Chromium Code Reviews| Index: src/gpu/batches/GrDrawPathBatch.cpp |
| diff --git a/src/gpu/batches/GrDrawPathBatch.cpp b/src/gpu/batches/GrDrawPathBatch.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..300024ee2f3deaf41d268c0e3abf4c32080efdad |
| --- /dev/null |
| +++ b/src/gpu/batches/GrDrawPathBatch.cpp |
| @@ -0,0 +1,138 @@ |
| +/* |
| + * Copyright 2015 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "GrDrawPathBatch.h" |
| + |
| +SkString GrDrawPathBatch::dumpInfo() const { |
| + SkString string; |
| + string.printf("PATH: 0x%p", fPath.get()); |
| + return string; |
| +} |
| + |
| +void GrDrawPathBatch::onDraw(GrBatchFlushState* state) { |
| + GrProgramDesc desc; |
| + state->gpu()->buildProgramDesc(&desc, *this->pathProcessor(), |
| + *this->pipeline(), *this->tracker()); |
| + GrPathRendering::DrawPathArgs args(this->pathProcessor(), this->pipeline(), |
| + &desc, this->tracker(), &this->stencilSettings()); |
| + state->gpu()->pathRendering()->drawPath(args, fPath.get()); |
| +} |
| + |
| +GrDrawPathRangeBatch::~GrDrawPathRangeBatch() { |
| + for (DrawList::Iter iter(fDraws); iter.get(); iter.next()) { |
| + (*iter.get())->unref(); |
| + } |
| +} |
| + |
| +SkString GrDrawPathRangeBatch::dumpInfo() const { |
| + SkString string; |
| + string.printf("RANGE: 0x%p COUNTS: [", *fDraws.head()); |
| + for (DrawList::Iter iter(fDraws); iter.get(); iter.next()) { |
| + string.appendf("%d ,", (*iter.get())->count()); |
| + } |
| + string.remove(string.size() - 2, 2); |
| + string.append("]"); |
| + return string; |
| +} |
| + |
| +bool GrDrawPathRangeBatch::isWinding() const { |
| + static const GrStencilSettings::Face pathFace = GrStencilSettings::kFront_Face; |
| + bool isWinding = kInvert_StencilOp != this->stencilSettings().passOp(pathFace); |
| + if (isWinding) { |
| + // Double check that it is in fact winding. |
| + SkASSERT(kIncClamp_StencilOp == this->stencilSettings().passOp(pathFace)); |
| + SkASSERT(kIncClamp_StencilOp == this->stencilSettings().failOp(pathFace)); |
| + SkASSERT(0x1 != this->stencilSettings().writeMask(pathFace)); |
| + SkASSERT(!this->stencilSettings().isTwoSided()); |
| + } |
| + return isWinding; |
| +} |
| + |
| +GrDrawPathRangeBatch::GrDrawPathRangeBatch(const GrPathProcessor* pathProc, |
| + GrPathRangeDraw* pathRangeDraw) |
| + : INHERITED(pathProc) |
| + , fDraws(4) { |
| + SkDEBUGCODE(pathRangeDraw->fUsedInBatch = true;) |
| + this->initClassID<GrDrawPathRangeBatch>(); |
| + fDraws.addToHead(SkRef(pathRangeDraw)); |
| + fTotalPathCount = pathRangeDraw->count(); |
| + // Don't compute a bounding box. For dst copy texture, we'll opt instead for it to just copy |
| + // the entire dst. Realistically this is a moot point, because any context that supports |
| + // NV_path_rendering will also support NV_blend_equation_advanced. |
| + // For clipping we'll just skip any optimizations based on the bounds. |
| + fBounds.setLargest(); |
|
joshualitt
2015/09/09 13:44:39
this does mean no out of order batching, but its p
|
| +} |
| + |
| +bool GrDrawPathRangeBatch::onCombineIfPossible(GrBatch* t, const GrCaps& caps) { |
| + GrDrawPathRangeBatch* that = t->cast<GrDrawPathRangeBatch>(); |
| + if (!GrPathRangeDraw::CanMerge(**this->fDraws.head(), **that->fDraws.head())) { |
