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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLPathProgramBuilder.h" | 8 #include "GrGLPathProgramBuilder.h" |
9 #include "gl/GrGLGpu.h" | 9 #include "gl/GrGLGpu.h" |
10 #include "gl/GrGLPathProgram.h" | 10 #include "gl/GrGLPathProgram.h" |
11 | 11 |
12 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | 12 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
14 | 14 |
15 GrGLPathProgramBuilder::GrGLPathProgramBuilder(GrGLGpu* gpu, const DrawArgs& arg
s) | 15 GrGLPathProgramBuilder::GrGLPathProgramBuilder(GrGLGpu* gpu, const DrawArgs& arg
s) |
16 : INHERITED(gpu, args) | 16 : INHERITED(gpu, args) |
17 , fSeparableVaryingInfos(kVarsPerBlock) { | 17 , fSeparableVaryingInfos(kVarsPerBlock) { |
18 } | 18 } |
19 | 19 |
20 GrGLProgram* GrGLPathProgramBuilder::createProgram(GrGLuint programID) { | 20 GrGLProgram* GrGLPathProgramBuilder::createProgram(GrGLuint programID) { |
21 return SkNEW_ARGS(GrGLPathProgram, (fGpu, this->desc(), fUniformHandles, pro
gramID, | 21 return new GrGLPathProgram(fGpu, this->desc(), fUniformHandles, programID, f
Uniforms, |
22 fUniforms, | 22 fSeparableVaryingInfos, fGeometryProcessor, fXfer
Processor, |
23 fSeparableVaryingInfos, | 23 fFragmentProcessors.get(), &fSamplerUniforms); |
24 fGeometryProcessor, | |
25 fXferProcessor, fFragmentProcessors.get(
), | |
26 &fSamplerUniforms)); | |
27 } | 24 } |
28 | 25 |
29 GrGLProgramBuilder::SeparableVaryingHandle GrGLPathProgramBuilder::addSeparableV
arying( | 26 GrGLProgramBuilder::SeparableVaryingHandle GrGLPathProgramBuilder::addSeparableV
arying( |
30 const char* name, GrGLVertToFrag* v, GrSLPrecision fsPrecision) { | 27 const char* name, GrGLVertToFrag* v, GrSLPrecision fsPrecision) { |
31 this->addVarying(name, v, fsPrecision); | 28 this->addVarying(name, v, fsPrecision); |
32 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); | 29 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); |
33 varyingInfo.fVariable = this->getFragmentShaderBuilder()->fInputs.back(); | 30 varyingInfo.fVariable = this->getFragmentShaderBuilder()->fInputs.back(); |
34 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; | 31 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; |
35 return SeparableVaryingHandle::CreateFromSeparableVaryingIndex(varyingInfo.f
Location); | 32 return SeparableVaryingHandle::CreateFromSeparableVaryingIndex(varyingInfo.f
Location); |
36 } | 33 } |
(...skipping 20 matching lines...) Expand all Loading... |
57 int count = fSeparableVaryingInfos.count(); | 54 int count = fSeparableVaryingInfos.count(); |
58 for (int i = 0; i < count; ++i) { | 55 for (int i = 0; i < count; ++i) { |
59 GrGLint location; | 56 GrGLint location; |
60 GL_CALL_RET(location, | 57 GL_CALL_RET(location, |
61 GetProgramResourceLocation(programID, | 58 GetProgramResourceLocation(programID, |
62 GR_GL_FRAGMENT_INPUT, | 59 GR_GL_FRAGMENT_INPUT, |
63 fSeparableVaryingInfos[i].fVariab
le.c_str())); | 60 fSeparableVaryingInfos[i].fVariab
le.c_str())); |
64 fSeparableVaryingInfos[i].fLocation = location; | 61 fSeparableVaryingInfos[i].fLocation = location; |
65 } | 62 } |
66 } | 63 } |
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