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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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78 const char* getCategory() const override { return "bitmap-shader"; } | 78 const char* getCategory() const override { return "bitmap-shader"; } |
79 SkDiscardableMemory* diagnostic_only_getDiscardable() const override { retur
n nullptr; } | 79 SkDiscardableMemory* diagnostic_only_getDiscardable() const override { retur
n nullptr; } |
80 | 80 |
81 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader
) { | 81 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader
) { |
82 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec
); | 82 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec
); |
83 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>
*>(contextShader); | 83 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>
*>(contextShader); |
84 | 84 |
85 result->reset(SkRef(rec.fShader.get())); | 85 result->reset(SkRef(rec.fShader.get())); |
86 | 86 |
87 SkBitmap tile; | 87 SkBitmap tile; |
88 if (rec.fShader.get()->isABitmap(&tile, NULL, NULL)) { | 88 if (rec.fShader.get()->isABitmap(&tile, nullptr, nullptr)) { |
89 // FIXME: this doesn't protect the pixels from being discarded as so
on as we unlock. | 89 // FIXME: this doesn't protect the pixels from being discarded as so
on as we unlock. |
90 // Should be handled via a pixel ref generator instead | 90 // Should be handled via a pixel ref generator instead |
91 // (https://code.google.com/p/skia/issues/detail?id=3220). | 91 // (https://code.google.com/p/skia/issues/detail?id=3220). |
92 SkAutoLockPixels alp(tile, true); | 92 SkAutoLockPixels alp(tile, true); |
93 return tile.getPixels() != NULL; | 93 return tile.getPixels() != nullptr; |
94 } | 94 } |
95 return false; | 95 return false; |
96 } | 96 } |
97 }; | 97 }; |
98 | 98 |
99 static bool cache_try_alloc_pixels(SkBitmap* bitmap) { | 99 static bool cache_try_alloc_pixels(SkBitmap* bitmap) { |
100 SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator(); | 100 SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator(); |
101 | 101 |
102 return NULL != allocator | 102 return nullptr != allocator |
103 ? allocator->allocPixelRef(bitmap, NULL) | 103 ? allocator->allocPixelRef(bitmap, nullptr) |
104 : bitmap->tryAllocPixels(); | 104 : bitmap->tryAllocPixels(); |
105 } | 105 } |
106 | 106 |
107 } // namespace | 107 } // namespace |
108 | 108 |
109 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod
e tmy, | 109 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod
e tmy, |
110 const SkMatrix* localMatrix, const SkRect* tile
) | 110 const SkMatrix* localMatrix, const SkRect* tile
) |
111 : INHERITED(localMatrix) | 111 : INHERITED(localMatrix) |
112 , fPicture(SkRef(picture)) | 112 , fPicture(SkRef(picture)) |
113 , fTile(tile ? *tile : picture->cullRect()) | 113 , fTile(tile ? *tile : picture->cullRect()) |
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134 TileMode my = (TileMode)buffer.read32(); | 134 TileMode my = (TileMode)buffer.read32(); |
135 SkRect tile; | 135 SkRect tile; |
136 buffer.readRect(&tile); | 136 buffer.readRect(&tile); |
137 | 137 |
138 SkAutoTUnref<SkPicture> picture; | 138 SkAutoTUnref<SkPicture> picture; |
139 | 139 |
140 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable
d()) { | 140 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable
d()) { |
141 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio
n)) { | 141 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio
n)) { |
142 // Older code blindly serialized pictures. We don't trust them. | 142 // Older code blindly serialized pictures. We don't trust them. |
143 buffer.validate(false); | 143 buffer.validate(false); |
144 return NULL; | 144 return nullptr; |
145 } | 145 } |
146 // Newer code won't serialize pictures in disallow-cross-process-picture
mode. | 146 // Newer code won't serialize pictures in disallow-cross-process-picture
mode. |
147 // Assert that they didn't serialize anything except a false here. | 147 // Assert that they didn't serialize anything except a false here. |
148 buffer.validate(!buffer.readBool()); | 148 buffer.validate(!buffer.readBool()); |
149 } else { | 149 } else { |
150 // Old code always serialized the picture. New code writes a 'true' fir
st if it did. | 150 // Old code always serialized the picture. New code writes a 'true' fir
st if it did. |
151 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio
n) || | 151 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio
n) || |
152 buffer.readBool()) { | 152 buffer.readBool()) { |
153 picture.reset(SkPicture::CreateFromBuffer(buffer)); | 153 picture.reset(SkPicture::CreateFromBuffer(buffer)); |
154 } | 154 } |
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180 m.setConcat(matrix, this->getLocalMatrix()); | 180 m.setConcat(matrix, this->getLocalMatrix()); |
181 if (localM) { | 181 if (localM) { |
182 m.preConcat(*localM); | 182 m.preConcat(*localM); |
183 } | 183 } |
184 | 184 |
185 // Use a rotation-invariant scale | 185 // Use a rotation-invariant scale |
186 SkPoint scale; | 186 SkPoint scale; |
187 // | 187 // |
188 // TODO: replace this with decomposeScale() -- but beware LayoutTest rebasel
ines! | 188 // TODO: replace this with decomposeScale() -- but beware LayoutTest rebasel
ines! |
189 // | 189 // |
190 if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { | 190 if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) { |
191 // Decomposition failed, use an approximation. | 191 // Decomposition failed, use an approximation. |
192 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.
