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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 1316123003: Style Change: SkNEW->new; SkDELETE->delete (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: 2015-08-26 (Wednesday) 15:59:00 EDT Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 } 72 }
73 73
74 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo id* storage) const { 74 SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, vo id* storage) const {
75 SkMatrix totalInverse; 75 SkMatrix totalInverse;
76 // Do this first, so we know the matrix can be inverted. 76 // Do this first, so we know the matrix can be inverted.
77 if (!this->computeTotalInverse(rec, &totalInverse)) { 77 if (!this->computeTotalInverse(rec, &totalInverse)) {
78 return NULL; 78 return NULL;
79 } 79 }
80 80
81 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); 81 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
82 SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState); 82 SkBitmapProcState* state = new (stateStorage) SkBitmapProcState;
83 83
84 SkASSERT(state); 84 SkASSERT(state);
85 state->fTileModeX = fTileModeX; 85 state->fTileModeX = fTileModeX;
86 state->fTileModeY = fTileModeY; 86 state->fTileModeY = fTileModeY;
87 state->fOrigBitmap = fRawBitmap; 87 state->fOrigBitmap = fRawBitmap;
88 if (!state->chooseProcs(totalInverse, *rec.fPaint)) { 88 if (!state->chooseProcs(totalInverse, *rec.fPaint)) {
89 state->~SkBitmapProcState(); 89 state->~SkBitmapProcState();
90 return NULL; 90 return NULL;
91 } 91 }
92 92
93 return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext, (*this, rec, s tate)); 93 return new (storage) BitmapProcShaderContext(*this, rec, state);
94 } 94 }
95 95
96 size_t SkBitmapProcShader::contextSize() const { 96 size_t SkBitmapProcShader::contextSize() const {
97 // The SkBitmapProcState is stored outside of the context object, with the c ontext holding 97 // The SkBitmapProcState is stored outside of the context object, with the c ontext holding
98 // a pointer to it. 98 // a pointer to it.
99 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); 99 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
100 } 100 }
101 101
102 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext( 102 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(
103 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcSta te* state) 103 const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcSta te* state)
(...skipping 191 matching lines...) Expand 10 before | Expand all | Expand 10 after
295 return bm.width() > kMaxSize || bm.height() > kMaxSize; 295 return bm.width() > kMaxSize || bm.height() > kMaxSize;
296 } 296 }
297 297
298 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, 298 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx,
299 SkShader::TileMode tmy, const SkMatrix* localMatr ix, 299 SkShader::TileMode tmy, const SkMatrix* localMatr ix,
300 SkTBlitterAllocator* allocator) { 300 SkTBlitterAllocator* allocator) {
301 SkShader* shader; 301 SkShader* shader;
302 SkColor color; 302 SkColor color;
303 if (src.isNull() || bitmap_is_too_big(src)) { 303 if (src.isNull() || bitmap_is_too_big(src)) {
304 if (NULL == allocator) { 304 if (NULL == allocator) {
305 shader = SkNEW(SkEmptyShader); 305 shader = new SkEmptyShader;
306 } else { 306 } else {
307 shader = allocator->createT<SkEmptyShader>(); 307 shader = allocator->createT<SkEmptyShader>();
308 } 308 }
309 } else if (can_use_color_shader(src, &color)) { 309 } else if (can_use_color_shader(src, &color)) {
310 if (NULL == allocator) { 310 if (NULL == allocator) {
311 shader = SkNEW_ARGS(SkColorShader, (color)); 311 shader = new SkColorShader(color);
312 } else { 312 } else {
313 shader = allocator->createT<SkColorShader>(color); 313 shader = allocator->createT<SkColorShader>(color);
314 } 314 }
315 } else { 315 } else {
316 if (NULL == allocator) { 316 if (NULL == allocator) {
317 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy, localMatrix) ); 317 shader = new SkBitmapProcShader(src, tmx, tmy, localMatrix);
318 } else { 318 } else {
319 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, local Matrix); 319 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, local Matrix);
320 } 320 }
321 } 321 }
322 return shader; 322 return shader;
323 } 323 }
324 324
325 /////////////////////////////////////////////////////////////////////////////// 325 ///////////////////////////////////////////////////////////////////////////////
326 326
327 #ifndef SK_IGNORE_TO_STRING 327 #ifndef SK_IGNORE_TO_STRING
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
412 #else 412 #else
413 413
414 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S kMatrix&, 414 bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const S kMatrix&,
415 const SkMatrix*, GrColor*, GrProces sorDataManager*, 415 const SkMatrix*, GrColor*, GrProces sorDataManager*,
416 GrFragmentProcessor**) const { 416 GrFragmentProcessor**) const {
417 SkDEBUGFAIL("Should not call in GPU-less build"); 417 SkDEBUGFAIL("Should not call in GPU-less build");
418 return false; 418 return false;
419 } 419 }
420 420
421 #endif 421 #endif
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