Index: src/gpu/gl/builders/GrGLShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h |
index 4a6d2e13d89de01d412df16fb845a9ed315bb42b..427c6590ac50e86ad045714e890e9813232ec047 100644 |
--- a/src/gpu/gl/builders/GrGLShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.h |
@@ -57,7 +57,7 @@ public: |
/** Does the work of appendTextureLookup and modulates the result by modulation. The result is |
always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or |
- float. If modulation is "" or NULL it this function acts as though appendTextureLookup were |
+ float. If modulation is "" or nullptr it this function acts as though appendTextureLookup were |
called. */ |
void appendTextureLookupAndModulate(const char* modulation, |
const TextureSampler&, |