Index: site/user/api/skpaint.md |
diff --git a/site/user/api/skpaint.md b/site/user/api/skpaint.md |
index 8f34df30d3e90fa5b6514240fffe1ba993b8ba57..df38cda6fcfc6c00dcac1efb0b4e0030ac9e77e3 100644 |
--- a/site/user/api/skpaint.md |
+++ b/site/user/api/skpaint.md |
@@ -99,8 +99,8 @@ assign a SkShader to the paint. |
SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW}; |
SkShader* shader = |
SkGradientShader::CreateLinear( |
- points, colors, NULL, 2, |
- SkShader::kClamp_TileMode, 0, NULL); |
+ points, colors, nullptr, 2, |
+ SkShader::kClamp_TileMode, 0, nullptr); |
SkPaint paint; |
paint.setShader(shader); |
shader->unref(); |
@@ -201,8 +201,8 @@ with a vertical alpha gradient. |
SK_ColorMAGENTA}; |
SkAutoTUnref<SkShader> srcShader( |
SkGradientShader::CreateLinear( |
- srcPoints, srcColors, NULL, 2, |
- SkShader::kClamp_TileMode, 0, NULL)); |
+ srcPoints, srcColors, nullptr, 2, |
+ SkShader::kClamp_TileMode, 0, nullptr)); |
src.setShader(srcShader); |
SkPoint dstPoints[2] = { |
@@ -214,8 +214,8 @@ with a vertical alpha gradient. |
SK_ColorCYAN}; |
SkAutoTUnref<SkShader> dstShader( |
SkGradientShader::CreateLinear( |
- dstPoints, dstColors, NULL, 2, |
- SkShader::kClamp_TileMode, 0, NULL)); |
+ dstPoints, dstColors, nullptr, 2, |
+ SkShader::kClamp_TileMode, 0, nullptr)); |
dst.setShader(dstShader); |
canvas->clear(SK_ColorWHITE); |
size_t N = sizeof(modes) / sizeof(modes[0]); |
@@ -228,7 +228,7 @@ with a vertical alpha gradient. |
canvas->drawText(desc, strlen(desc), 68.0f, 30.0f, text); |
canvas->clipRect(SkRect::MakeWH(64.0f, 64.0f)); |
canvas->drawColor(SK_ColorLTGRAY); |
- (void)canvas->saveLayer(NULL, NULL); |
+ (void)canvas->saveLayer(nullptr, nullptr); |
canvas->clear(SK_ColorTRANSPARENT); |
canvas->drawPaint(dst); |
src.setXfermodeMode(modes[i]); |
@@ -275,7 +275,7 @@ Several shaders are defined (besides the linear gradient already mentioned): |
SkShader* shader = |
SkGradientShader::CreateRadial( |
SkPoint::Make(128.0f, 128.0f), 180.0f, |
- colors, NULL, 2, SkShader::kClamp_TileMode, 0, NULL); |
+ colors, nullptr, 2, SkShader::kClamp_TileMode, 0, nullptr); |
SkPaint paint; |
paint.setShader(shader); |
shader->unref(); |
@@ -293,7 +293,7 @@ Several shaders are defined (besides the linear gradient already mentioned): |
SkGradientShader::CreateTwoPointConical( |
SkPoint::Make(128.0f, 128.0f), 128.0f, |
SkPoint::Make(128.0f, 16.0f), 16.0f, |
- colors, NULL, 2, SkShader::kClamp_TileMode, 0, NULL); |
+ colors, nullptr, 2, SkShader::kClamp_TileMode, 0, nullptr); |
SkPaint paint; |
paint.setShader(shader); |
shader->unref(); |
@@ -311,7 +311,7 @@ Several shaders are defined (besides the linear gradient already mentioned): |
SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW, SK_ColorCYAN}; |
SkShader* shader = |
SkGradientShader::CreateSweep( |
- 128.0f, 128.0f, colors, NULL, 4, 0, NULL); |
+ 128.0f, 128.0f, colors, nullptr, 4, 0, nullptr); |
SkPaint paint; |
paint.setShader(shader); |
shader->unref(); |
@@ -326,7 +326,7 @@ Several shaders are defined (besides the linear gradient already mentioned): |
canvas->clear(SK_ColorWHITE); |
SkShader* shader = SkPerlinNoiseShader::CreateFractalNoise( |
- 0.05f, 0.05f, 4, 0.0f, NULL); |
+ 0.05f, 0.05f, 4, 0.0f, nullptr); |
SkPaint paint; |
paint.setShader(shader); |
shader->unref(); |
@@ -341,7 +341,7 @@ Several shaders are defined (besides the linear gradient already mentioned): |
canvas->clear(SK_ColorWHITE); |
SkShader* shader = SkPerlinNoiseShader::CreateTurbulence( |
- 0.05f, 0.05f, 4, 0.0f, NULL); |
+ 0.05f, 0.05f, 4, 0.0f, nullptr); |
SkPaint paint; |
paint.setShader(shader); |
shader->unref(); |
@@ -358,9 +358,9 @@ Several shaders are defined (besides the linear gradient already mentioned): |
SkShader* shader1 = |
SkGradientShader::CreateRadial( |
SkPoint::Make(128.0f, 128.0f), 180.0f, |
- colors, NULL, 2, SkShader::kClamp_TileMode, 0, NULL); |
+ colors, nullptr, 2, SkShader::kClamp_TileMode, 0, nullptr); |
SkShader* shader2 = SkPerlinNoiseShader::CreateTurbulence( |
- 0.025f, 0.025f, 2, 0.0f, NULL); |
+ 0.025f, 0.025f, 2, 0.0f, nullptr); |
SkShader* shader = |
new SkComposeShader(shader1, shader2); |
SkPaint paint; |
@@ -507,7 +507,7 @@ SkColorFilter |
int x = (i - 96) * 255 / 64; |
ct[i] = x < 0 ? 0 : x > 255 ? 255 : x; |
} |
- SkColorFilter* cf = SkTableColorFilter::CreateARGB(NULL, ct, ct, ct); |
+ SkColorFilter* cf = SkTableColorFilter::CreateARGB(nullptr, ct, ct, ct); |
SkPaint paint; |
paint.setColorFilter(cf); |
cf->unref(); |