| Index: src/gpu/gl/builders/GrGLShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| index 4a6d2e13d89de01d412df16fb845a9ed315bb42b..427c6590ac50e86ad045714e890e9813232ec047 100644
|
| --- a/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLShaderBuilder.h
|
| @@ -57,7 +57,7 @@ public:
|
|
|
| /** Does the work of appendTextureLookup and modulates the result by modulation. The result is
|
| always a vec4. modulation and the swizzle specified by TextureSampler must both be vec4 or
|
| - float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
|
| + float. If modulation is "" or nullptr it this function acts as though appendTextureLookup were
|
| called. */
|
| void appendTextureLookupAndModulate(const char* modulation,
|
| const TextureSampler&,
|
|
|