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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
9 #include "SkAnimTimer.h" | 9 #include "SkAnimTimer.h" |
10 #include "SkView.h" | 10 #include "SkView.h" |
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190 SkString str; | 190 SkString str; |
191 str.printf("Hair-%s", gProcs[fProcIndex].fName); | 191 str.printf("Hair-%s", gProcs[fProcIndex].fName); |
192 SampleCode::TitleR(evt, str.c_str()); | 192 SampleCode::TitleR(evt, str.c_str()); |
193 return true; | 193 return true; |
194 } | 194 } |
195 return this->INHERITED::onQuery(evt); | 195 return this->INHERITED::onQuery(evt); |
196 } | 196 } |
197 | 197 |
198 void show_bitmaps(SkCanvas* canvas, const SkBitmap& b0, const SkBitmap& b1, | 198 void show_bitmaps(SkCanvas* canvas, const SkBitmap& b0, const SkBitmap& b1, |
199 const SkIRect& inset) { | 199 const SkIRect& inset) { |
200 canvas->drawBitmap(b0, 0, 0, NULL); | 200 canvas->drawBitmap(b0, 0, 0, nullptr); |
201 canvas->drawBitmap(b1, SkIntToScalar(b0.width()), 0, NULL); | 201 canvas->drawBitmap(b1, SkIntToScalar(b0.width()), 0, nullptr); |
202 } | 202 } |
203 | 203 |
204 void onDrawContent(SkCanvas* canvas) override { | 204 void onDrawContent(SkCanvas* canvas) override { |
205 gRand.setSeed(fNow); | 205 gRand.setSeed(fNow); |
206 | 206 |
207 SkBitmap bm, bm2; | 207 SkBitmap bm, bm2; |
208 bm.allocN32Pixels(WIDTH + MARGIN*2, HEIGHT + MARGIN*2); | 208 bm.allocN32Pixels(WIDTH + MARGIN*2, HEIGHT + MARGIN*2); |
209 // this will erase our margin, which we want to always stay 0 | 209 // this will erase our margin, which we want to always stay 0 |
210 bm.eraseColor(SK_ColorTRANSPARENT); | 210 bm.eraseColor(SK_ColorTRANSPARENT); |
211 | 211 |
212 bm2.installPixels(SkImageInfo::MakeN32Premul(WIDTH, HEIGHT), | 212 bm2.installPixels(SkImageInfo::MakeN32Premul(WIDTH, HEIGHT), |
213 bm.getAddr32(MARGIN, MARGIN), bm.rowBytes()); | 213 bm.getAddr32(MARGIN, MARGIN), bm.rowBytes()); |
214 | 214 |
215 SkCanvas c2(bm2); | 215 SkCanvas c2(bm2); |
216 SkPaint paint; | 216 SkPaint paint; |
217 paint.setAntiAlias(fDoAA); | 217 paint.setAntiAlias(fDoAA); |
218 paint.setStyle(SkPaint::kStroke_Style); | 218 paint.setStyle(SkPaint::kStroke_Style); |
219 | 219 |
220 bm2.eraseColor(SK_ColorTRANSPARENT); | 220 bm2.eraseColor(SK_ColorTRANSPARENT); |
221 gProcs[fProcIndex].fProc(&c2, paint, bm); | 221 gProcs[fProcIndex].fProc(&c2, paint, bm); |
222 canvas->drawBitmap(bm2, SkIntToScalar(10), SkIntToScalar(10), NULL); | 222 canvas->drawBitmap(bm2, SkIntToScalar(10), SkIntToScalar(10), nullptr); |
223 } | 223 } |
224 | 224 |
225 bool onAnimate(const SkAnimTimer&) override { | 225 bool onAnimate(const SkAnimTimer&) override { |
226 if (fDoAA) { | 226 if (fDoAA) { |
227 fProcIndex = cycle_hairproc_index(fProcIndex); | 227 fProcIndex = cycle_hairproc_index(fProcIndex); |
228 // todo: signal that we want to rebuild our TITLE | 228 // todo: signal that we want to rebuild our TITLE |
229 } | 229 } |
230 fDoAA = !fDoAA; | 230 fDoAA = !fDoAA; |
231 return true; | 231 return true; |
232 } | 232 } |
233 | 233 |
234 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove
rride { | 234 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove
rride { |
235 fDoAA = !fDoAA; | 235 fDoAA = !fDoAA; |
236 this->inval(NULL); | 236 this->inval(nullptr); |
237 return this->INHERITED::onFindClickHandler(x, y, modi); | 237 return this->INHERITED::onFindClickHandler(x, y, modi); |
238 } | 238 } |
239 | 239 |
240 | 240 |
241 private: | 241 private: |
242 typedef SampleView INHERITED; | 242 typedef SampleView INHERITED; |
243 }; | 243 }; |
244 | 244 |
245 ////////////////////////////////////////////////////////////////////////////// | 245 ////////////////////////////////////////////////////////////////////////////// |
246 | 246 |
247 static SkView* MyFactory() { return new HairlineView; } | 247 static SkView* MyFactory() { return new HairlineView; } |
248 static SkViewRegister reg(MyFactory); | 248 static SkViewRegister reg(MyFactory); |
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