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1 /* | |
2 * Copyright 2011 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrBufferedDrawTarget_DEFINED | |
9 #define GrBufferedDrawTarget_DEFINED | |
10 | |
11 #include "GrDrawTarget.h" | |
12 #include "GrCommandBuilder.h" | |
13 #include "SkChunkAlloc.h" | |
14 | |
15 /** | |
16 * GrBufferedDrawTarget is an implementation of GrDrawTarget that queues up draw
s for eventual | |
17 * playback into a GrGpu. In theory one draw buffer could playback into another.
Similarly, it is | |
18 * the caller's responsibility to ensure that all referenced textures, buffers,
and render-targets | |
19 * are associated in the GrGpu object that the buffer is played back into. | |
20 */ | |
21 class GrBufferedDrawTarget : public GrClipTarget { | |
22 public: | |
23 /** | |
24 * Creates a GrBufferedDrawTarget | |
25 * | |
26 * @param context the context object that owns this draw buffer. | |
27 */ | |
28 GrBufferedDrawTarget(GrContext* context); | |
29 | |
30 ~GrBufferedDrawTarget() override; | |
31 | |
32 protected: | |
33 void onDrawBatch(GrBatch*) override; | |
34 | |
35 private: | |
36 void onReset() override; | |
37 void onFlush() override; | |
38 | |
39 SkAutoTDelete<GrCommandBuilder> fCommands; | |
40 uint32_t fDrawID; | |
41 | |
42 typedef GrClipTarget INHERITED; | |
43 }; | |
44 | |
45 #endif | |
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