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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 | 10 |
11 #include "GrBatchFontCache.h" | 11 #include "GrBatchFontCache.h" |
12 #include "GrBatchFlushState.h" | 12 #include "GrBatchFlushState.h" |
13 #include "GrBatchTest.h" | 13 #include "GrBatchTest.h" |
14 #include "GrBufferedDrawTarget.h" | |
15 #include "GrCaps.h" | 14 #include "GrCaps.h" |
16 #include "GrContextOptions.h" | 15 #include "GrContextOptions.h" |
17 #include "GrDefaultGeoProcFactory.h" | 16 #include "GrDefaultGeoProcFactory.h" |
18 #include "GrDrawContext.h" | 17 #include "GrDrawContext.h" |
| 18 #include "GrDrawTarget.h" |
19 #include "GrGpuResource.h" | 19 #include "GrGpuResource.h" |
20 #include "GrGpuResourcePriv.h" | 20 #include "GrGpuResourcePriv.h" |
21 #include "GrGpu.h" | 21 #include "GrGpu.h" |
22 #include "GrImmediateDrawTarget.h" | |
23 #include "GrIndexBuffer.h" | 22 #include "GrIndexBuffer.h" |
24 #include "GrLayerCache.h" | 23 #include "GrLayerCache.h" |
25 #include "GrOvalRenderer.h" | 24 #include "GrOvalRenderer.h" |
26 #include "GrPathRenderer.h" | 25 #include "GrPathRenderer.h" |
27 #include "GrPathUtils.h" | 26 #include "GrPathUtils.h" |
28 #include "GrRenderTargetPriv.h" | 27 #include "GrRenderTargetPriv.h" |
29 #include "GrResourceCache.h" | 28 #include "GrResourceCache.h" |
30 #include "GrResourceProvider.h" | 29 #include "GrResourceProvider.h" |
31 #include "GrSoftwarePathRenderer.h" | 30 #include "GrSoftwarePathRenderer.h" |
32 #include "GrStrokeInfo.h" | 31 #include "GrStrokeInfo.h" |
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54 #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this) | 53 #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this) |
55 #define RETURN_IF_ABANDONED if (fDrawingMgr.abandoned()) { return; } | 54 #define RETURN_IF_ABANDONED if (fDrawingMgr.abandoned()) { return; } |
56 #define RETURN_FALSE_IF_ABANDONED if (fDrawingMgr.abandoned()) { return false; } | 55 #define RETURN_FALSE_IF_ABANDONED if (fDrawingMgr.abandoned()) { return false; } |
57 #define RETURN_NULL_IF_ABANDONED if (fDrawingMgr.abandoned()) { return nullptr;
} | 56 #define RETURN_NULL_IF_ABANDONED if (fDrawingMgr.abandoned()) { return nullptr;
} |
58 | 57 |
59 | 58 |
60 //////////////////////////////////////////////////////////////////////////////// | 59 //////////////////////////////////////////////////////////////////////////////// |
61 | 60 |
62 void GrContext::DrawingMgr::init(GrContext* context) { | 61 void GrContext::DrawingMgr::init(GrContext* context) { |
63 fContext = context; | 62 fContext = context; |
64 | 63 fDrawTarget = new GrClipTarget(context); |
65 #ifdef IMMEDIATE_MODE | |
66 fDrawTarget = new GrImmediateDrawTarget(context); | |
67 #else | |
68 fDrawTarget = new GrBufferedDrawTarget(context); | |
69 #endif | |
70 } | 64 } |
71 | 65 |
72 void GrContext::DrawingMgr::cleanup() { | 66 void GrContext::DrawingMgr::cleanup() { |
73 SkSafeSetNull(fDrawTarget); | 67 SkSafeSetNull(fDrawTarget); |
74 for (int i = 0; i < kNumPixelGeometries; ++i) { | 68 for (int i = 0; i < kNumPixelGeometries; ++i) { |
75 SkSafeSetNull(fDrawContext[i][0]); | 69 SkSafeSetNull(fDrawContext[i][0]); |
76 SkSafeSetNull(fDrawContext[i][1]); | 70 SkSafeSetNull(fDrawContext[i][1]); |
77 } | 71 } |
78 } | 72 } |
79 | 73 |
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744 } | 738 } |
745 if (maxTextureBytes) { | 739 if (maxTextureBytes) { |
746 *maxTextureBytes = fResourceCache->getMaxResourceBytes(); | 740 *maxTextureBytes = fResourceCache->getMaxResourceBytes(); |
747 } | 741 } |
748 } | 742 } |
749 | 743 |
750 void GrContext::setResourceCacheLimits(int maxTextures, size_t maxTextureBytes)
{ | 744 void GrContext::setResourceCacheLimits(int maxTextures, size_t maxTextureBytes)
{ |
751 fResourceCache->setLimits(maxTextures, maxTextureBytes); | 745 fResourceCache->setLimits(maxTextures, maxTextureBytes); |
752 } | 746 } |
753 | 747 |
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