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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
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83 } | 83 } |
84 | 84 |
85 // Blink is relying on the above copy being sent to GL immediately in the ca
se when the source | 85 // Blink is relying on the above copy being sent to GL immediately in the ca
se when the source |
86 // is a WebGL canvas backing store. We could have a TODO to remove this flus
h flag, but we have | 86 // is a WebGL canvas backing store. We could have a TODO to remove this flus
h flag, but we have |
87 // a larger TODO to remove SkGrPixelRef entirely. | 87 // a larger TODO to remove SkGrPixelRef entirely. |
88 context->copySurface(dst->asRenderTarget(), texture, srcRect, SkIPoint::Make
(0,0), | 88 context->copySurface(dst->asRenderTarget(), texture, srcRect, SkIPoint::Make
(0,0), |
89 GrContext::kFlushWrites_PixelOp); | 89 GrContext::kFlushWrites_PixelOp); |
90 | 90 |
91 SkImageInfo info = SkImageInfo::Make(desc.fWidth, desc.fHeight, dstCT, kPrem
ul_SkAlphaType, | 91 SkImageInfo info = SkImageInfo::Make(desc.fWidth, desc.fHeight, dstCT, kPrem
ul_SkAlphaType, |
92 dstPT); | 92 dstPT); |
93 SkGrPixelRef* pixelRef = SkNEW_ARGS(SkGrPixelRef, (info, dst)); | 93 SkGrPixelRef* pixelRef = new SkGrPixelRef(info, dst); |
94 SkSafeUnref(dst); | 94 SkSafeUnref(dst); |
95 return pixelRef; | 95 return pixelRef; |
96 } | 96 } |
97 | 97 |
98 /////////////////////////////////////////////////////////////////////////////// | 98 /////////////////////////////////////////////////////////////////////////////// |
99 | 99 |
100 SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface) : INHERI
TED(info) { | 100 SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface) : INHERI
TED(info) { |
101 // For surfaces that are both textures and render targets, the texture owns
the | 101 // For surfaces that are both textures and render targets, the texture owns
the |
102 // render target but not vice versa. So we ref the texture to keep both aliv
e for | 102 // render target but not vice versa. So we ref the texture to keep both aliv
e for |
103 // the lifetime of this pixel ref. | 103 // the lifetime of this pixel ref. |
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194 cachedBitmap.setImmutable(); | 194 cachedBitmap.setImmutable(); |
195 //Add to the cache | 195 //Add to the cache |
196 SkBitmapCache::Add(this, bounds, cachedBitmap); | 196 SkBitmapCache::Add(this, bounds, cachedBitmap); |
197 | 197 |
198 dst->swap(cachedBitmap); | 198 dst->swap(cachedBitmap); |
199 } | 199 } |
200 | 200 |
201 return true; | 201 return true; |
202 | 202 |
203 } | 203 } |
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