Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 // This is a GPU-backend specific test. It relies on static intializers to work | 9 // This is a GPU-backend specific test. It relies on static intializers to work |
| 10 | 10 |
| 11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
| 12 | 12 |
| 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS | 13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
| 14 | 14 |
| 15 #include "GrAutoLocaleSetter.h" | 15 #include "GrAutoLocaleSetter.h" |
| 16 #include "GrBatchTest.h" | 16 #include "GrBatchTest.h" |
| 17 #include "GrContextFactory.h" | 17 #include "GrContextFactory.h" |
| 18 #include "GrInvariantOutput.h" | 18 #include "GrInvariantOutput.h" |
| 19 #include "GrPipeline.h" | 19 #include "GrPipeline.h" |
| 20 #include "GrResourceProvider.h" | 20 #include "GrResourceProvider.h" |
| 21 #include "GrTest.h" | 21 #include "GrTest.h" |
| 22 #include "GrXferProcessor.h" | 22 #include "GrXferProcessor.h" |
| 23 #include "SkChecksum.h" | 23 #include "SkChecksum.h" |
| 24 #include "SkRandom.h" | 24 #include "SkRandom.h" |
| 25 #include "SkComposeShader.h" | |
| 25 #include "Test.h" | 26 #include "Test.h" |
| 26 | 27 |
| 27 #include "batches/GrDrawBatch.h" | 28 #include "batches/GrDrawBatch.h" |
| 28 | 29 |
| 29 #include "effects/GrConfigConversionEffect.h" | 30 #include "effects/GrConfigConversionEffect.h" |
| 30 #include "effects/GrPorterDuffXferProcessor.h" | 31 #include "effects/GrPorterDuffXferProcessor.h" |
| 31 | 32 |
| 32 #include "gl/GrGLGpu.h" | 33 #include "gl/GrGLGpu.h" |
| 33 #include "gl/GrGLPathRendering.h" | 34 #include "gl/GrGLPathRendering.h" |
| 34 #include "gl/builders/GrGLProgramBuilder.h" | 35 #include "gl/builders/GrGLProgramBuilder.h" |
| (...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 129 } | 130 } |
| 130 return texture ? texture->asRenderTarget() : NULL; | 131 return texture ? texture->asRenderTarget() : NULL; |
| 131 } | 132 } |
| 132 | 133 |
| 133 static void set_random_xpf(GrPipelineBuilder* pipelineBuilder, GrProcessorTestDa ta* d) { | 134 static void set_random_xpf(GrPipelineBuilder* pipelineBuilder, GrProcessorTestDa ta* d) { |
| 134 SkAutoTUnref<const GrXPFactory> xpf(GrProcessorTestFactory<GrXPFactory>::Cre ateStage(d)); | 135 SkAutoTUnref<const GrXPFactory> xpf(GrProcessorTestFactory<GrXPFactory>::Cre ateStage(d)); |
| 135 SkASSERT(xpf); | 136 SkASSERT(xpf); |
| 136 pipelineBuilder->setXPFactory(xpf.get()); | 137 pipelineBuilder->setXPFactory(xpf.get()); |
| 137 } | 138 } |
| 138 | 139 |
| 140 static GrFragmentProcessor* create_random_proc_tree(GrProcessorTestData* d, | |
| 141 int minLevels, int maxLevels ) { | |
| 142 SkASSERT(1 <= minLevels); | |
| 143 SkASSERT(minLevels <= maxLevels); | |
| 144 | |
| 145 // Return a leaf node if maxLevels is 1 or if we randomly chose to terminate | |
| 146 if (1 == minLevels) { | |
| 147 bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < 0.3f); | |
|
joshualitt
2015/08/25 18:17:13
we probably want to make this number and the 0.5f
wangyix
2015/08/25 19:18:52
Done.
| |
| 148 if (terminate) { | |
| 149 GrFragmentProcessor* fp; | |
|
joshualitt
2015/08/25 18:17:13
Can we just use SkAutoTUnref here, and then just r
wangyix
2015/08/25 18:55:05
This fp isn't handed off to someone else within th
joshualitt
2015/08/25 18:56:41
That makes sense, lets leave it as is
wangyix
2015/08/25 19:18:52
Acknowledged.
| |
| 150 while (true) { | |
| 151 fp = GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(d) ; | |
| 152 SkASSERT(fp); | |
| 153 if (0 == fp->numChildProcessors()) { | |
|
joshualitt
2015/08/25 18:17:13
This seems like it could be a bit wasteful, even i
wangyix
2015/08/25 18:36:21
What do you mean? Here, I'm trying to return a ran
joshualitt
2015/08/25 18:42:29
whoops, I probably should have read this more care
wangyix
2015/08/25 18:55:05
Acknowledged.
| |
| 154 break; | |
| 155 } | |
| 156 fp->unref(); | |
| 157 } | |
| 158 return fp; | |
| 159 } | |
| 160 } | |
| 161 // If we didn't terminate, choose either the left or right subtree to fulfil l | |
| 162 // the minLevels requirement of this tree; the other child can have as few l evels as it wants. | |
| 163 // Also choose a random xfer mode that's supported by GrComposeEffect. | |
| 164 if (minLevels > 1) { | |
| 165 --minLevels; | |
| 166 } | |
| 167 GrFragmentProcessor* minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1); | |
|
joshualitt
2015/08/25 18:17:13
These can just be SkAutoTUnref
wangyix
2015/08/25 19:18:52
Done.
