 346 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix , maxTextureSize)); |
| 349 if (!bitmapShader) { | 347 if (!bitmapShader) { |
| 350 return false; | 348 return nullptr; |
| 351 } | 349 } |
| 352 return bitmapShader->asFragmentProcessor(context, paint, viewM, nullptr, pai ntColor, | 350 return bitmapShader->asFragmentProcessor(context, viewM, NULL, fq, procDataM anager); |
|
wangyix
2015/08/28 15:02:13
NULL is passed to asFragmentProcessor() everywhere
bsalomon
2015/08/28 15:08:27
Done.
| |
| 353 procDataManager, fp); | |
| 354 } | |
| 355 #else | |
| 356 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa trix&, | |
| 357 const SkMatrix*, GrColor*, GrProcessor DataManager*, | |
| 358 GrFragmentProcessor**) const { | |
| 359 SkDEBUGFAIL("Should not call in GPU-less build"); | |
| 360 return false; | |
| 361 } | 351 } |
| 362 #endif | 352 #endif |
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