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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexArray.h" | 8 #include "GrGLVertexArray.h" |
9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
10 | 10 |
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68 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 68 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
69 | 69 |
70 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) | 70 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) |
71 : fID(id) | 71 : fID(id) |
72 , fAttribArrays(attribCount) | 72 , fAttribArrays(attribCount) |
73 , fIndexBufferIDIsValid(false) { | 73 , fIndexBufferIDIsValid(false) { |
74 } | 74 } |
75 | 75 |
76 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { | 76 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { |
77 if (0 == fID) { | 77 if (0 == fID) { |
78 return NULL; | 78 return nullptr; |
79 } | 79 } |
80 gpu->bindVertexArray(fID); | 80 gpu->bindVertexArray(fID); |
81 return &fAttribArrays; | 81 return &fAttribArrays; |
82 } | 82 } |
83 | 83 |
84 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin
t ibufferID) { | 84 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuin
t ibufferID) { |
85 GrGLAttribArrayState* state = this->bind(gpu); | 85 GrGLAttribArrayState* state = this->bind(gpu); |
86 if (state) { | 86 if (state) { |
87 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { | 87 if (!fIndexBufferIDIsValid || ibufferID != fIndexBufferID) { |
88 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, ibufferID)); | 88 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER
, ibufferID)); |
89 fIndexBufferIDIsValid = true; | 89 fIndexBufferIDIsValid = true; |
90 fIndexBufferID = ibufferID; | 90 fIndexBufferID = ibufferID; |
91 } | 91 } |
92 } | 92 } |
93 return state; | 93 return state; |
94 } | 94 } |
95 | 95 |
96 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { | 96 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { |
97 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { | 97 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { |
98 fIndexBufferID = 0; | 98 fIndexBufferID = 0; |
99 } | 99 } |
100 } | 100 } |
101 | 101 |
102 void GrGLVertexArray::invalidateCachedState() { | 102 void GrGLVertexArray::invalidateCachedState() { |
103 fAttribArrays.invalidate(); | 103 fAttribArrays.invalidate(); |
104 fIndexBufferIDIsValid = false; | 104 fIndexBufferIDIsValid = false; |
105 } | 105 } |
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