| |
| 168 GrFragmentProcessor* otherChild = create_random_proc_tree(d, 1, maxLevels - 1); | |
| 169 SkXfermode::Mode mode; | |
| 170 do { | |
| 171 mode = static_cast<SkXfermode::Mode>( | |
| 172 d->fRandom->nextRangeU(0, SkXfermode::Mode::kLas tCoeffMode)); | |
| 173 } while (mode == SkXfermode::Mode::kClear_Mode); | |
| 174 | |
| 175 GrFragmentProcessor* fp; | |
| 176 if (d->fRandom->nextF() < 0.5f) { | |
| 177 fp = GrComposeEffect::Create(minLevelsChild, otherChild, mode); | |
| 178 } else { | |
| 179 fp = GrComposeEffect::Create(otherChild, minLevelsChild, mode); | |
| 180 } | |
| 181 minLevelsChild->unref(); | |
| 182 otherChild->unref(); | |
| 183 return fp; | |
| 184 } | |
| 185 | |
| 139 static void set_random_color_coverage_stages(GrPipelineBuilder* pipelineBuilder, | 186 static void set_random_color_coverage_stages(GrPipelineBuilder* pipelineBuilder, |
| 140 GrProcessorTestData* d, int maxStag es) { | 187 GrProcessorTestData* d, int maxStag es) { |
| 141 int numProcs = d->fRandom->nextULessThan(maxStages + 1); | 188 // Randomly choose to either create a linear pipeline of procs, or create on e proc |
| 142 int numColorProcs = d->fRandom->nextULessThan(numProcs + 1); | 189 // tree. |
| 190 if (d->fRandom->nextF() < 0.5f) { | |
| 191 int numProcs = d->fRandom->nextULessThan(maxStages + 1); | |
| 192 int numColorProcs = d->fRandom->nextULessThan(numProcs + 1); | |
| 143 | 193 |
| 144 for (int s = 0; s < numProcs;) { | 194 for (int s = 0; s < numProcs;) { |
| 195 SkAutoTUnref<const GrFragmentProcessor> fp( | |
| 196 GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(d)) ; | |
| 197 SkASSERT(fp); | |
| 198 | |
| 199 // finally add the stage to the correct pipeline in the drawstate | |
| 200 if (s < numColorProcs) { | |
| 201 pipelineBuilder->addColorProcessor(fp); | |
| 202 } else { | |
| 203 pipelineBuilder->addCoverageProcessor(fp); | |
| 204 } | |
| 205 ++s; | |
| 206 } | |
| 207 } else { | |
| 208 // A full tree with 5 levels (31 nodes) may exceed the max allowed lengt h of the gl | |
| 209 // processor key; maxTreeLevels should be a number from 1 to 4 inclusive . | |
| 210 const int maxTreeLevels = 4; | |
| 145 SkAutoTUnref<const GrFragmentProcessor> fp( | 211 SkAutoTUnref<const GrFragmentProcessor> fp( |
| 146 GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(d)); | 212 create_random_proc_tree(d, 1, maxTreeLev els)); |
| 147 SkASSERT(fp); | 213 pipelineBuilder->addColorProcessor(fp); |
| 148 | |
| 149 // finally add the stage to the correct pipeline in the drawstate | |
| 150 if (s < numColorProcs) { | |
| 151 pipelineBuilder->addColorProcessor(fp); | |
| 152 } else { | |
| 153 pipelineBuilder->addCoverageProcessor(fp); | |
| 154 } | |
| 155 ++s; | |
| 156 } | 214 } |
| 157 } | 215 } |
| 158 | 216 |
| 159 static void set_random_state(GrPipelineBuilder* pipelineBuilder, SkRandom* rando m) { | 217 static void set_random_state(GrPipelineBuilder* pipelineBuilder, SkRandom* rando m) { |
| 160 int state = 0; | 218 int state = 0; |
| 161 for (int i = 1; i <= GrPipelineBuilder::kLast_Flag; i <<= 1) { | 219 for (int i = 1; i <= GrPipelineBuilder::kLast_Flag; i <<= 1) { |
| 162 state |= random->nextBool() * i; | 220 state |= random->nextBool() * i; |
| 163 } | 221 } |
| 164 | 222 |
| 165 // If we don't have an MSAA rendertarget then we have to disable useHWAA | 223 // If we don't have an MSAA rendertarget then we have to disable useHWAA |
| (...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 296 } | 354 } |
| 297 #endif | 355 #endif |
| 298 GrTestTarget target; | 356 GrTestTarget target; |
| 299 context->getTestTarget(&target); | 357 context->getTestTarget(&target); |
| 300 REPORTER_ASSERT(reporter, target.target()->programUnitTest(context, maxStages)); | 358 REPORTER_ASSERT(reporter, target.target()->programUnitTest(context, maxStages)); |
| 301 } | 359 } |
| 302 } | 360 } |
| 303 } | 361 } |
| 304 | 362 |
| 305 #endif | 363 #endif |
| OLD | NEW |