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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSemaphore.h" | 8 #include "SkSemaphore.h" |
9 | 9 |
10 #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) | 10 #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) |
11 #include <mach/mach.h> | 11 #include <mach/mach.h> |
12 struct SkSemaphore::OSSemaphore { | 12 struct SkSemaphore::OSSemaphore { |
13 semaphore_t fSemaphore; | 13 semaphore_t fSemaphore; |
14 | 14 |
15 OSSemaphore() { | 15 OSSemaphore() { |
16 semaphore_create(mach_task_self(), &fSemaphore, SYNC_POLICY_LIFO, 0/
*initial count*/); | 16 semaphore_create(mach_task_self(), &fSemaphore, SYNC_POLICY_LIFO, 0/
*initial count*/); |
17 } | 17 } |
18 ~OSSemaphore() { semaphore_destroy(mach_task_self(), fSemaphore); } | 18 ~OSSemaphore() { semaphore_destroy(mach_task_self(), fSemaphore); } |
19 | 19 |
20 void signal(int n) { while (n --> 0) { semaphore_signal(fSemaphore); } } | 20 void signal(int n) { while (n --> 0) { semaphore_signal(fSemaphore); } } |
21 void wait() { semaphore_wait(fSemaphore); } | 21 void wait() { semaphore_wait(fSemaphore); } |
22 }; | 22 }; |
23 #elif defined(SK_BUILD_FOR_WIN32) | 23 #elif defined(SK_BUILD_FOR_WIN32) |
24 struct SkSemaphore::OSSemaphore { | 24 struct SkSemaphore::OSSemaphore { |
25 HANDLE fSemaphore; | 25 HANDLE fSemaphore; |
26 | 26 |
27 OSSemaphore() { | 27 OSSemaphore() { |
28 fSemaphore = CreateSemaphore(NULL /*security attributes, optional
*/, | 28 fSemaphore = CreateSemaphore(nullptr /*security attributes, optio
nal*/, |
29 0 /*initial count*/, | 29 0 /*initial count*/, |
30 MAXLONG /*max count*/, | 30 MAXLONG /*max count*/, |
31 NULL /*name, optional*/); | 31 nullptr /*name, optional*/); |
32 } | 32 } |
33 ~OSSemaphore() { CloseHandle(fSemaphore); } | 33 ~OSSemaphore() { CloseHandle(fSemaphore); } |
34 | 34 |
35 void signal(int n) { | 35 void signal(int n) { |
36 ReleaseSemaphore(fSemaphore, n, NULL/*returns previous count, option
al*/); | 36 ReleaseSemaphore(fSemaphore, n, nullptr/*returns previous count, opt
ional*/); |
37 } | 37 } |
38 void wait() { WaitForSingleObject(fSemaphore, INFINITE/*timeout in ms*/)
; } | 38 void wait() { WaitForSingleObject(fSemaphore, INFINITE/*timeout in ms*/)
; } |
39 }; | 39 }; |
40 #else | 40 #else |
41 // It's important we test for Mach before this. This code will compile but
not work there. | 41 // It's important we test for Mach before this. This code will compile but
not work there. |
42 #include <errno.h> | 42 #include <errno.h> |
43 #include <semaphore.h> | 43 #include <semaphore.h> |
44 struct SkSemaphore::OSSemaphore { | 44 struct SkSemaphore::OSSemaphore { |
45 sem_t fSemaphore; | 45 sem_t fSemaphore; |
46 | 46 |
(...skipping 30 matching lines...) Expand all Loading... |
77 } | 77 } |
78 } | 78 } |
79 | 79 |
80 void SkSemaphore::wait() { | 80 void SkSemaphore::wait() { |
81 // We only wait() on the OS semaphore if the count drops <= 0, | 81 // We only wait() on the OS semaphore if the count drops <= 0, |
82 // i.e. when we need to make this thread sleep to wait for it to go back up. | 82 // i.e. when we need to make this thread sleep to wait for it to go back up. |
83 if (fCount.fetch_add(-1, sk_memory_order_acquire) <= 0) { | 83 if (fCount.fetch_add(-1, sk_memory_order_acquire) <= 0) { |
84 fOSSemaphore->wait(); | 84 fOSSemaphore->wait(); |
85 } | 85 } |
86 } | 86 } |
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