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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLPathRendering.h" | 8 #include "gl/GrGLPathRendering.h" |
9 #include "gl/GrGLNameAllocator.h" | 9 #include "gl/GrGLNameAllocator.h" |
10 #include "gl/GrGLUtil.h" | 10 #include "gl/GrGLUtil.h" |
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56 return GR_GL_COUNT_UP; | 56 return GR_GL_COUNT_UP; |
57 case kInvert_StencilOp: | 57 case kInvert_StencilOp: |
58 return GR_GL_INVERT; | 58 return GR_GL_INVERT; |
59 } | 59 } |
60 } | 60 } |
61 | 61 |
62 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) | 62 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) |
63 : GrPathRendering(gpu) { | 63 : GrPathRendering(gpu) { |
64 const GrGLInterface* glInterface = gpu->glInterface(); | 64 const GrGLInterface* glInterface = gpu->glInterface(); |
65 fCaps.bindFragmentInputSupport = | 65 fCaps.bindFragmentInputSupport = |
66 NULL != glInterface->fFunctions.fBindFragmentInputLocation; | 66 nullptr != glInterface->fFunctions.fBindFragmentInputLocation; |
67 } | 67 } |
68 | 68 |
69 GrGLPathRendering::~GrGLPathRendering() { | 69 GrGLPathRendering::~GrGLPathRendering() { |
70 } | 70 } |
71 | 71 |
72 void GrGLPathRendering::abandonGpuResources() { | 72 void GrGLPathRendering::abandonGpuResources() { |
73 fPathNameAllocator.reset(NULL); | 73 fPathNameAllocator.reset(nullptr); |
74 } | 74 } |
75 | 75 |
76 void GrGLPathRendering::resetContext() { | 76 void GrGLPathRendering::resetContext() { |
77 fHWProjectionMatrixState.invalidate(); | 77 fHWProjectionMatrixState.invalidate(); |
78 // we don't use the model view matrix. | 78 // we don't use the model view matrix. |
79 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); | 79 GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); |
80 | 80 |
81 fHWPathStencilSettings.invalidate(); | 81 fHWPathStencilSettings.invalidate(); |
82 } | 82 } |
83 | 83 |
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94 GrGLGpu* gpu = this->gpu(); | 94 GrGLGpu* gpu = this->gpu(); |
95 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); | 95 SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); |
96 gpu->flushColorWrite(false); | 96 gpu->flushColorWrite(false); |
97 gpu->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); | 97 gpu->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
98 | 98 |
99 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget); | 99 GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget); |
100 SkISize size = SkISize::Make(rt->width(), rt->height()); | 100 SkISize size = SkISize::Make(rt->width(), rt->height()); |
101 this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin()); | 101 this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin()); |
102 gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin()); | 102 gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin()); |
103 gpu->flushHWAAState(rt, args.fUseHWAA); | 103 gpu->flushHWAAState(rt, args.fUseHWAA); |
104 gpu->flushRenderTarget(rt, NULL); | 104 gpu->flushRenderTarget(rt, nullptr); |
105 | 105 |
106 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); | 106 const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
107 | 107 |
108 this->flushPathStencilSettings(*args.fStencil); | 108 this->flushPathStencilSettings(*args.fStencil); |
109 SkASSERT(!fHWPathStencilSettings.isTwoSided()); | 109 SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
110 | 110 |
111 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( | 111 GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( |
112 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); | 112 fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); |
113 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro
nt_Face); | 113 GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFro
nt_Face); |
114 | 114 |
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229 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); | 229 GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); |
230 } | 230 } |
231 | 231 |
232 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { | 232 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { |
233 if (range > 1) { | 233 if (range > 1) { |
234 GrGLuint name; | 234 GrGLuint name; |
235 GL_CALL_RET(name, GenPaths(range)); | 235 GL_CALL_RET(name, GenPaths(range)); |
236 return name; | 236 return name; |
237 } | 237 } |
238 | 238 |
239 if (NULL == fPathNameAllocator.get()) { | 239 if (nullptr == fPathNameAllocator.get()) { |
240 static const int range = 65536; | 240 static const int range = 65536; |