| + return false; |
| + } |
| + if (!GrPipeline::AreEqual(*this->pipeline(), *that->pipeline(), false)) { |
| + return false; |
| + } |
| + if (!this->pathProcessor()->isEqual(*this->tracker(), *that->pathProcessor(), |
| + *that->tracker())) { |
| + return false; |
| + } |
| + // TODO: Check some other things here. (winding, opaque, pathProc color, vm, ...) |
| + // Try to combine this call with the previous DrawPaths. We do this by stenciling all the |
| + // paths together and then covering them in a single pass. This is not equivalent to two |
| + // separate draw calls, so we can only do it if there is no blending (no overlap would also |
| + // work). Note that it's also possible for overlapping paths to cancel each other's winding |
| + // numbers, and we only partially account for this by not allowing even/odd paths to be |
| + // combined. (Glyphs in the same font tend to wind the same direction so it works out OK.) |
| + if (!this->isWinding() || |
| + this->stencilSettings() != that->stencilSettings() || |
| + this->opts().willColorBlendWithDst()) { |
| + return false; |
| + } |
| + SkASSERT(!that->opts().willColorBlendWithDst()); |
| + fTotalPathCount += that->fTotalPathCount; |
| + while (GrPathRangeDraw** head = that->fDraws.head()) { |
| + fDraws.addToTail(*head); |
| + // We're stealing that's refs, so pop without unreffing. |
| + that->fDraws.popHead(); |
| + } |
| + return true; |
| +} |
| + |
| +void GrDrawPathRangeBatch::onDraw(GrBatchFlushState* state) { |
| + GrProgramDesc desc; |
| + state->gpu()->buildProgramDesc(&desc, *this->pathProcessor(), *this->pipeline(), |
| + *this->tracker()); |
| + GrPathRendering::DrawPathArgs args(this->pathProcessor(), this->pipeline(), |
| + &desc, this->tracker(), &this->stencilSettings()); |
| + if (fDraws.count() == 1) { |
| + const GrPathRangeDraw& draw = **fDraws.head(); |
| + state->gpu()->pathRendering()->drawPaths(args, draw.range(), draw.indices(), |
| + GrPathRange::kU16_PathIndexType, draw.transforms(), draw.transformType(), |
| + draw.count()); |
| + return; |
| + } |
| + |
| + const GrPathRange* range = (*fDraws.head())->range(); |
| + GrPathRendering::PathTransformType transformType = (*fDraws.head())->transformType(); |
| + int floatsPerTransform = GrPathRendering::PathTransformSize(transformType); |
| + SkAutoSTMalloc<512, float> transformStorage(floatsPerTransform * fTotalPathCount); |
| + SkAutoSTMalloc<256, uint16_t> indexStorage(fTotalPathCount); |
| + uint16_t* indices = indexStorage.get(); |
| + float* transforms = transformStorage.get(); |
| + for (DrawList::Iter iter(fDraws); iter.get(); iter.next()) { |
| + SkASSERT((*iter.get())->transformType() == transformType); |
| + SkASSERT((*iter.get())->range() == range); |
| + int cnt = (*iter.get())->count(); |
| + memcpy(indices, (*iter.get())->indices(), cnt * sizeof(uint16_t)); |
| + indices += cnt; |
| + memcpy(transforms, (*iter.get())->transforms(), cnt * floatsPerTransform * sizeof(float)); |
| + transforms += cnt * floatsPerTransform; |
| + } |
| + SkASSERT(indices - indexStorage.get() == fTotalPathCount); |
| + state->gpu()->pathRendering()->drawPaths(args, range, indexStorage.get(), |
| + GrPathRange::kU16_PathIndexType, transformStorage.get(), transformType, |
| + fTotalPathCount); |
| +} |