| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkBlurMaskFilter.h" | 9 #include "SkBlurMaskFilter.h" |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
| 11 #include "SkPath.h" | 11 #include "SkPath.h" |
| 12 #include "SkShader.h" | 12 #include "SkShader.h" |
| 13 | 13 |
| 14 namespace skiagm { | 14 namespace skiagm { |
| 15 | 15 |
| 16 /** | 16 /** |
| 17 * Stress test the GPU samplers by rendering a textured glyph with a mask and | 17 * Stress test the GPU samplers by rendering a textured glyph with a mask and |
| 18 * an AA clip | 18 * an AA clip |
| 19 */ | 19 */ |
| 20 class SamplerStressGM : public GM { | 20 class SamplerStressGM : public GM { |
| 21 public: | 21 public: |
| 22 SamplerStressGM() | 22 SamplerStressGM() |
| 23 : fTextureCreated(false) | 23 : fTextureCreated(false) |
| 24 , fShader(NULL) | 24 , fShader(nullptr) |
| 25 , fMaskFilter(NULL) { | 25 , fMaskFilter(nullptr) { |
| 26 } | 26 } |
| 27 | 27 |
| 28 virtual ~SamplerStressGM() { | 28 virtual ~SamplerStressGM() { |
| 29 } | 29 } |
| 30 | 30 |
| 31 protected: | 31 protected: |
| 32 | 32 |
| 33 SkString onShortName() override { | 33 SkString onShortName() override { |
| 34 return SkString("gpusamplerstress"); | 34 return SkString("gpusamplerstress"); |
| 35 } | 35 } |
| (...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 147 | 147 |
| 148 typedef GM INHERITED; | 148 typedef GM INHERITED; |
| 149 }; | 149 }; |
| 150 | 150 |
| 151 ////////////////////////////////////////////////////////////////////////////// | 151 ////////////////////////////////////////////////////////////////////////////// |
| 152 | 152 |
| 153 static GM* MyFactory(void*) { return new SamplerStressGM; } | 153 static GM* MyFactory(void*) { return new SamplerStressGM; } |
| 154 static GMRegistry reg(MyFactory); | 154 static GMRegistry reg(MyFactory); |
| 155 | 155 |
| 156 } | 156 } |
| OLD | NEW |