getSkewX()), | 192 scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.
getSkewX()), |
193 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.
getSkewY())); | 193 SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.
getSkewY())); |
194 } | 194 } |
195 SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()), | 195 SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()), |
196 SkScalarAbs(scale.y() * fTile.height())); | 196 SkScalarAbs(scale.y() * fTile.height())); |
197 | 197 |
198 // Clamp the tile size to about 4M pixels | 198 // Clamp the tile size to about 4M pixels |
199 static const SkScalar kMaxTileArea = 2048 * 2048; | 199 static const SkScalar kMaxTileArea = 2048 * 2048; |
200 SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height()); | 200 SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height()); |
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255 | 255 |
256 return tileShader.detach(); | 256 return tileShader.detach(); |
257 } | 257 } |
258 | 258 |
259 size_t SkPictureShader::contextSize() const { | 259 size_t SkPictureShader::contextSize() const { |
260 return sizeof(PictureShaderContext); | 260 return sizeof(PictureShaderContext); |
261 } | 261 } |
262 | 262 |
263 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { | 263 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { |
264 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.
fLocalMatrix)); | 264 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.
fLocalMatrix)); |
265 if (NULL == bitmapShader.get()) { | 265 if (nullptr == bitmapShader.get()) { |
266 return NULL; | 266 return nullptr; |
267 } | 267 } |
268 return PictureShaderContext::Create(storage, *this, rec, bitmapShader); | 268 return PictureShaderContext::Create(storage, *this, rec, bitmapShader); |
269 } | 269 } |
270 | 270 |
271 ////////////////////////////////////////////////////////////////////////////////
///////// | 271 ////////////////////////////////////////////////////////////////////////////////
///////// |
272 | 272 |
273 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, | 273 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, |
274 const SkPictureShader& shader, const ContextRec& rec, SkShade
r* bitmapShader) { | 274 const SkPictureShader& shader, const ContextRec& rec, SkShade
r* bitmapShader) { |
275 PictureShaderContext* ctx = new (storage) PictureShaderContext(shader, rec,
bitmapShader); | 275 PictureShaderContext* ctx = new (storage) PictureShaderContext(shader, rec,
bitmapShader); |
276 if (NULL == ctx->fBitmapShaderContext) { | 276 if (nullptr == ctx->fBitmapShaderContext) { |
277 ctx->~PictureShaderContext(); | 277 ctx->~PictureShaderContext(); |
278 ctx = NULL; | 278 ctx = nullptr; |
279 } | 279 } |
280 return ctx; | 280 return ctx; |
281 } | 281 } |
282 | 282 |
283 SkPictureShader::PictureShaderContext::PictureShaderContext( | 283 SkPictureShader::PictureShaderContext::PictureShaderContext( |
284 const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapSh
ader) | 284 const SkPictureShader& shader, const ContextRec& rec, SkShader* bitmapSh
ader) |
285 : INHERITED(shader, rec) | 285 : INHERITED(shader, rec) |
286 , fBitmapShader(SkRef(bitmapShader)) | 286 , fBitmapShader(SkRef(bitmapShader)) |
287 { | 287 { |
288 fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize()); | 288 fBitmapShaderContextStorage = sk_malloc_throw(bitmapShader->contextSize()); |
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342 GrProcessorDataManager* procDataManage
r, | 342 GrProcessorDataManager* procDataManage
r, |
343 GrFragmentProcessor** fp) const { | 343 GrFragmentProcessor** fp) const { |
344 int maxTextureSize = 0; | 344 int maxTextureSize = 0; |
345 if (context) { | 345 if (context) { |
346 maxTextureSize = context->caps()->maxTextureSize(); | 346 maxTextureSize = context->caps()->maxTextureSize(); |
347 } | 347 } |
348 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); | 348 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); |
349 if (!bitmapShader) { | 349 if (!bitmapShader) { |
350 return false; | 350 return false; |
351 } | 351 } |
352 return bitmapShader->asFragmentProcessor(context, paint, viewM, NULL, paintC
olor, | 352 return bitmapShader->asFragmentProcessor(context, paint, viewM, nullptr, pai
ntColor, |
353 procDataManager, fp); | 353 procDataManager, fp); |
354 } | 354 } |
355 #else | 355 #else |
356 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, | 356 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix&, |
357 const SkMatrix*, GrColor*, GrProcessor
DataManager*, | 357 const SkMatrix*, GrColor*, GrProcessor
DataManager*, |
358 GrFragmentProcessor**) const { | 358 GrFragmentProcessor**) const { |
359 SkDEBUGFAIL("Should not call in GPU-less build"); | 359 SkDEBUGFAIL("Should not call in GPU-less build"); |
360 return false; | 360 return false; |
361 } | 361 } |
362 #endif | 362 #endif |
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