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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Test.h" | 8 #include "Test.h" |
9 | 9 |
10 // This test is specific to the GPU backend. | 10 // This test is specific to the GPU backend. |
11 #if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID) | 11 #if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID) |
12 | 12 |
13 #include "GrContextFactory.h" | 13 #include "GrContextFactory.h" |
14 #include "SkGpuDevice.h" | 14 #include "SkGpuDevice.h" |
15 | 15 |
16 static const int X_SIZE = 12; | 16 static const int X_SIZE = 12; |
17 static const int Y_SIZE = 12; | 17 static const int Y_SIZE = 12; |
18 | 18 |
19 DEF_GPUTEST(ReadWriteAlpha, reporter, factory) { | 19 DEF_GPUTEST(ReadWriteAlpha, reporter, factory) { |
20 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { | 20 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { |
21 GrContextFactory::GLContextType glType = static_cast<GrContextFactory::G
LContextType>(type); | 21 GrContextFactory::GLContextType glType = static_cast<GrContextFactory::G
LContextType>(type); |
22 if (!GrContextFactory::IsRenderingGLContext(glType)) { | 22 if (!GrContextFactory::IsRenderingGLContext(glType)) { |
23 continue; | 23 continue; |
24 } | 24 } |
25 GrContext* context = factory->get(glType); | 25 GrContext* context = factory->get(glType); |
26 if (NULL == context) { | 26 if (nullptr == context) { |
27 continue; | 27 continue; |
28 } | 28 } |
29 | 29 |
30 unsigned char textureData[X_SIZE][Y_SIZE]; | 30 unsigned char textureData[X_SIZE][Y_SIZE]; |
31 | 31 |
32 memset(textureData, 0, X_SIZE * Y_SIZE); | 32 memset(textureData, 0, X_SIZE * Y_SIZE); |
33 | 33 |
34 GrSurfaceDesc desc; | 34 GrSurfaceDesc desc; |
35 | 35 |
36 // let Skia know we will be using this texture as a render target | 36 // let Skia know we will be using this texture as a render target |
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106 match = false; | 106 match = false; |
107 } | 107 } |
108 } | 108 } |
109 } | 109 } |
110 | 110 |
111 REPORTER_ASSERT(reporter, match); | 111 REPORTER_ASSERT(reporter, match); |
112 } | 112 } |
113 } | 113 } |
114 | 114 |
115 #endif | 115 #endif |
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