| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkLightingShader_DEFINED | 10 #ifndef SkLightingShader_DEFINED |
| (...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 66 | 66 |
| 67 It returns a shader with a reference count of 1. | 67 It returns a shader with a reference count of 1. |
| 68 The caller should decrement the shader's reference count when done with
the shader. | 68 The caller should decrement the shader's reference count when done with
the shader. |
| 69 It is an error for count to be < 2. | 69 It is an error for count to be < 2. |
| 70 @param diffuse the diffuse bitmap | 70 @param diffuse the diffuse bitmap |
| 71 @param normal the normal map | 71 @param normal the normal map |
| 72 @param light the light applied to the normal map | 72 @param light the light applied to the normal map |
| 73 @param ambient the linear (unpremul) ambient light color. Range is
0..1/channel. | 73 @param ambient the linear (unpremul) ambient light color. Range is
0..1/channel. |
| 74 @param localMatrix the matrix mapping the textures to the dest rect | 74 @param localMatrix the matrix mapping the textures to the dest rect |
| 75 | 75 |
| 76 NULL will be returned if: | 76 nullptr will be returned if: |
| 77 either 'diffuse' or 'normal' are empty | 77 either 'diffuse' or 'normal' are empty |
| 78 either 'diffuse' or 'normal' are too big (> 65535 on a side) | 78 either 'diffuse' or 'normal' are too big (> 65535 on a side) |
| 79 'diffuse' and 'normal' aren't the same size | 79 'diffuse' and 'normal' aren't the same size |
| 80 | 80 |
| 81 The lighting equation is currently: | 81 The lighting equation is currently: |
| 82 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo
lor | 82 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo
lor |
| 83 | 83 |
| 84 The normal map is currently assumed to be an 8888 image where the normal
at a texel | 84 The normal map is currently assumed to be an 8888 image where the normal
at a texel |
| 85 is retrieved by: | 85 is retrieved by: |
| 86 N.x = R-127; | 86 N.x = R-127; |
| 87 N.y = G-127; | 87 N.y = G-127; |
| 88 N.z = B-127; | 88 N.z = B-127; |
| 89 N.normalize(); | 89 N.normalize(); |
| 90 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis
is | 90 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis
is |
| 91 (127, 127, 0). | 91 (127, 127, 0). |
| 92 */ | 92 */ |
| 93 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, | 93 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, |
| 94 const Lights* lights, const SkVector& invNormRotatio
n, | 94 const Lights* lights, const SkVector& invNormRotatio
n, |
| 95 const SkMatrix* diffLocalMatrix, const SkMatrix* nor
mLocalMatrix); | 95 const SkMatrix* diffLocalMatrix, const SkMatrix* nor
mLocalMatrix); |
| 96 | 96 |
| 97 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 97 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| 98 }; | 98 }; |
| 99 | 99 |
| 100 #endif | 100 #endif |
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