| Index: src/gpu/batches/GrDrawPathBatch.cpp
|
| diff --git a/src/gpu/batches/GrDrawPathBatch.cpp b/src/gpu/batches/GrDrawPathBatch.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..300024ee2f3deaf41d268c0e3abf4c32080efdad
|
| --- /dev/null
|
| +++ b/src/gpu/batches/GrDrawPathBatch.cpp
|
| @@ -0,0 +1,138 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrDrawPathBatch.h"
|
| +
|
| +SkString GrDrawPathBatch::dumpInfo() const {
|
| + SkString string;
|
| + string.printf("PATH: 0x%p", fPath.get());
|
| + return string;
|
| +}
|
| +
|
| +void GrDrawPathBatch::onDraw(GrBatchFlushState* state) {
|
| + GrProgramDesc desc;
|
| + state->gpu()->buildProgramDesc(&desc, *this->pathProcessor(),
|
| + *this->pipeline(), *this->tracker());
|
| + GrPathRendering::DrawPathArgs args(this->pathProcessor(), this->pipeline(),
|
| + &desc, this->tracker(), &this->stencilSettings());
|
| + state->gpu()->pathRendering()->drawPath(args, fPath.get());
|
| +}
|
| +
|
| +GrDrawPathRangeBatch::~GrDrawPathRangeBatch() {
|
| + for (DrawList::Iter iter(fDraws); iter.get(); iter.next()) {
|
| + (*iter.get())->unref();
|
| + }
|
| +}
|
| +
|
| +SkString GrDrawPathRangeBatch::dumpInfo() const {
|
| + SkString string;
|
| + string.printf("RANGE: 0x%p COUNTS: [", *fDraws.head());
|
| + for (DrawList::Iter iter(fDraws); iter.get(); iter.next()) {
|
| + string.appendf("%d ,", (*iter.get())->count());
|
| + }
|
| + string.remove(string.size() - 2, 2);
|
| + string.append("]");
|
| + return string;
|
| +}
|
| +
|
| +bool GrDrawPathRangeBatch::isWinding() const {
|
| + static const GrStencilSettings::Face pathFace = GrStencilSettings::kFront_Face;
|
| + bool isWinding = kInvert_StencilOp != this->stencilSettings().passOp(pathFace);
|
| + if (isWinding) {
|
| + // Double check that it is in fact winding.
|
| + SkASSERT(kIncClamp_StencilOp == this->stencilSettings().passOp(pathFace));
|
| + SkASSERT(kIncClamp_StencilOp == this->stencilSettings().failOp(pathFace));
|
| + SkASSERT(0x1 != this->stencilSettings().writeMask(pathFace));
|
| + SkASSERT(!this->stencilSettings().isTwoSided());
|
| + }
|
| + return isWinding;
|
| +}
|
| +
|
| +GrDrawPathRangeBatch::GrDrawPathRangeBatch(const GrPathProcessor* pathProc,
|
| + GrPathRangeDraw* pathRangeDraw)
|
| + : INHERITED(pathProc)
|
| + , fDraws(4) {
|
| + SkDEBUGCODE(pathRangeDraw->fUsedInBatch = true;)
|
| + this->initClassID<GrDrawPathRangeBatch>();
|
| + fDraws.addToHead(SkRef(pathRangeDraw));
|
| + fTotalPathCount = pathRangeDraw->count();
|
| + // Don't compute a bounding box. For dst copy texture, we'll opt instead for it to just copy
|
| + // the entire dst. Realistically this is a moot point, because any context that supports
|
| + // NV_path_rendering will also support NV_blend_equation_advanced.
|
| + // For clipping we'll just skip any optimizations based on the bounds.
