| Index: site/user/api/skpaint.md
|
| diff --git a/site/user/api/skpaint.md b/site/user/api/skpaint.md
|
| index 8f34df30d3e90fa5b6514240fffe1ba993b8ba57..df38cda6fcfc6c00dcac1efb0b4e0030ac9e77e3 100644
|
| --- a/site/user/api/skpaint.md
|
| +++ b/site/user/api/skpaint.md
|
| @@ -99,8 +99,8 @@ assign a SkShader to the paint.
|
| SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW};
|
| SkShader* shader =
|
| SkGradientShader::CreateLinear(
|
| - points, colors, NULL, 2,
|
| - SkShader::kClamp_TileMode, 0, NULL);
|
| + points, colors, nullptr, 2,
|
| + SkShader::kClamp_TileMode, 0, nullptr);
|
| SkPaint paint;
|
| paint.setShader(shader);
|
| shader->unref();
|
| @@ -201,8 +201,8 @@ with a vertical alpha gradient.
|
| SK_ColorMAGENTA};
|
| SkAutoTUnref<SkShader> srcShader(
|
| SkGradientShader::CreateLinear(
|
| - srcPoints, srcColors, NULL, 2,
|
| - SkShader::kClamp_TileMode, 0, NULL));
|
| + srcPoints, srcColors, nullptr, 2,
|
| + SkShader::kClamp_TileMode, 0, nullptr));
|
| src.setShader(srcShader);
|
|
|
| SkPoint dstPoints[2] = {
|
| @@ -214,8 +214,8 @@ with a vertical alpha gradient.
|
| SK_ColorCYAN};
|
| SkAutoTUnref<SkShader> dstShader(
|
| SkGradientShader::CreateLinear(
|
| - dstPoints, dstColors, NULL, 2,
|
| - SkShader::kClamp_TileMode, 0, NULL));
|
| + dstPoints, dstColors, nullptr, 2,
|
| + SkShader::kClamp_TileMode, 0, nullptr));
|
| dst.setShader(dstShader);
|
| canvas->clear(SK_ColorWHITE);
|
| size_t N = sizeof(modes) / sizeof(modes[0]);
|
| @@ -228,7 +228,7 @@ with a vertical alpha gradient.
|
| canvas->drawText(desc, strlen(desc), 68.0f, 30.0f, text);
|
| canvas->clipRect(SkRect::MakeWH(64.0f, 64.0f));
|
| canvas->drawColor(SK_ColorLTGRAY);
|
| - (void)canvas->saveLayer(NULL, NULL);
|
| + (void)canvas->saveLayer(nullptr, nullptr);
|
| canvas->clear(SK_ColorTRANSPARENT);
|
| canvas->drawPaint(dst);
|
| src.setXfermodeMode(modes[i]);
|
| @@ -275,7 +275,7 @@ Several shaders are defined (besides the linear gradient already mentioned):
|
| SkShader* shader =
|
| SkGradientShader::CreateRadial(
|
| SkPoint::Make(128.0f, 128.0f), 180.0f,
|
| - colors, NULL, 2, SkShader::kClamp_TileMode, 0, NULL);
|
| + colors, nullptr, 2, SkShader::kClamp_TileMode, 0, nullptr);
|
| SkPaint paint;
|
| paint.setShader(shader);
|
| shader->unref();
|
| @@ -293,7 +293,7 @@ Several shaders are defined (besides the linear gradient already mentioned):
|
| SkGradientShader::CreateTwoPointConical(
|
| SkPoint::Make(128.0f, 128.0f), 128.0f,
|
| SkPoint::Make(128.0f, 16.0f), 16.0f,
|
| - colors, NULL, 2, SkShader::kClamp_TileMode, 0, NULL);
|
| + colors, nullptr, 2, SkShader::kClamp_TileMode, 0, nullptr);
|
| SkPaint paint;
|
| paint.setShader(shader);
|
| shader->unref();
|
| @@ -311,7 +311,7 @@ Several shaders are defined (besides the linear gradient already mentioned):
|
| SK_ColorCYAN, SK_ColorMAGENTA, SK_ColorYELLOW, SK_ColorCYAN};
|
| SkShader* shader =
|
| SkGradientShader::CreateSweep(
|
| - 128.0f, 128.0f, colors, NULL, 4, 0, NULL);
|
| + 128.0f, 128.0f, colors, nullptr, 4, 0, nullptr);
|
| SkPaint paint;
|
| paint.setShader(shader);
|
| shader->unref();
|
| @@ -326,7 +326,7 @@ Several shaders are defined (besides the linear gradient already mentioned):
|
|
|
| canvas->clear(SK_ColorWHITE);
|
| SkShader* shader = SkPerlinNoiseShader::CreateFractalNoise(
|
| - 0.05f, 0.05f, 4, 0.0f, NULL);
|
| + 0.05f, 0.05f, 4, 0.0f, nullptr);
|
| SkPaint paint;
|
| paint.setShader(shader);
|
| shader->unref();
|
| @@ -341,7 +341,7 @@ Several shaders are defined (besides the linear gradient already mentioned):
|
|
|
| canvas->clear(SK_ColorWHITE);
|
| SkShader* shader = SkPerlinNoiseShader::CreateTurbulence(
|
| - 0.05f, 0.05f, 4, 0.0f, NULL);
|
| + 0.05f, 0.05f, 4, 0.0f, nullptr);
|
| SkPaint paint;
|
| paint.setShader(shader);
|
| shader->unref();
|
| @@ -358,9 +358,9 @@ Several shaders are defined (besides the linear gradient already mentioned):
|
| SkShader* shader1 =
|
| SkGradientShader::CreateRadial(
|
| SkPoint::Make(128.0f, 128.0f), 180.0f,
|
| - colors, NULL, 2, SkShader::kClamp_TileMode, 0, NULL);
|
| + colors, nullptr, 2, SkShader::kClamp_TileMode, 0, nullptr);
|
| SkShader* shader2 = SkPerlinNoiseShader::CreateTurbulence(
|
| - 0.025f, 0.025f, 2, 0.0f, NULL);
|
| + 0.025f, 0.025f, 2, 0.0f, nullptr);
|
| SkShader* shader =
|
| new SkComposeShader(shader1, shader2);
|
| SkPaint paint;
|
| @@ -507,7 +507,7 @@ SkColorFilter
|
| int x = (i - 96) * 255 / 64;
|
| ct[i] = x < 0 ? 0 : x > 255 ? 255 : x;
|
| }
|
| - SkColorFilter* cf = SkTableColorFilter::CreateARGB(NULL, ct, ct, ct);
|
| + SkColorFilter* cf = SkTableColorFilter::CreateARGB(nullptr, ct, ct, ct);
|
| SkPaint paint;
|
| paint.setColorFilter(cf);
|
| cf->unref();
|
|
|