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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_underlay.h" | 5 #include "cc/output/overlay_strategy_underlay.h" |
6 | 6 |
7 #include "cc/output/overlay_candidate_validator.h" | 7 #include "cc/output/overlay_candidate_validator.h" |
8 #include "cc/quads/draw_quad.h" | 8 #include "cc/quads/draw_quad.h" |
9 #include "cc/quads/solid_color_draw_quad.h" | 9 #include "cc/quads/solid_color_draw_quad.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 OverlayStrategyUnderlay::~OverlayStrategyUnderlay() {} | 13 OverlayStrategyUnderlay::~OverlayStrategyUnderlay() {} |
14 | 14 |
15 bool OverlayStrategyUnderlay::TryOverlay( | 15 bool OverlayStrategyUnderlay::TryOverlay( |
16 OverlayCandidateValidator* capability_checker, | 16 OverlayCandidateValidator* capability_checker, |
17 RenderPassList* render_passes_in_draw_order, | 17 RenderPassList* render_passes_in_draw_order, |
18 OverlayCandidateList* candidate_list, | 18 OverlayCandidateList* candidate_list, |
19 const OverlayCandidate& candidate, | 19 const OverlayCandidate& candidate, |
20 QuadList::Iterator candidate_iterator, | 20 QuadList::Iterator candidate_iterator, |
21 float device_scale_factor) { | 21 float device_scale_factor) { |
22 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 22 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
23 QuadList& quad_list = root_render_pass->quad_list; | 23 QuadList& quad_list = root_render_pass->quad_list; |
24 | 24 |
25 // Add our primary surface. | 25 // Add our primary surface. |
26 OverlayCandidateList candidates; | 26 OverlayCandidateList candidates; |
27 OverlayCandidate main_image; | 27 OverlayCandidate main_image; |
28 main_image.display_rect = root_render_pass->output_rect; | 28 main_image.display_rect = gfx::RectF(root_render_pass->output_rect); |
29 candidates.push_back(main_image); | 29 candidates.push_back(main_image); |
30 | 30 |
31 // Add the overlay. | 31 // Add the overlay. |
32 candidates.push_back(candidate); | 32 candidates.push_back(candidate); |
33 candidates.back().plane_z_order = -1; | 33 candidates.back().plane_z_order = -1; |
34 | 34 |
35 // Check for support. | 35 // Check for support. |
36 capability_checker->CheckOverlaySupport(&candidates); | 36 capability_checker->CheckOverlaySupport(&candidates); |
37 | 37 |
38 // If the candidate can be handled by an overlay, create a pass for it. We | 38 // If the candidate can be handled by an overlay, create a pass for it. We |
39 // need to switch out the video quad with a black transparent one. | 39 // need to switch out the video quad with a black transparent one. |
40 if (candidates[1].overlay_handled) { | 40 if (candidates[1].overlay_handled) { |
41 const SharedQuadState* shared_quad_state = | 41 const SharedQuadState* shared_quad_state = |
42 candidate_iterator->shared_quad_state; | 42 candidate_iterator->shared_quad_state; |
43 gfx::Rect rect = candidate_iterator->visible_rect; | 43 gfx::Rect rect = candidate_iterator->visible_rect; |
44 SolidColorDrawQuad* replacement = | 44 SolidColorDrawQuad* replacement = |
45 quad_list.ReplaceExistingElement<SolidColorDrawQuad>( | 45 quad_list.ReplaceExistingElement<SolidColorDrawQuad>( |
46 candidate_iterator); | 46 candidate_iterator); |
47 replacement->SetAll(shared_quad_state, rect, rect, rect, false, | 47 replacement->SetAll(shared_quad_state, rect, rect, rect, false, |
48 SK_ColorTRANSPARENT, true); | 48 SK_ColorTRANSPARENT, true); |
49 candidate_list->swap(candidates); | 49 candidate_list->swap(candidates); |
50 return true; | 50 return true; |
51 } | 51 } |
52 return false; | 52 return false; |
53 } | 53 } |
54 | 54 |
55 } // namespace cc | 55 } // namespace cc |
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