Index: src/utils/SkTextureCompressor_ASTC.cpp |
diff --git a/src/utils/SkTextureCompressor_ASTC.cpp b/src/utils/SkTextureCompressor_ASTC.cpp |
index 7969359e98495f51c3878970af103dc2216beb0c..a6e91d66b8e8c078ea51c2c21f0ebe7f71beae97 100644 |
--- a/src/utils/SkTextureCompressor_ASTC.cpp |
+++ b/src/utils/SkTextureCompressor_ASTC.cpp |
@@ -1175,7 +1175,7 @@ struct ASTCDecompressionData { |
// in the maximum encoding that will fit the number of color values that |
// we need. Returns false on error. (See section C.2.22 of the spec) |
bool getColorValueEncoding(int *nBits, int *nTrits, int *nQuints) const { |
- if (NULL == nBits || NULL == nTrits || NULL == nQuints) { |
+ if (nullptr == nBits || nullptr == nTrits || nullptr == nQuints) { |
return false; |
} |
@@ -2057,7 +2057,7 @@ bool CompressA8To12x12ASTC(uint8_t* dst, const uint8_t* src, |
SkBlitter* CreateASTCBlitter(int width, int height, void* outputBuffer, |
SkTBlitterAllocator* allocator) { |
if ((width % 12) != 0 || (height % 12) != 0) { |
- return NULL; |
+ return nullptr; |
} |
// Memset the output buffer to an encoding that decodes to zero. We must do this |