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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/overlay_strategy_single_on_top.h" | 5 #include "cc/output/overlay_strategy_single_on_top.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
| 9 #include "cc/base/math_util.h" |
9 #include "cc/output/overlay_candidate_validator.h" | 10 #include "cc/output/overlay_candidate_validator.h" |
10 #include "cc/quads/draw_quad.h" | 11 #include "cc/quads/draw_quad.h" |
11 | 12 |
12 namespace cc { | 13 namespace cc { |
13 | 14 |
14 OverlayStrategySingleOnTop::~OverlayStrategySingleOnTop() {} | 15 OverlayStrategySingleOnTop::~OverlayStrategySingleOnTop() {} |
15 | 16 |
16 bool OverlayStrategySingleOnTop::TryOverlay( | 17 bool OverlayStrategySingleOnTop::TryOverlay( |
17 OverlayCandidateValidator* capability_checker, | 18 OverlayCandidateValidator* capability_checker, |
18 RenderPassList* render_passes_in_draw_order, | 19 RenderPassList* render_passes_in_draw_order, |
19 OverlayCandidateList* candidate_list, | 20 OverlayCandidateList* candidate_list, |
20 const OverlayCandidate& candidate, | 21 const OverlayCandidate& candidate, |
21 QuadList::Iterator candidate_iterator, | 22 QuadList::Iterator candidate_iterator, |
22 float device_scale_factor) { | 23 float device_scale_factor) { |
23 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | 24 RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
24 QuadList& quad_list = root_render_pass->quad_list; | 25 QuadList& quad_list = root_render_pass->quad_list; |
25 const DrawQuad* draw_quad = *candidate_iterator; | 26 const DrawQuad* draw_quad = *candidate_iterator; |
26 gfx::RectF rect = draw_quad->rect; | 27 gfx::RectF rect = MathUtil::MapClippedRect( |
27 draw_quad->shared_quad_state->quad_to_target_transform.TransformRect(&rect); | 28 draw_quad->shared_quad_state->quad_to_target_transform, |
| 29 gfx::RectF(draw_quad->rect)); |
28 | 30 |
29 // Check that no prior quads overlap it. | 31 // Check that no prior quads overlap it. |
30 for (auto overlap_iter = quad_list.cbegin(); | 32 for (auto overlap_iter = quad_list.cbegin(); |
31 overlap_iter != candidate_iterator; ++overlap_iter) { | 33 overlap_iter != candidate_iterator; ++overlap_iter) { |
32 gfx::RectF overlap_rect = overlap_iter->rect; | 34 gfx::RectF overlap_rect = MathUtil::MapClippedRect( |
33 overlap_iter->shared_quad_state->quad_to_target_transform.TransformRect( | 35 overlap_iter->shared_quad_state->quad_to_target_transform, |
34 &overlap_rect); | 36 gfx::RectF(overlap_iter->rect)); |
35 if (rect.Intersects(overlap_rect) && | 37 if (rect.Intersects(overlap_rect) && |
36 !OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter)) | 38 !OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter)) |
37 return false; | 39 return false; |
38 } | 40 } |
39 | 41 |
40 // Add our primary surface. | 42 // Add our primary surface. |
41 OverlayCandidateList candidates; | 43 OverlayCandidateList candidates; |
42 OverlayCandidate main_image; | 44 OverlayCandidate main_image; |
43 main_image.display_rect = root_render_pass->output_rect; | 45 main_image.display_rect = gfx::RectF(root_render_pass->output_rect); |
44 candidates.push_back(main_image); | 46 candidates.push_back(main_image); |
45 | 47 |
46 // Add the overlay. | 48 // Add the overlay. |
47 candidates.push_back(candidate); | 49 candidates.push_back(candidate); |
48 candidates.back().plane_z_order = 1; | 50 candidates.back().plane_z_order = 1; |
49 | 51 |
50 // Check for support. | 52 // Check for support. |
51 capability_checker->CheckOverlaySupport(&candidates); | 53 capability_checker->CheckOverlaySupport(&candidates); |
52 | 54 |
53 // If the candidate can be handled by an overlay, create a pass for it. | 55 // If the candidate can be handled by an overlay, create a pass for it. |
54 if (candidates[1].overlay_handled) { | 56 if (candidates[1].overlay_handled) { |
55 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); | 57 quad_list.EraseAndInvalidateAllPointers(candidate_iterator); |
56 candidate_list->swap(candidates); | 58 candidate_list->swap(candidates); |
57 return true; | 59 return true; |
58 } | 60 } |
59 return false; | 61 return false; |
60 } | 62 } |
61 | 63 |
62 } // namespace cc | 64 } // namespace cc |
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