|
| + fBounds.setLargest();
|
| +}
|
| +
|
| +bool GrDrawPathRangeBatch::onCombineIfPossible(GrBatch* t, const GrCaps& caps) {
|
| + GrDrawPathRangeBatch* that = t->cast<GrDrawPathRangeBatch>();
|
| + if (!GrPathRangeDraw::CanMerge(**this->fDraws.head(), **that->fDraws.head())) {
|
| + return false;
|
| + }
|
| + if (!GrPipeline::AreEqual(*this->pipeline(), *that->pipeline(), false)) {
|
| + return false;
|
| + }
|
| + if (!this->pathProcessor()->isEqual(*this->tracker(), *that->pathProcessor(),
|
| + *that->tracker())) {
|
| + return false;
|
| + }
|
| + // TODO: Check some other things here. (winding, opaque, pathProc color, vm, ...)
|
| + // Try to combine this call with the previous DrawPaths. We do this by stenciling all the
|
| + // paths together and then covering them in a single pass. This is not equivalent to two
|
| + // separate draw calls, so we can only do it if there is no blending (no overlap would also
|
| + // work). Note that it's also possible for overlapping paths to cancel each other's winding
|
| + // numbers, and we only partially account for this by not allowing even/odd paths to be
|
| + // combined. (Glyphs in the same font tend to wind the same direction so it works out OK.)
|
| + if (!this->isWinding() ||
|
| + this->stencilSettings() != that->stencilSettings() ||
|
| + this->opts().willColorBlendWithDst()) {
|
| + return false;
|
| + }
|
| + SkASSERT(!that->opts().willColorBlendWithDst());
|
| + fTotalPathCount += that->fTotalPathCount;
|
| + while (GrPathRangeDraw** head = that->fDraws.head()) {
|
| + fDraws.addToTail(*head);
|
| + // We're stealing that's refs, so pop without unreffing.
|
| + that->fDraws.popHead();
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +void GrDrawPathRangeBatch::onDraw(GrBatchFlushState* state) {
|
| + GrProgramDesc desc;
|
| + state->gpu()->buildProgramDesc(&desc, *this->pathProcessor(), *this->pipeline(),
|
| + *this->tracker());
|
| + GrPathRendering::DrawPathArgs args(this->pathProcessor(), this->pipeline(),
|
| + &desc, this->tracker(), &this->stencilSettings());
|
| + if (fDraws.count() == 1) {
|
| + const GrPathRangeDraw& draw = **fDraws.head();
|
| + state->gpu()->pathRendering()->drawPaths(args, draw.range(), draw.indices(),
|
| + GrPathRange::kU16_PathIndexType, draw.transforms(), draw.transformType(),
|
| + draw.count());
|
| + return;
|
| + }
|
| +
|
| + const GrPathRange* range = (*fDraws.head())->range();
|
| + GrPathRendering::PathTransformType transformType = (*fDraws.head())->transformType();
|
| + int floatsPerTransform = GrPathRendering::PathTransformSize(transformType);
|
| + SkAutoSTMalloc<512, float> transformStorage(floatsPerTransform * fTotalPathCount);
|
| + SkAutoSTMalloc<256, uint16_t> indexStorage(fTotalPathCount);
|
| + uint16_t* indices = indexStorage.get();
|
| + float* transforms = transformStorage.get();
|
| + for (DrawList::Iter iter(fDraws); iter.get(); iter.next()) {
|
| + SkASSERT((*iter.get())->transformType() == transformType);
|
| + SkASSERT((*iter.get())->range() == range);
|
| + int cnt = (*iter.get())->count();
|
| + memcpy(indices, (*iter.get())->indices(), cnt * sizeof(uint16_t));
|
| + indices += cnt;
|
| + memcpy(transforms, (*iter.get())->transforms(), cnt * floatsPerTransform * sizeof(float));
|
| + transforms += cnt * floatsPerTransform;
|
| + }
|
| + SkASSERT(indices - indexStorage.get() == fTotalPathCount);
|
| + state->gpu()->pathRendering()->drawPaths(args, range, indexStorage.get(),
|
| + GrPathRange::kU16_PathIndexType, transformStorage.get(), transformType,
|
| + fTotalPathCount);
|
| +}
|
|
|