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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkAtomics.h" | 8 #include "SkAtomics.h" |
9 #include "SkBitmapProcShader.h" | 9 #include "SkBitmapProcShader.h" |
10 #include "SkColorShader.h" | 10 #include "SkColorShader.h" |
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68 const SkMatrix* m = &total; | 68 const SkMatrix* m = &total; |
69 if (rec.fLocalMatrix) { | 69 if (rec.fLocalMatrix) { |
70 total.setConcat(*m, *rec.fLocalMatrix); | 70 total.setConcat(*m, *rec.fLocalMatrix); |
71 m = &total; | 71 m = &total; |
72 } | 72 } |
73 return m->invert(totalInverse); | 73 return m->invert(totalInverse); |
74 } | 74 } |
75 | 75 |
76 bool SkShader::asLuminanceColor(SkColor* colorPtr) const { | 76 bool SkShader::asLuminanceColor(SkColor* colorPtr) const { |
77 SkColor storage; | 77 SkColor storage; |
78 if (NULL == colorPtr) { | 78 if (nullptr == colorPtr) { |
79 colorPtr = &storage; | 79 colorPtr = &storage; |
80 } | 80 } |
81 if (this->onAsLuminanceColor(colorPtr)) { | 81 if (this->onAsLuminanceColor(colorPtr)) { |
82 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque | 82 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque |
83 return true; | 83 return true; |
84 } | 84 } |
85 return false; | 85 return false; |
86 } | 86 } |
87 | 87 |
88 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { | 88 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage)
const { |
89 if (!this->computeTotalInverse(rec, NULL)) { | 89 if (!this->computeTotalInverse(rec, nullptr)) { |
90 return NULL; | 90 return nullptr; |
91 } | 91 } |
92 return this->onCreateContext(rec, storage); | 92 return this->onCreateContext(rec, storage); |
93 } | 93 } |
94 | 94 |
95 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ | 95 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const
{ |
96 return NULL; | 96 return nullptr; |
97 } | 97 } |
98 | 98 |
99 size_t SkShader::contextSize() const { | 99 size_t SkShader::contextSize() const { |
100 return 0; | 100 return 0; |
101 } | 101 } |
102 | 102 |
103 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) | 103 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
104 : fShader(shader), fCTM(*rec.fMatrix) | 104 : fShader(shader), fCTM(*rec.fMatrix) |
105 { | 105 { |
106 // Because the context parameters must be valid at this point, we know that
the matrix is | 106 // Because the context parameters must be valid at this point, we know that
the matrix is |
107 // invertible. | 107 // invertible. |
108 SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse)); | 108 SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse)); |
109 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 109 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
110 | 110 |
111 fPaintAlpha = rec.fPaint->getAlpha(); | 111 fPaintAlpha = rec.fPaint->getAlpha(); |
112 } | 112 } |
113 | 113 |
114 SkShader::Context::~Context() {} | 114 SkShader::Context::~Context() {} |
115 | 115 |
116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { | 116 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { |
117 return NULL; | 117 return nullptr; |
118 } | 118 } |
119 | 119 |
120 #include "SkColorPriv.h" | 120 #include "SkColorPriv.h" |
121 | 121 |
122 void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count)
{ | 122 void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count)
{ |
123 SkASSERT(span16); | 123 SkASSERT(span16); |
124 SkASSERT(count > 0); | 124 SkASSERT(count > 0); |
125 SkASSERT(this->canCallShadeSpan16()); | 125 SkASSERT(this->canCallShadeSpan16()); |
126 | 126 |
127 // basically, if we get here, the subclass screwed up | 127 // basically, if we get here, the subclass screwed up |
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188 srcA += 4; | 188 srcA += 4; |
189 } while (--n != 0); | 189 } while (--n != 0); |
190 } while (count > 0); | 190 } while (count > 0); |
191 #endif | 191 #endif |
192 } | 192 } |
193 | 193 |
194 SkShader::Context::MatrixClass SkShader::Context::ComputeMatrixClass(const SkMat
rix& mat) { | 194 SkShader::Context::MatrixClass SkShader::Context::ComputeMatrixClass(const SkMat
rix& mat) { |
195 MatrixClass mc = kLinear_MatrixClass; | 195 MatrixClass mc = kLinear_MatrixClass; |
196 | 196 |
197 if (mat.hasPerspective()) { | 197 if (mat.hasPerspective()) { |
198 if (mat.fixedStepInX(0, NULL, NULL)) { | 198 if (mat.fixedStepInX(0, nullptr, nullptr)) { |
199 mc = kFixedStepInX_MatrixClass; | 199 mc = kFixedStepInX_MatrixClass; |
200 } else { | 200 } else { |
201 mc = kPerspective_MatrixClass; | 201 mc = kPerspective_MatrixClass; |
202 } | 202 } |
203 } | 203 } |
