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Side by Side Diff: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp

Issue 1316233002: Style Change: NULL->nullptr (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: 2015-08-27 (Thursday) 10:25:06 EDT Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gl/GrGLInterface.h" 9 #include "gl/GrGLInterface.h"
10 #include "gl/GrGLAssembleInterface.h" 10 #include "gl/GrGLAssembleInterface.h"
(...skipping 24 matching lines...) Expand all
35 bool isInitialized() const { return SkToBool(fGLLib.get()); } 35 bool isInitialized() const { return SkToBool(fGLLib.get()); }
36 36
37 GrGLFuncPtr getProc(const char name[]) const { 37 GrGLFuncPtr getProc(const char name[]) const {
38 GrGLFuncPtr proc; 38 GrGLFuncPtr proc;
39 if ((proc = (GrGLFuncPtr) GetProcAddress(fGLLib.get(), name))) { 39 if ((proc = (GrGLFuncPtr) GetProcAddress(fGLLib.get(), name))) {
40 return proc; 40 return proc;
41 } 41 }
42 if ((proc = (GrGLFuncPtr) wglGetProcAddress(name))) { 42 if ((proc = (GrGLFuncPtr) wglGetProcAddress(name))) {
43 return proc; 43 return proc;
44 } 44 }
45 return NULL; 45 return nullptr;
46 } 46 }
47 47
48 private: 48 private:
49 AutoLibraryUnload fGLLib; 49 AutoLibraryUnload fGLLib;
50 }; 50 };
51 51
52 static GrGLFuncPtr win_get_gl_proc(void* ctx, const char name[]) { 52 static GrGLFuncPtr win_get_gl_proc(void* ctx, const char name[]) {
53 SkASSERT(ctx); 53 SkASSERT(ctx);
54 SkASSERT(wglGetCurrentContext()); 54 SkASSERT(wglGetCurrentContext());
55 const GLProcGetter* getter = (const GLProcGetter*) ctx; 55 const GLProcGetter* getter = (const GLProcGetter*) ctx;
56 return getter->getProc(name); 56 return getter->getProc(name);
57 } 57 }
58 58
59 /* 59 /*
60 * Windows makes the GL funcs all be __stdcall instead of __cdecl :( 60 * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
61 * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. 61 * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
62 * Otherwise, a springboard would be needed that hides the calling convention. 62 * Otherwise, a springboard would be needed that hides the calling convention.
63 */ 63 */
64 const GrGLInterface* GrGLCreateNativeInterface() { 64 const GrGLInterface* GrGLCreateNativeInterface() {
65 if (NULL == wglGetCurrentContext()) { 65 if (nullptr == wglGetCurrentContext()) {
66 return NULL; 66 return nullptr;
67 } 67 }
68 68
69 GLProcGetter getter; 69 GLProcGetter getter;
70 if (!getter.isInitialized()) { 70 if (!getter.isInitialized()) {
71 return NULL; 71 return nullptr;
72 } 72 }
73 73
74 GrGLGetStringProc getString = (GrGLGetStringProc)getter.getProc("glGetString "); 74 GrGLGetStringProc getString = (GrGLGetStringProc)getter.getProc("glGetString ");
75 if (NULL == getString) { 75 if (nullptr == getString) {
76 return NULL; 76 return nullptr;
77 } 77 }
78 const char* verStr = reinterpret_cast<const char*>(getString(GR_GL_VERSION)) ; 78 const char* verStr = reinterpret_cast<const char*>(getString(GR_GL_VERSION)) ;
79 GrGLStandard standard = GrGLGetStandardInUseFromString(verStr); 79 GrGLStandard standard = GrGLGetStandardInUseFromString(verStr);
80 80
81 if (kGLES_GrGLStandard == standard) { 81 if (kGLES_GrGLStandard == standard) {
82 return GrGLAssembleGLESInterface(&getter, win_get_gl_proc); 82 return GrGLAssembleGLESInterface(&getter, win_get_gl_proc);
83 } else if (kGL_GrGLStandard == standard) { 83 } else if (kGL_GrGLStandard == standard) {
84 return GrGLAssembleGLInterface(&getter, win_get_gl_proc); 84 return GrGLAssembleGLInterface(&getter, win_get_gl_proc);
85 } 85 }
86 return NULL; 86 return nullptr;
87 } 87 }
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