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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Gpu.h" | 8 #include "SkSurface_Gpu.h" |
9 | 9 |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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74 int sampleCount = rt->numColorSamples(); | 74 int sampleCount = rt->numColorSamples(); |
75 // TODO: Make caller specify this (change virtual signature of onNewSurface)
. | 75 // TODO: Make caller specify this (change virtual signature of onNewSurface)
. |
76 static const Budgeted kBudgeted = kNo_Budgeted; | 76 static const Budgeted kBudgeted = kNo_Budgeted; |
77 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl
eCount, | 77 return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampl
eCount, |
78 &this->props()); | 78 &this->props()); |
79 } | 79 } |
80 | 80 |
81 SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) { | 81 SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) { |
82 const SkImageInfo info = fDevice->imageInfo(); | 82 const SkImageInfo info = fDevice->imageInfo(); |
83 const int sampleCount = fDevice->accessRenderTarget()->numColorSamples(); | 83 const int sampleCount = fDevice->accessRenderTarget()->numColorSamples(); |
84 SkImage* image = NULL; | 84 SkImage* image = nullptr; |
85 GrTexture* tex = fDevice->accessRenderTarget()->asTexture(); | 85 GrTexture* tex = fDevice->accessRenderTarget()->asTexture(); |
86 if (tex) { | 86 if (tex) { |
87 image = new SkImage_Gpu(info.width(), info.height(), kNeedNewImageUnique
ID, | 87 image = new SkImage_Gpu(info.width(), info.height(), kNeedNewImageUnique
ID, |
88 info.alphaType(), tex, sampleCount, budgeted); | 88 info.alphaType(), tex, sampleCount, budgeted); |
89 } | 89 } |
90 if (image) { | 90 if (image) { |
91 as_IB(image)->initWithProps(this->props()); | 91 as_IB(image)->initWithProps(this->props()); |
92 } | 92 } |
93 return image; | 93 return image; |
94 } | 94 } |
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113 void SkSurface_Gpu::onDiscard() { | 113 void SkSurface_Gpu::onDiscard() { |
114 fDevice->accessRenderTarget()->discard(); | 114 fDevice->accessRenderTarget()->discard(); |
115 } | 115 } |
116 | 116 |
117 /////////////////////////////////////////////////////////////////////////////// | 117 /////////////////////////////////////////////////////////////////////////////// |
118 | 118 |
119 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
aceProps* props) { | 119 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
aceProps* props) { |
120 SkAutoTUnref<SkGpuDevice> device( | 120 SkAutoTUnref<SkGpuDevice> device( |
121 SkGpuDevice::Create(target, props, SkGpuDevice::kUninit_InitContents)); | 121 SkGpuDevice::Create(target, props, SkGpuDevice::kUninit_InitContents)); |
122 if (!device) { | 122 if (!device) { |
123 return NULL; | 123 return nullptr; |
124 } | 124 } |
125 return new SkSurface_Gpu(device); | 125 return new SkSurface_Gpu(device); |
126 } | 126 } |
127 | 127 |
128 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const S
kImageInfo& info, | 128 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const S
kImageInfo& info, |
129 int sampleCount, const SkSurfaceProps* pro
ps) { | 129 int sampleCount, const SkSurfaceProps* pro
ps) { |
130 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sa
mpleCount, props, | 130 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sa
mpleCount, props, |
131 SkGpuDevice::kClear_Ini
tContents)); | 131 SkGpuDevice::kClear_Ini
tContents)); |
132 if (!device) { | 132 if (!device) { |
133 return NULL; | 133 return nullptr; |
134 } | 134 } |
135 return new SkSurface_Gpu(device); | 135 return new SkSurface_Gpu(device); |
136 } | 136 } |
137 | 137 |
138 SkSurface* SkSurface::NewFromBackendTexture(GrContext* context, const GrBackendT
extureDesc& desc, | 138 SkSurface* SkSurface::NewFromBackendTexture(GrContext* context, const GrBackendT
extureDesc& desc, |
139 const SkSurfaceProps* props) { | 139 const SkSurfaceProps* props) { |
140 if (NULL == context) { | 140 if (nullptr == context) { |
141 return NULL; | 141 return nullptr; |
142 } | 142 } |
143 if (!SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) { | 143 if (!SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) { |
144 return NULL; | 144 return nullptr; |
145 } | 145 } |
146 SkAutoTUnref<GrSurface> surface(context->textureProvider()->wrapBackendTextu
re(desc, | 146 SkAutoTUnref<GrSurface> surface(context->textureProvider()->wrapBackendTextu
re(desc, |
147 kBorrow_GrWrapOwnership)); | 147 kBorrow_GrWrapOwnership)); |
148 if (!surface) { | 148 if (!surface) { |
149 return NULL; | 149 return nullptr; |
150 } | 150 } |
151 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget
(), props, | 151 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget
(), props, |
152 SkGpuDevice::kUninit_In
itContents)); | 152 SkGpuDevice::kUninit_In
itContents)); |
153 if (!device) { | 153 if (!device) { |
154 return NULL; | 154 return nullptr; |
155 } | 155 } |
156 return new SkSurface_Gpu(device); | 156 return new SkSurface_Gpu(device); |
157 } | 157 } |
158 | 158 |
159 SkSurface* SkSurface::NewFromBackendRenderTarget(GrContext* context, | 159 SkSurface* SkSurface::NewFromBackendRenderTarget(GrContext* context, |
160 const GrBackendRenderTargetDesc
& desc, | 160 const GrBackendRenderTargetDesc
& desc, |
161 const SkSurfaceProps* props) { | 161 const SkSurfaceProps* props) { |
162 if (NULL == context) { | 162 if (nullptr == context) { |
163 return NULL; | 163 return nullptr; |
164 } | 164 } |
165 SkAutoTUnref<GrRenderTarget> rt(context->textureProvider()->wrapBackendRende
rTarget(desc)); | 165 SkAutoTUnref<GrRenderTarget> rt(context->textureProvider()->wrapBackendRende
rTarget(desc)); |
166 if (!rt) { | 166 if (!rt) { |
167 return NULL; | 167 return nullptr; |
168 } | 168 } |
169 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, | 169 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, |
170 SkGpuDevice::kUninit_In
itContents)); | 170 SkGpuDevice::kUninit_In
itContents)); |
171 if (!device) { | 171 if (!device) { |
172 return NULL; | 172 return nullptr; |
173 } | 173 } |
174 return new SkSurface_Gpu(device); | 174 return new SkSurface_Gpu(device); |
175 } | 175 } |
176 | 176 |
177 #endif | 177 #endif |
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