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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Benchmark.h" | 8 #include "Benchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkPaint.h" | 10 #include "SkPaint.h" |
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194 SkIRect src = fAtlasRects[curCell % (kNumAtlasedX)][curCell / (k
NumAtlasedX)]; | 194 SkIRect src = fAtlasRects[curCell % (kNumAtlasedX)][curCell / (k
NumAtlasedX)]; |
195 | 195 |
196 if (fUseDrawVertices) { | 196 if (fUseDrawVertices) { |
197 SkPoint uvs[4] = { | 197 SkPoint uvs[4] = { |
198 { SkIntToScalar(src.fLeft), SkIntToScalar(src.fBottom)
}, | 198 { SkIntToScalar(src.fLeft), SkIntToScalar(src.fBottom)
}, |
199 { SkIntToScalar(src.fLeft), SkIntToScalar(src.fTop) }, | 199 { SkIntToScalar(src.fLeft), SkIntToScalar(src.fTop) }, |
200 { SkIntToScalar(src.fRight), SkIntToScalar(src.fTop) }, | 200 { SkIntToScalar(src.fRight), SkIntToScalar(src.fTop) }, |
201 { SkIntToScalar(src.fRight), SkIntToScalar(src.fBottom)
}, | 201 { SkIntToScalar(src.fRight), SkIntToScalar(src.fBottom)
}, |
202 }; | 202 }; |
203 canvas->drawVertices(SkCanvas::kTriangles_VertexMode, | 203 canvas->drawVertices(SkCanvas::kTriangles_VertexMode, |
204 4, verts, uvs, NULL, NULL, | 204 4, verts, uvs, nullptr, nullptr, |
205 indices, 6, p2); | 205 indices, 6, p2); |
206 } else { | 206 } else { |
207 canvas->drawBitmapRect(fAtlas, src, dst, &p, | 207 canvas->drawBitmapRect(fAtlas, src, dst, &p, |
208 SkCanvas::kFast_SrcRectConstraint); | 208 SkCanvas::kFast_SrcRectConstraint); |
209 } | 209 } |
210 } else { | 210 } else { |
211 canvas->drawBitmapRect(fCheckerboard, dst, &p); | 211 canvas->drawBitmapRect(fCheckerboard, dst, &p); |
212 } | 212 } |
213 } | 213 } |
214 } | 214 } |
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316 // Full clear | 316 // Full clear |
317 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);) | 317 DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);) |
318 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r);) | 318 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r);) |
319 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, true);) | 319 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, true);) |
320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);
) | 320 DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);
) |
321 | 321 |
322 // Atlased | 322 // Atlased |
323 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, false, true);) | 323 DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clea
r, false, true);) |
324 DEF_BENCH(return new GameBench( | 324 DEF_BENCH(return new GameBench( |
325 GameBench::kTranslate_Type, GameBench::kFull_Clear, fal
se, true, true);) | 325 GameBench::kTranslate_Type, GameBench::kFull_Clear, fal
se, true, true);) |
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