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Side by Side Diff: src/gpu/gl/SkGLContext.cpp

Issue 1316233002: Style Change: NULL->nullptr (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: 2015-08-27 (Thursday) 10:25:06 EDT Created 5 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gl/SkGLContext.h" 8 #include "gl/SkGLContext.h"
9 #include "GrGLUtil.h" 9 #include "GrGLUtil.h"
10 #include "SkGpuFenceSync.h" 10 #include "SkGpuFenceSync.h"
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
42 memset(fFrameFences, 0, sizeof(fFrameFences)); 42 memset(fFrameFences, 0, sizeof(fFrameFences));
43 } 43 }
44 44
45 SkGLContext::~SkGLContext() { 45 SkGLContext::~SkGLContext() {
46 // Subclass should call teardown. 46 // Subclass should call teardown.
47 #ifdef SK_DEBUG 47 #ifdef SK_DEBUG
48 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { 48 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
49 SkASSERT(0 == fFrameFences[i]); 49 SkASSERT(0 == fFrameFences[i]);
50 } 50 }
51 #endif 51 #endif
52 SkASSERT(NULL == fGL.get()); 52 SkASSERT(nullptr == fGL.get());
53 SkASSERT(NULL == fFenceSync.get()); 53 SkASSERT(nullptr == fFenceSync.get());
54 } 54 }
55 55
56 void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) { 56 void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) {
57 SkASSERT(!fGL.get()); 57 SkASSERT(!fGL.get());
58 fGL.reset(gl); 58 fGL.reset(gl);
59 fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this )); 59 fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this ));
60 } 60 }
61 61
62 void SkGLContext::teardown() { 62 void SkGLContext::teardown() {
63 if (fFenceSync) { 63 if (fFenceSync) {
64 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) { 64 for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
65 if (fFrameFences[i]) { 65 if (fFrameFences[i]) {
66 fFenceSync->deleteFence(fFrameFences[i]); 66 fFenceSync->deleteFence(fFrameFences[i]);
67 fFrameFences[i] = 0; 67 fFrameFences[i] = 0;
68 } 68 }
69 } 69 }
70 fFenceSync.reset(NULL); 70 fFenceSync.reset(nullptr);
71 } 71 }
72 72
73 fGL.reset(NULL); 73 fGL.reset(nullptr);
74 } 74 }
75 75
76 void SkGLContext::makeCurrent() const { 76 void SkGLContext::makeCurrent() const {
77 this->onPlatformMakeCurrent(); 77 this->onPlatformMakeCurrent();
78 } 78 }
79 79
80 void SkGLContext::swapBuffers() { 80 void SkGLContext::swapBuffers() {
81 if (!fFenceSync) { 81 if (!fFenceSync) {
82 // Fallback on the platform SwapBuffers method for synchronization. This may have no effect. 82 // Fallback on the platform SwapBuffers method for synchronization. This may have no effect.
83 this->onPlatformSwapBuffers(); 83 this->onPlatformSwapBuffers();
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105 } 105 }
106 106
107 SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGL Context* ctx) { 107 SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGL Context* ctx) {
108 SkAutoTDelete<GLFenceSync> ret(new GLFenceSync); 108 SkAutoTDelete<GLFenceSync> ret(new GLFenceSync);
109 109
110 if (kGL_GrGLStandard == ctx->gl()->fStandard) { 110 if (kGL_GrGLStandard == ctx->gl()->fStandard) {
111 const GrGLubyte* versionStr; 111 const GrGLubyte* versionStr;
112 SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION)); 112 SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION));
113 GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const ch ar*>(versionStr)); 113 GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const ch ar*>(versionStr));
114 if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) { 114 if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) {
115 return NULL; 115 return nullptr;
116 } 116 }
117 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( 117 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
118 ctx->onPlatformGetProcAddress("glFenceSync")); 118 ctx->onPlatformGetProcAddress("glFenceSync"));
119 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( 119 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
120 ctx->onPlatformGetProcAddress("glClientWaitSync")); 120 ctx->onPlatformGetProcAddress("glClientWaitSync"));
121 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( 121 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
122 ctx->onPlatformGetProcAddress("glDeleteSync")); 122 ctx->onPlatformGetProcAddress("glDeleteSync"));
123 } else { 123 } else {
124 if (!ctx->gl()->hasExtension("GL_APPLE_sync")) { 124 if (!ctx->gl()->hasExtension("GL_APPLE_sync")) {
125 return NULL; 125 return nullptr;
126 } 126 }
127 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>( 127 ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
128 ctx->onPlatformGetProcAddress("glFenceSyncAPPLE")); 128 ctx->onPlatformGetProcAddress("glFenceSyncAPPLE"));
129 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>( 129 ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
130 ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE")); 130 ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE"));
131 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>( 131 ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
132 ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE")); 132 ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE"));
133 } 133 }
134 134
135 if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) { 135 if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) {
136 return NULL; 136 return nullptr;
137 } 137 }
138 138
139 return ret.detach(); 139 return ret.detach();
140 } 140 }
141 141
142 SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const { 142 SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const {
143 return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); 143 return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
144 } 144 }
145 145
146 bool SkGLContext::GLFenceSync::flushAndWaitFence(SkPlatformGpuFence fence) const { 146 bool SkGLContext::GLFenceSync::flushAndWaitFence(SkPlatformGpuFence fence) const {
147 GLsync glsync = static_cast<GLsync>(fence); 147 GLsync glsync = static_cast<GLsync>(fence);
148 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BI T, -1); 148 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BI T, -1);
149 } 149 }
150 150
151 void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const { 151 void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const {
152 GLsync glsync = static_cast<GLsync>(fence); 152 GLsync glsync = static_cast<GLsync>(fence);
153 fGLDeleteSync(glsync); 153 fGLDeleteSync(glsync);
154 } 154 }
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