Chromium Code Reviews| Index: tests/GLProgramsTest.cpp |
| diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp |
| index 16745e5669d673dd0ddc18d0b3772e0de69e7297..51619d401d307bc502412006ca16fce8eeeda985 100644 |
| --- a/tests/GLProgramsTest.cpp |
| +++ b/tests/GLProgramsTest.cpp |
| @@ -22,6 +22,7 @@ |
| #include "GrXferProcessor.h" |
| #include "SkChecksum.h" |
| #include "SkRandom.h" |
| +#include "SkComposeShader.h" |
| #include "Test.h" |
| #include "batches/GrDrawBatch.h" |
| @@ -136,23 +137,84 @@ static void set_random_xpf(GrPipelineBuilder* pipelineBuilder, GrProcessorTestDa |
| pipelineBuilder->setXPFactory(xpf.get()); |
| } |
| +static GrFragmentProcessor* create_random_proc_tree(GrProcessorTestData* d, |
|
tomhudson
2015/08/25 19:29:24
So what's d really doing here? Looks like it's car
|
| + int minLevels, int maxLevels) { |
| + SkASSERT(1 <= minLevels); |
| + SkASSERT(minLevels <= maxLevels); |
| + |
| + // Return a leaf node if maxLevels is 1 or if we randomly chose to terminate. |
| + // If returning a leaf node, make sure that it doesn't have children (e.g. another |
| + // GrComposeEffect) |
| + const float terminateProbability = 0.3f; |
| + if (1 == minLevels) { |
| + bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability); |
| + if (terminate) { |
| + GrFragmentProcessor* fp; |
| + while (true) { |
| + fp = GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(d); |
| + SkASSERT(fp); |
| + if (0 == fp->numChildProcessors()) { |
| + break; |
| + } |
| + fp->unref(); |
| + } |
| + return fp; |
| + } |
| + } |
| + // If we didn't terminate, choose either the left or right subtree to fulfill |
| + // the minLevels requirement of this tree; the other child can have as few levels as it wants. |
| + // Also choose a random xfer mode that's supported by GrComposeEffect. |
| + if (minLevels > 1) { |
| + --minLevels; |
| + } |
| + SkAutoTUnref<GrFragmentProcessor> minLevelsChild( |
| + create_random_proc_tree(d, minLevels, maxLevels - 1)); |
| + SkAutoTUnref<GrFragmentProcessor> otherChild( |
| + create_random_proc_tree(d, 1, maxLevels - 1)); |
| + SkXfermode::Mode mode; |
| + do { |
| + mode = static_cast<SkXfermode::Mode>( |
| + d->fRandom->nextRangeU(0, SkXfermode::Mode::kLastCoeffMode)); |
| + } while (mode == SkXfermode::Mode::kClear_Mode); |
| + |
| + GrFragmentProcessor* fp; |
| + if (d->fRandom->nextF() < 0.5f) { |
| + fp = GrComposeEffect::Create(minLevelsChild, otherChild, mode); |
| + } else { |
| + fp = GrComposeEffect::Create(otherChild, minLevelsChild, mode); |
| + } |
| + return fp; |
| +} |
| + |
| static void set_random_color_coverage_stages(GrPipelineBuilder* pipelineBuilder, |
| GrProcessorTestData* d, int maxStages) { |
| - int numProcs = d->fRandom->nextULessThan(maxStages + 1); |
| - int numColorProcs = d->fRandom->nextULessThan(numProcs + 1); |
| - |
| - for (int s = 0; s < numProcs;) { |
| + // Randomly choose to either create a linear pipeline of procs, or create one proc |
| + // tree. |
| + const float procTreeProbability = 0.5f; |
| + if (d->fRandom->nextF() < procTreeProbability) { |
| + // A full tree with 5 levels (31 nodes) may exceed the max allowed length of the gl |
| + // processor key; maxTreeLevels should be a number from 1 to 4 inclusive. |
|
tomhudson
2015/08/25 19:29:24
A one-level tree will just be a leaf node with no
wangyix
2015/08/25 19:48:01
Good point. It may be better to have create_random
|
| + const int maxTreeLevels = 4; |
| SkAutoTUnref<const GrFragmentProcessor> fp( |
| - GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(d)); |
| - SkASSERT(fp); |
| - |
| - // finally add the stage to the correct pipeline in the drawstate |
| - if (s < numColorProcs) { |
| - pipelineBuilder->addColorProcessor(fp); |
| - } else { |
| - pipelineBuilder->addCoverageProcessor(fp); |
| + create_random_proc_tree(d, 1, maxTreeLevels)); |
| + pipelineBuilder->addColorProcessor(fp); |
|
tomhudson
2015/08/25 19:29:24
No coverage? Or am I missing something?
|
| + } else { |
| + int numProcs = d->fRandom->nextULessThan(maxStages + 1); |
| + int numColorProcs = d->fRandom->nextULessThan(numProcs + 1); |
| + |
| + for (int s = 0; s < numProcs;) { |
| + SkAutoTUnref<const GrFragmentProcessor> fp( |
| + GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(d)); |
| + SkASSERT(fp); |
| + |
| + // finally add the stage to the correct pipeline in the drawstate |
| + if (s < numColorProcs) { |
| + pipelineBuilder->addColorProcessor(fp); |
| + } else { |
| + pipelineBuilder->addCoverageProcessor(fp); |
| + } |
| + ++s; |
| } |
| - ++s; |
| } |
| } |