204 return mc; | 204 return mc; |
205 } | 205 } |
206 | 206 |
207 ////////////////////////////////////////////////////////////////////////////// | 207 ////////////////////////////////////////////////////////////////////////////// |
208 | 208 |
209 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ | 209 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const
{ |
210 return kNone_BitmapType; | 210 return kNone_BitmapType; |
211 } | 211 } |
212 | 212 |
213 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 213 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { |
214 return kNone_GradientType; | 214 return kNone_GradientType; |
215 } | 215 } |
216 | 216 |
217 bool SkShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&,
const SkMatrix*, | 217 bool SkShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&,
const SkMatrix*, |
218 GrColor*, GrProcessorDataManager*, | 218 GrColor*, GrProcessorDataManager*, |
219 GrFragmentProcessor**) const { | 219 GrFragmentProcessor**) const { |
220 return false; | 220 return false; |
221 } | 221 } |
222 | 222 |
223 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { | 223 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { |
224 return NULL; | 224 return nullptr; |
225 } | 225 } |
226 | 226 |
227 SkShader* SkShader::CreateEmptyShader() { return new SkEmptyShader; } | 227 SkShader* SkShader::CreateEmptyShader() { return new SkEmptyShader; } |
228 | 228 |
229 SkShader* SkShader::CreateColorShader(SkColor color) { return new SkColorShader(
color); } | 229 SkShader* SkShader::CreateColorShader(SkColor color) { return new SkColorShader(
color); } |
230 | 230 |
231 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, | 231 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo
de tmy, |
232 const SkMatrix* localMatrix) { | 232 const SkMatrix* localMatrix) { |
233 return SkCreateBitmapShader(src, tmx, tmy, localMatrix, NULL); | 233 return SkCreateBitmapShader(src, tmx, tmy, localMatrix, nullptr); |
234 } | 234 } |
235 | 235 |
236 SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, Tile
Mode tmy, | 236 SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, Tile
Mode tmy, |
237 const SkMatrix* localMatrix, const SkRec
t* tile) { | 237 const SkMatrix* localMatrix, const SkRec
t* tile) { |
238 return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile); | 238 return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile); |
239 } | 239 } |
240 | 240 |
241 #ifndef SK_IGNORE_TO_STRING | 241 #ifndef SK_IGNORE_TO_STRING |
242 void SkShader::toString(SkString* str) const { | 242 void SkShader::toString(SkString* str) const { |
243 if (!fLocalMatrix.isIdentity()) { | 243 if (!fLocalMatrix.isIdentity()) { |
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332 return kColor_GradientType; | 332 return kColor_GradientType; |
333 } | 333 } |
334 | 334 |
335 #if SK_SUPPORT_GPU | 335 #if SK_SUPPORT_GPU |
336 | 336 |
337 #include "SkGr.h" | 337 #include "SkGr.h" |
338 | 338 |
339 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const
SkMatrix&, | 339 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const
SkMatrix&, |
340 const SkMatrix*, GrColor* paintColor, | 340 const SkMatrix*, GrColor* paintColor, |
341 GrProcessorDataManager*, GrFragmentProce
ssor** fp) const { | 341 GrProcessorDataManager*, GrFragmentProce
ssor** fp) const { |
342 *fp = NULL; | 342 *fp = nullptr; |
343 SkColor skColor = fColor; | 343 SkColor skColor = fColor; |
344 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); | 344 U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha()); |
345 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); | 345 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); |
346 return true; | 346 return true; |
347 } | 347 } |
348 | 348 |
349 #else | 349 #else |
350 | 350 |
351 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatr
ix&, | 351 bool SkColorShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatr
ix&, |
352 const SkMatrix*, GrColor*, GrProcessorDa
taManager*, | 352 const SkMatrix*, GrColor*, GrProcessorDa
taManager*, |
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380 #include "SkEmptyShader.h" | 380 #include "SkEmptyShader.h" |
381 | 381 |
382 void SkEmptyShader::toString(SkString* str) const { | 382 void SkEmptyShader::toString(SkString* str) const { |
383 str->append("SkEmptyShader: ("); | 383 str->append("SkEmptyShader: ("); |
384 | 384 |
385 this->INHERITED::toString(str); | 385 this->INHERITED::toString(str); |
386 | 386 |
387 str->append(")"); | 387 str->append(")"); |
388 } | 388 } |
389 #endif | 389 #endif |
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