Index: Source/modules/webgl/WebGL2RenderingContextBase.cpp |
diff --git a/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
index a839b1ce73f670ac09edba0b3d0937e1988734ec..1ceda2e91d3dcc01bfa1213e8a38c7a490b51627 100644 |
--- a/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
+++ b/Source/modules/webgl/WebGL2RenderingContextBase.cpp |
@@ -106,6 +106,11 @@ void WebGL2RenderingContextBase::copyBufferSubData(GLenum readTarget, GLenum wri |
if (!writeBuffer) |
return; |
+ if (readOffset + size > readBuffer->getSize() || writeOffset + size > writeBuffer->getSize()) { |
Zhenyao Mo
2015/09/02 17:59:03
Overflow detection. We made sure the offset/size f
yunchao
2015/09/04 08:22:07
the function validateValueFitNonNegInt32 makes sur
Zhenyao Mo
2015/09/04 18:36:28
Not really. Two uint32 adding won't overflow uint
|
+ synthesizeGLError(GL_INVALID_VALUE, "copyBufferSubData", "buffer overflow"); |
+ return; |
+ } |
+ |
if ((writeBuffer->getInitialTarget() == GL_ELEMENT_ARRAY_BUFFER && readBuffer->getInitialTarget() != GL_ELEMENT_ARRAY_BUFFER) |
|| (writeBuffer->getInitialTarget() != GL_ELEMENT_ARRAY_BUFFER && readBuffer->getInitialTarget() == GL_ELEMENT_ARRAY_BUFFER)) { |
synthesizeGLError(GL_INVALID_OPERATION, "copyBufferSubData", "Cannot copy into an element buffer destination from a non-element buffer source"); |
@@ -132,6 +137,14 @@ void WebGL2RenderingContextBase::getBufferSubData(GLenum target, long long offse |
return; |
} |
+ WebGLBuffer* buffer = validateBufferDataTarget("getBufferSubData", target); |
+ if (!buffer) |
+ return; |
+ if (offset + returnedData->byteLength() > buffer->getSize()) { |
Zhenyao Mo
2015/09/02 17:59:03
Same here. overflow detection.
yunchao
2015/09/04 08:22:07
same here.
|
+ synthesizeGLError(GL_INVALID_VALUE, "getBufferSubData", "buffer overflow"); |
+ return; |
+ } |
+ |
void* mappedData = webContext()->mapBufferRange(target, static_cast<GLintptr>(offset), returnedData->byteLength(), GL_MAP_READ_BIT); |
if (!mappedData) |
@@ -497,10 +510,10 @@ bool WebGL2RenderingContextBase::validateTexSubImage3D(const char* functionName, |
if (!validateTexFuncLevel(functionName, target, level)) |
return false; |
- if (width - xoffset > tex->getWidth(target, level) |
- || height - yoffset > tex->getHeight(target, level) |
- || depth - zoffset > tex->getDepth(target, level)) { |
- synthesizeGLError(GL_INVALID_OPERATION, functionName, "dimensions out of range"); |
+ if (width + xoffset > tex->getWidth(target, level) |
Zhenyao Mo
2015/09/02 17:59:03
Same here, overflow detection.
yunchao
2015/09/04 08:22:07
Done.
|
+ || height + yoffset > tex->getHeight(target, level) |
+ || depth + zoffset > tex->getDepth(target, level)) { |
+ synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range"); |
return false; |
} |
@@ -597,10 +610,7 @@ void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint |
void WebGL2RenderingContextBase::texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exceptionState) |
{ |
- if (isContextLost() || !image || !validateTexSubImage3D("texSubImage3D", target, level, xoffset, yoffset, zoffset, format, type, image->width(), image->height(), 1)) |
- return; |
- |
- if (isContextLost() || !validateHTMLImageElement("texSubImage3D", image, exceptionState)) |
+ if (isContextLost() || !image || !validateHTMLImageElement("texSubImage3D", image, exceptionState)) |
return; |
RefPtr<Image> imageForRender = image->cachedImage()->imageForLayoutObject(image->layoutObject()); |
@@ -1663,6 +1673,11 @@ void WebGL2RenderingContextBase::bindBufferRange(GLenum target, GLuint index, We |
return; |
} |
+ if (buffer && (offset + size > buffer->getSize())) { |
Zhenyao Mo
2015/09/02 17:59:03
Same here, overflow detection.
yunchao
2015/09/04 08:22:07
same here
|
+ synthesizeGLError(GL_INVALID_VALUE, "bindBufferRange", "buffer overflow"); |
+ return; |
+ } |
+ |
webContext()->bindBufferRange(target, index, objectOrZero(buffer), static_cast<GLintptr>(offset), static_cast<GLsizeiptr>(size)); |
} |