241 GrGLuint firstName; | 241 GrGLuint firstName; |
242 GL_CALL_RET(firstName, GenPaths(range)); | 242 GL_CALL_RET(firstName, GenPaths(range)); |
243 fPathNameAllocator.reset(new GrGLNameAllocator(firstName, firstName + ra
nge)); | 243 fPathNameAllocator.reset(new GrGLNameAllocator(firstName, firstName + ra
nge)); |
244 } | 244 } |
245 | 245 |
246 // When allocating names one at a time, pull from a client-side pool of | 246 // When allocating names one at a time, pull from a client-side pool of |
247 // available names in order to save a round trip to the GL server. | 247 // available names in order to save a round trip to the GL server. |
248 GrGLuint name = fPathNameAllocator->allocateName(); | 248 GrGLuint name = fPathNameAllocator->allocateName(); |
249 | 249 |
250 if (0 == name) { | 250 if (0 == name) { |
251 // Our reserved path names are all in use. Fall back on GenPaths. | 251 // Our reserved path names are all in use. Fall back on GenPaths. |
252 GL_CALL_RET(name, GenPaths(1)); | 252 GL_CALL_RET(name, GenPaths(1)); |
253 } | 253 } |
254 | 254 |
255 return name; | 255 return name; |
256 } | 256 } |
257 | 257 |
258 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { | 258 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { |
259 if (range > 1) { | 259 if (range > 1) { |
260 // It is not supported to delete names in ranges that were allocated | 260 // It is not supported to delete names in ranges that were allocated |
261 // individually using GrGLPathNameAllocator. | 261 // individually using GrGLPathNameAllocator. |
262 SkASSERT(NULL == fPathNameAllocator.get() || | 262 SkASSERT(nullptr == fPathNameAllocator.get() || |
263 path + range <= fPathNameAllocator->firstName() || | 263 path + range <= fPathNameAllocator->firstName() || |
264 path >= fPathNameAllocator->endName()); | 264 path >= fPathNameAllocator->endName()); |
265 GL_CALL(DeletePaths(path, range)); | 265 GL_CALL(DeletePaths(path, range)); |
266 return; | 266 return; |
267 } | 267 } |
268 | 268 |
269 if (NULL == fPathNameAllocator.get() || | 269 if (nullptr == fPathNameAllocator.get() || |
270 path < fPathNameAllocator->firstName() || | 270 path < fPathNameAllocator->firstName() || |
271 path >= fPathNameAllocator->endName()) { | 271 path >= fPathNameAllocator->endName()) { |
272 // If we aren't inside fPathNameAllocator's range then this name was | 272 // If we aren't inside fPathNameAllocator's range then this name was |
273 // generated by the GenPaths fallback (or else was never allocated). | 273 // generated by the GenPaths fallback (or else was never allocated). |
274 GL_CALL(DeletePaths(path, 1)); | 274 GL_CALL(DeletePaths(path, 1)); |
275 return; | 275 return; |
276 } | 276 } |
277 | 277 |
278 // Make the path empty to save memory, but don't free the name in the driver
. | 278 // Make the path empty to save memory, but don't free the name in the driver
. |
279 GL_CALL(PathCommands(path, 0, NULL, 0, GR_GL_FLOAT, NULL)); | 279 GL_CALL(PathCommands(path, 0, nullptr, 0, GR_GL_FLOAT, nullptr)); |
280 fPathNameAllocator->free(path); | 280 fPathNameAllocator->free(path); |
281 } | 281 } |
282 | 282 |
283 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stenci
lSettings) { | 283 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stenci
lSettings) { |
284 if (fHWPathStencilSettings != stencilSettings) { | 284 if (fHWPathStencilSettings != stencilSettings) { |
285 // Just the func, ref, and mask is set here. The op and write mask are p
arams to the call | 285 // Just the func, ref, and mask is set here. The op and write mask are p
arams to the call |
286 // that draws the path to the SB (glStencilFillPath) | 286 // that draws the path to the SB (glStencilFillPath) |
287 GrGLenum func = | 287 GrGLenum func = |
288 GrToGLStencilFunc(stencilSettings.func(GrStencilSettings::kFront_Fac
e)); | 288 GrToGLStencilFunc(stencilSettings.func(GrStencilSettings::kFront_Fac
e)); |
289 GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings:
:kFront_Face), | 289 GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings:
:kFront_Face), |
290 stencilSettings.funcMask(GrStencilSettings::kFro
nt_Face))); | 290 stencilSettings.funcMask(GrStencilSettings::kFro
nt_Face))); |
291 | 291 |
292 fHWPathStencilSettings = stencilSettings; | 292 fHWPathStencilSettings = stencilSettings; |
293 } | 293 } |
294 } | 294 } |
295 | 295 |
296 inline GrGLGpu* GrGLPathRendering::gpu() { | 296 inline GrGLGpu* GrGLPathRendering::gpu() { |
297 return static_cast<GrGLGpu*>(fGpu); | 297 return static_cast<GrGLGpu*>(fGpu); |
298 } | 298 } |
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