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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlitRow.h" | 8 #include "SkBlitRow.h" |
9 #include "SkBlitMask.h" | 9 #include "SkBlitMask.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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117 S32A_Opaque_BlitRow32, | 117 S32A_Opaque_BlitRow32, |
118 S32A_Blend_BlitRow32 | 118 S32A_Blend_BlitRow32 |
119 }; | 119 }; |
120 | 120 |
121 SkBlitRow::Proc32 SkBlitRow::Factory32(unsigned flags) { | 121 SkBlitRow::Proc32 SkBlitRow::Factory32(unsigned flags) { |
122 SkASSERT(flags < SK_ARRAY_COUNT(gDefault_Procs32)); | 122 SkASSERT(flags < SK_ARRAY_COUNT(gDefault_Procs32)); |
123 // just so we don't crash | 123 // just so we don't crash |
124 flags &= kFlags32_Mask; | 124 flags &= kFlags32_Mask; |
125 | 125 |
126 SkBlitRow::Proc32 proc = PlatformProcs32(flags); | 126 SkBlitRow::Proc32 proc = PlatformProcs32(flags); |
127 if (NULL == proc) { | 127 if (nullptr == proc) { |
128 proc = gDefault_Procs32[flags]; | 128 proc = gDefault_Procs32[flags]; |
129 } | 129 } |
130 SkASSERT(proc); | 130 SkASSERT(proc); |
131 return proc; | 131 return proc; |
132 } | 132 } |
133 | 133 |
134 #include "Sk4px.h" | 134 #include "Sk4px.h" |
135 | 135 |
136 // Color32 uses the blend_256_round_alt algorithm from tests/BlendTest.cpp. | 136 // Color32 uses the blend_256_round_alt algorithm from tests/BlendTest.cpp. |
137 // It's not quite perfect, but it's never wrong in the interesting edge cases, | 137 // It's not quite perfect, but it's never wrong in the interesting edge cases, |
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153 invA += invA >> 7; | 153 invA += invA >> 7; |
154 SkASSERT(invA < 256); // We've already handled alpha == 0 above. | 154 SkASSERT(invA < 256); // We've already handled alpha == 0 above. |
155 | 155 |
156 Sk16h colorHighAndRound = Sk4px::DupPMColor(color).widenHi() + Sk16h(128); | 156 Sk16h colorHighAndRound = Sk4px::DupPMColor(color).widenHi() + Sk16h(128); |
157 Sk16b invA_16x(invA); | 157 Sk16b invA_16x(invA); |
158 | 158 |
159 Sk4px::MapSrc(count, dst, src, [&](const Sk4px& src4) -> Sk4px { | 159 Sk4px::MapSrc(count, dst, src, [&](const Sk4px& src4) -> Sk4px { |
160 return (src4 * invA_16x).addNarrowHi(colorHighAndRound); | 160 return (src4 * invA_16x).addNarrowHi(colorHighAndRound); |
161 }); | 161 }); |
162 } | 162 } |
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